Grey Mage Posted July 16, 2010 Share Posted July 16, 2010 So, Im thinking of bringing this to a kill team round-a-bout that my group is doing: Venerable Dreadnaught- Heavy Flamer, Extra Armor, Plasma Cannon- 200pts. Special Rule used? Turbo-boosters- and yes, he has been given a jump pack just for this occasion. Thoughts? Pitfalls? I havent played the new version of KT yet. Link to comment https://bolterandchainsword.com/topic/206580-get-off-my-lawn/ Share on other sites More sharing options...
IamCaboose Posted July 16, 2010 Share Posted July 16, 2010 I actually used a Ven. Dread when the new KT just came out. The problem was I was facing Wraithguard and a warlock. The problem I ran into was only being able to shoot and maybe kill 1 guy a turn. Oh and then he immobilized me and sat back and shot. But against a KT that isn't all anti-armour it should turn out ok. Caboose Link to comment https://bolterandchainsword.com/topic/206580-get-off-my-lawn/#findComment-2464621 Share on other sites More sharing options...
Grey Mage Posted July 16, 2010 Author Share Posted July 16, 2010 I actually used a Ven. Dread when the new KT just came out. The problem was I was facing Wraithguard and a warlock. The problem I ran into was only being able to shoot and maybe kill 1 guy a turn. Oh and then he immobilized me and sat back and shot. But against a KT that isn't all anti-armour it should turn out ok. Caboose Sat back and shot? Wraithgaurd only have 12" guns! Link to comment https://bolterandchainsword.com/topic/206580-get-off-my-lawn/#findComment-2464625 Share on other sites More sharing options...
IamCaboose Posted July 16, 2010 Share Posted July 16, 2010 Yea but with me immobilized he knew I couldn't charge. Plus their guns are BS lol. So many glancing hits so many turns spent not shooting :( Caboose Link to comment https://bolterandchainsword.com/topic/206580-get-off-my-lawn/#findComment-2464638 Share on other sites More sharing options...
Grey Mage Posted July 16, 2010 Author Share Posted July 16, 2010 Yea but with me immobilized he knew I couldn't charge. Plus their guns are BS lol. So many glancing hits so many turns spent not shooting :( Caboose Im just saying, six models with 12" ranges... they probly shouldnt ever have gotten into range. What weapon were you using? Link to comment https://bolterandchainsword.com/topic/206580-get-off-my-lawn/#findComment-2464640 Share on other sites More sharing options...
IamCaboose Posted July 16, 2010 Share Posted July 16, 2010 I think at the time it was assault cannon b/c I already felt bad about using a ven dread in KT. But I didn't know he was taking wraithguard either. Oh and I took furious charge for some reason. Caboose Link to comment https://bolterandchainsword.com/topic/206580-get-off-my-lawn/#findComment-2464643 Share on other sites More sharing options...
NovaScotius Posted July 16, 2010 Share Posted July 16, 2010 There are a lot of issues with using vehicles in Kill Team, not least because of the problem of the Leadership Test for forces running away. After three or four rounds of Kill Team, my gaming group decided to ban the use of vehicles completely, as they meant that any units without an anti-tank weapon were effectively useless against lists containing only armoured targets. You'll probably win, but won't make many friends in the process! :( If you insist on taking the Dreadnought though, I'd swap the Plasma Cannon for an Assault Cannon - The ability to engage four targets with a single gun is just obscene. Link to comment https://bolterandchainsword.com/topic/206580-get-off-my-lawn/#findComment-2464670 Share on other sites More sharing options...
Grey Mage Posted July 17, 2010 Author Share Posted July 17, 2010 There are a lot of issues with using vehicles in Kill Team, not least because of the problem of the Leadership Test for forces running away. After three or four rounds of Kill Team, my gaming group decided to ban the use of vehicles completely, as they meant that any units without an anti-tank weapon were effectively useless against lists containing only armoured targets. You'll probably win, but won't make many friends in the process! :P If you insist on taking the Dreadnought though, I'd swap the Plasma Cannon for an Assault Cannon - The ability to engage four targets with a single gun is just obscene. Eh, this is just for fun and giggles- I know Im facing a group of immortals, A sterngaurd squad with heavies, some nids, and some meganobz... it should be anything but gauranteed. Link to comment https://bolterandchainsword.com/topic/206580-get-off-my-lawn/#findComment-2464920 Share on other sites More sharing options...
Niiai Posted July 17, 2010 Share Posted July 17, 2010 I think anything should be allowed in kill teams. GM will have a problem if he meets melta's for instance. Tau also could be a problem. GM just gears towards a more rock vs paper list then an allcomer. Link to comment https://bolterandchainsword.com/topic/206580-get-off-my-lawn/#findComment-2465352 Share on other sites More sharing options...
Coverfire Posted July 17, 2010 Share Posted July 17, 2010 So, Im thinking of bringing this to a kill team round-a-bout that my group is doing: Venerable Dreadnaught- Heavy Flamer, Extra Armor, Plasma Cannon- 200pts. Special Rule used? Turbo-boosters- and yes, he has been given a jump pack just for this occasion. Thoughts? Pitfalls? I havent played the new version of KT yet. I don't think you can use turbo-boost in kill team can you? and what is this about a Jump Pack? Link to comment https://bolterandchainsword.com/topic/206580-get-off-my-lawn/#findComment-2465371 Share on other sites More sharing options...
Zynk Kaladin Posted July 17, 2010 Share Posted July 17, 2010 Aren't kill teams supposed to be stealthy or something like that? I could be totally wrong because I have no idea what the exact rules are. I never knew a Space Wolf dreaddy could be stealthy :\ Link to comment https://bolterandchainsword.com/topic/206580-get-off-my-lawn/#findComment-2465384 Share on other sites More sharing options...
hendrik Posted July 17, 2010 Share Posted July 17, 2010 Aren't kill teams supposed to be stealthy or something like that? I could be totally wrong because I have no idea what the exact rules are. I never knew a Space Wolf dreaddy could be stealthy :\ offcourse we can! why do you think we only awake bjorn every 1000 year? for him to tell stories? no! we have to keep that guy asleep or he would sneak out the fang!! Link to comment https://bolterandchainsword.com/topic/206580-get-off-my-lawn/#findComment-2465394 Share on other sites More sharing options...
Spazmonkey Posted July 17, 2010 Share Posted July 17, 2010 I actually think thats a great Idea. thought Id go with a jump pack and furious charge if I could. Link to comment https://bolterandchainsword.com/topic/206580-get-off-my-lawn/#findComment-2465403 Share on other sites More sharing options...
Grey Mage Posted July 18, 2010 Author Share Posted July 18, 2010 So, Im thinking of bringing this to a kill team round-a-bout that my group is doing: Venerable Dreadnaught- Heavy Flamer, Extra Armor, Plasma Cannon- 200pts. Special Rule used? Turbo-boosters- and yes, he has been given a jump pack just for this occasion. Thoughts? Pitfalls? I havent played the new version of KT yet. I don't think you can use turbo-boost in kill team can you? and what is this about a Jump Pack? Turbo-boost is a universal special rule, and you can give up to three models any single USR you want. The Jump Pack is the modeled representation of this rule. Aren't kill teams supposed to be stealthy or something like that? I could be totally wrong because I have no idea what the exact rules are. I never knew a Space Wolf dreaddy could be stealthy :\ You get 0-1 elite, 0-2 troops and 0-1 FA slot, 200pts, and the bonuses above- each model functions as its own unit. Stealth is not required. I actually think thats a great Idea.thought Id go with a jump pack and furious charge if I could. Well you could give that to a single wolf gaurd, but not applicable to dreads. Link to comment https://bolterandchainsword.com/topic/206580-get-off-my-lawn/#findComment-2465531 Share on other sites More sharing options...
whitewolfmxc Posted July 18, 2010 Share Posted July 18, 2010 But doesn't turbo boost specifically say this rule is used for bikes and jet bikes ? dont know if dreds could apply for it lol Link to comment https://bolterandchainsword.com/topic/206580-get-off-my-lawn/#findComment-2465574 Share on other sites More sharing options...
MaleOpener Posted July 18, 2010 Share Posted July 18, 2010 So, Im thinking of bringing this to a kill team round-a-bout that my group is doing: Venerable Dreadnaught- Heavy Flamer, Extra Armor, Plasma Cannon- 200pts. Special Rule used? Turbo-boosters- and yes, he has been given a jump pack just for this occasion. Thoughts? Pitfalls? I havent played the new version of KT yet. I'd keep the assault cannon, or take the multi-melta instead of the plamsa cannon. It might just be my track record, but I only find 'extra armor' useful on transports carrying my HQ ( or characters for that matter ). Link to comment https://bolterandchainsword.com/topic/206580-get-off-my-lawn/#findComment-2465860 Share on other sites More sharing options...
Spazmonkey Posted July 18, 2010 Share Posted July 18, 2010 Where can I find the rules for this kiil team thingie? Link to comment https://bolterandchainsword.com/topic/206580-get-off-my-lawn/#findComment-2465992 Share on other sites More sharing options...
Firenze Posted July 18, 2010 Share Posted July 18, 2010 Where can I find the rules for this kiil team thingie? Its in the Battle Missions book. Link to comment https://bolterandchainsword.com/topic/206580-get-off-my-lawn/#findComment-2466031 Share on other sites More sharing options...
Spazmonkey Posted July 18, 2010 Share Posted July 18, 2010 Where can I find the rules for this kiil team thingie? Its in the Battle Missions book. I thought GW had release them online too, maybe i was misinformed. Link to comment https://bolterandchainsword.com/topic/206580-get-off-my-lawn/#findComment-2466035 Share on other sites More sharing options...
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