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I've been looking around the forums here and it looks like alot of people like plasma weaponry. so far I have never been much of a fan of plasma weapons because of their ability to hurt your own men and one wounded marine is one less special weapon and possibly a wasted 10-15 points depending on the weapon. But the more I look at them the more I see potintial in my army I was thinking about giving a tac squad 2 plasma guns(if thats even possible. can u give a tac squad 2 regular special weapons or 2 heavy weapons?)but im not quite sure were to use plasma weapons should you give a assault squad 2 plasma rifles? people do it with meltas. but then I guess this is the real question.

 

What do you think of plasma? is it worth it, does the chance to hurt your man with a special weapon worth risking his life and 10-15 points of your army, and is the plasma pistol realy worth the 15 points when a rifle is just 10?

 

All comments and thoughts are welcome

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Marines are great with plasma. In most cases you will hit and kill your target, most are instant-kill also. Plus, if you fail you can usually pass your armor save. Plasma for IG troops is not so hot, but marines are great with them. Plus with rapid fire you get better results.

 

Also tac squad get one of each option, so plasma gun and ML or plasma gun and plasma cannon.

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yes, you do not take a hit from a plasma weapon when it gets hot, you just suffer a wound with armor saves allowed.

would kinda suck if an IG colonel with a PP rolls a 1 and IDs himself ;)

 

i love plasma weapons though, specially in a BA army. i run a PG and a PC in my tac squad and there is usually a priest around that takes the chances for a dead marine from 1:18 to 1:36.

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Interesting idea... Maybe take 10 ASM with 2 plasma guns and a sgt with a power weapon and combat squad them to create a small jump pack support fire- similar to the honour guard but cheaper! The sgt and the comba squad would be able to either take far flung objectives or to support combats of the larger squads.
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Wow, I'm looking at plasma in a completely different way. I thought becasue the its plasma it would go though armor. can you have 2 plasma guns in one tac squad or 1 RAS

 

Yeah, this is what I originally thought, but it gets even better since you have FNP! I go with 2 PCs in a small Dev Sqaud and a PG/PC Tactical Squad. I've toyed with the idea of a sternguard with combi plasma/PG or some variation thereof but haven't committed yet.

 

So, chances of actually dying from gets hot each turn is 1/18. 1 in 36 if you have a priest nearby.

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I've been thinking about toying with plasma weapons latly to I have thought of getting a devistator squad with 2 PC's in a rhino and then i would have a rhino that could move flat out and fire 2 PC shots and a storm bolter at whatever

 

Just remember that if you move the rhino you cannot fire heavy weapons... But you could move flat out on turn 1 and pop smoke. Then on turn 2 do some shooting.

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Just remember that if you move the rhino you cannot fire heavy weapons... But you could move flat out on turn 1 and pop smoke. Then on turn 2 do some shooting.

 

Actually I don't think you can do that either.

Can't disembark if you went flat out, and disembarking counts as moving, so you couldn't fire till turn 3.

I know you can assault out of a vehicle that didn't move but I'm pretty sure you'll find that doesn't carry across to heavy weapons being able to fire.

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as long as the vehicle doesn't move, you still count as stationary for firing out of fire points. So nothing rules out using heavy weapons...

 

Ohhh good point, I'm not much for using vehicles (not my style) and had totally forgotten about a Rhino's fire points!

Quite a good idea B)

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Just remember it's only a Rhino, and any Crew Shaken or Crew Stunned results carry over to the passengers.

 

I thought shooting out the top hatch would be a good idea, but it's just too easy to stop them shooting. Better having them on the ground, next to a Razorback

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I've never actualy been a fan of Rhinos in fact I dislike it with an extreme passion that borders on hating it. its just to weak for me. i perfered something with firepower or protection. i thought i could give that to the rhino by giving it two plasma cannon shots but i forgot you cant move even in a tank and fire a heavy weapon. whatever i guess ill just stick to a 5 man DS with 4 PC's
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Im thinking of runing a 5 man dev squad with 2 PCs and 2 MLs because i think it will be extremely versatile

 

i.e heavy infantry PCs

ligh infantry frag

tanks Kraks

 

yeah I'm thinking the same thing - dev squads are super cheap these days, and probably the unsung dudes of the codex. Everyone raves about fast baal's and vindi's, but they get shot to pieces pretty easily. Whereas you've got 4 heavy weapons, that with some thought with locations, can really put some hardcore hurt out!

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Im thinking of runing a 5 man dev squad with 2 PCs and 2 MLs because i think it will be extremely versatile

 

i.e heavy infantry PCs

ligh infantry frag

tanks Kraks

 

yeah I'm thinking the same thing - dev squads are super cheap these days, and probably the unsung dudes of the codex. Everyone raves about fast baal's and vindi's, but they get shot to pieces pretty easily. Whereas you've got 4 heavy weapons, that with some thought with locations, can really put some hardcore hurt out!

 

at 140 points its pretty good imo, its a similar price to a decent tank which i always find are fire magnets.

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Im thinking of runing a 5 man dev squad with 2 PCs and 2 MLs because i think it will be extremely versatile

 

i.e heavy infantry PCs

ligh infantry frag

tanks Kraks

 

yeah I'm thinking the same thing - dev squads are super cheap these days, and probably the unsung dudes of the codex. Everyone raves about fast baal's and vindi's, but they get shot to pieces pretty easily. Whereas you've got 4 heavy weapons, that with some thought with locations, can really put some hardcore hurt out!

 

I can vouch for these as I run them to support my Rhino Assault Squads. 2 PC's and 2 ML's really put the hurt on a squad, no matter what it is. Not too bad at popping transports as well to let you get at the squishies inside (think IG Veterans :) )

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Taking 10 jump pack marines with 2 plasma guns and a sergeant of choice, then combat squadding them into plasmas in one and sergeant in the other is an awesome idea, Amsoly. I cannot believe I haven't thought of it.

 

I find plasma guns are great when you can get them where they need to be en masse. One plasma gun is rather lack luster, 3-4 worries people. I also don't care for them in rhinos, as rhinos should (in my experience) only be counted on to be useful the first turn. After that you're walking. Thus, I'm thinking jump packs are the way to go. I know my 4x plasma gun flying honor guard (Plasmaguard) have been awesome.

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Good to hear plasmaguard have been working for you! It's something I want to try out as it would also keep them out of combat for a round- and that 5 man unit is costing you about 120 points and would screw with your opponents target priority. Plus as a bonus they would be able to snug down in cover and lay out some plasma.

 

 

Edit:

the cost of the unit for a power weapon and 2 plasma guns is the same as the classic melta x2 and a fist. Maybe a squad with 2 meltas and a pf; another with flamer x2 and a hand flamer/meltabomb/power weapon sgt, then a 2 plasmagun and a power weapon (melta bomb?) squad. Gives you good versatility in your jump troops.

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I am surprised at all the hate for Plasma Pistols to be honest...

 

My friend plays a Khorne army with nothing but berserkers with plasma pistols and those damn pistols are invaluable. For us it is obviously tempting to always choose 2 meltaguns, or 2 flamers, etc... but if you are attacking with Furious Charge those extra CC attacks do add up - and the plasma pistol will kill a marine just as good as a meltagun. Of course if you are facing nothing but mech the meltaguns are nice and if you are facing hoards the flamers are equally nice.

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