LoneSniperSG Posted July 23, 2010 Share Posted July 23, 2010 Indeed. Any Guard player who shuns the Leman Russ should get a different army. Turning down that AV14 is suicide. What? No it isn't. It's an incredible points sink. I'd much rather have that spread out in more efficient stuff like Manticores, Hydras, Chimeras and Vendettas. Eldar Falcon with Holofields and Spirit Stones is up there as arguably the best tank in the game btw. Agreed on the Falcon, but it's not on the lines of what I'm thinking. The reason I say that shirking off the AV14 is suicide is because you lack anything solid on the table that's capable of taking hits. The glory of the Leman Russ tank is it's rock-hard armor beneath the nasty guns. It's deserving of the name Leman Russ, for if it was called the Roboute Gulliman, I'd never touch it. As for being a points sink, a base Leman Russ without sponsons and a hull heavy bolter offers cheaper devastation than our own Predators which can't do much without their sponsons. Both my preds rack in at 165 points each. My Leman Russes are 165 points each with a great deal more dakka. Those Vendettas are FAR more of a points sink than six Leman Russes, due to their lighter armor and lascannon-only payload. It must be a good Guard player to keep beating marines, because even with having ghetto-wagon-vets, he's still dancing the fine line of death. (Not saying the OP is an idiot, because we all need help at some point with things that dance about like this.) If you want to go artillery heavy, that's fine too. The whole premise of the guard is to have big things to make big holes to counter for having some of the cheapest and worst infantry in the game. So let's go back to his points expense. Those Vendettas, geared as they are, weigh in at around 150* points a pop, making the cost of having six around 800* points. That's half the army at 1500 points. Vets with their three meltas and chimeras are about 150* points for each. So you have half the army in vehicles, and half the army trying to mimic Space Marines. It's a thought-out list in how much power it puts out, but it is brittle and unforgiving. Trust me, I play Guard as well. *numbers exagerrated so GW and the Admins don't have a fit. Link to comment https://bolterandchainsword.com/topic/206773-wolves-vs-guard/page/3/#findComment-2469927 Share on other sites More sharing options...
Stormbrow II Posted July 23, 2010 Share Posted July 23, 2010 Those Vendettas, geared as they are, weigh in at around 150* points a pop, making the cost of having six around 800* points. In my own group no-one is stupid enough to take 6 of them as the squadron rules actually make them weaker. I've seen max 3 with lots of AV12 walls that line up and start shooting. I don't consider it brittle - Its quite hard to beat as S5 or less is near useless. That frees up almost 450 points which gets you loads of toys to boost the killing power of the army (Manticores and Hydras). They'll be able to gun stuff down from afar taking the heat off the Valks/Chims. As for the OP's opponent - it might be the case of him not facing that wall of vehicles and being unable to prioritise targets. PROTIP: Pull down the Vendettas and kill his mobility. Well in real life he's mostly in the business of cheating, gambling on 40k, and otherwise being a bastard nobody except his little gang of groupies really likes, so how about we just put him in the "ignore bin"? Ooh, defamatory. Dish, dish, dish. Link to comment https://bolterandchainsword.com/topic/206773-wolves-vs-guard/page/3/#findComment-2470063 Share on other sites More sharing options...
Karack Blackstone Posted July 23, 2010 Share Posted July 23, 2010 It would seem he's not a great opponent to take on. The question is whether or not you should play him. That's largely up to the OP. All we can do is inform him/her better... I have an IG list that's similar to this, no models yet, but the thing I would think makes life bad is that in squadrons it's a 50% chance of losing one on the vehicle pen chart, as in a squadron, a 4 means you wreck it, last I checked. Otherwise, this seems like there's great mobility lists out there; only thing is to have good strong long range fire power ASAP as for their Scout move Vendettas and Valkyries get their full 24" move if memory serves correctly, this time. Link to comment https://bolterandchainsword.com/topic/206773-wolves-vs-guard/page/3/#findComment-2470288 Share on other sites More sharing options...
jmurph Posted July 23, 2010 Share Posted July 23, 2010 I wouldn't recommend all drop pods- he will just start off table and roll on to melt you. @Rokafort Stonewolf >What would I do against this evil list full of spam? Honestly, I don't even know. This looks like the kind of thing most wolf lists will scoop to. I hope you don't mean scoop as in give up. That is a coward's action. If the guy is a jerk and just no fun to play, that is one thing. If you are afraid to to try for fear of losing, that is another. Link to comment https://bolterandchainsword.com/topic/206773-wolves-vs-guard/page/3/#findComment-2470504 Share on other sites More sharing options...
Grey Mage Posted July 23, 2010 Share Posted July 23, 2010 I wouldn't recommend all drop pods- he will just start off table and roll on to melt you. @Rokafort Stonewolf >What would I do against this evil list full of spam? Honestly, I don't even know. This looks like the kind of thing most wolf lists will scoop to. I hope you don't mean scoop as in give up. That is a coward's action. If the guy is a jerk and just no fun to play, that is one thing. If you are afraid to to try for fear of losing, that is another. So? If he starts off the table then just set up via midfield terrain, or deploy normally and us the DPs to block LOS and entry points you dont want him to have. The idea that youd just drop down a convenient 10" away from your opponents table edge is frankly idiotic. Link to comment https://bolterandchainsword.com/topic/206773-wolves-vs-guard/page/3/#findComment-2470507 Share on other sites More sharing options...
Godhead Posted July 23, 2010 Share Posted July 23, 2010 Whoever said take a wgbl just to fulfill FOC and let him die, I'd like to beg to differ. IMO take the runepriest with LL for 100 points.. 110 nets you the chooser and means your LL will hit on 2s vs the vendettas. Consider using rifleman dreads. Two or three of those would roll all over those vendettas, and they get claim cover saves a whole lot easier than those vendettas. Longfangs in cover and TML speeders are also helpful. Here are a few units I'd consider building my list around: Runepriest COTS LL/pick one (I'd say either stormcaller/tempest wrath if you're tailoring, I normally go with MH for my all comers list) 110points Rifleman Dread (2x TL autocannons) 125 points each Rifleman Dread (2x TL autocannons) 125 points each 6x LF 5xML w/TLLC razorback 215 points 6x LF 5xML w/TLLC razorback 215 points Landspeeder TML 90 points (I prefer mine with TML/MM whichs comes in at 100 points) Landspeeder TML 90 points Thats 990 points (edited for bad math), with a 2k list you have 1010 points left for toys and troops. Yet giving you 14 missile shots, 2 TL lascannon shots, up to 6 living lightning shots, and 8 twin linked autocannon shots. 25-30 shots able to take out AV12 reasonably well. Link to comment https://bolterandchainsword.com/topic/206773-wolves-vs-guard/page/3/#findComment-2470603 Share on other sites More sharing options...
Simo429 Posted July 24, 2010 Share Posted July 24, 2010 Im not wrong in thinking that a Squadron has to fire at the same target am I? Link to comment https://bolterandchainsword.com/topic/206773-wolves-vs-guard/page/3/#findComment-2470921 Share on other sites More sharing options...
Godhead Posted July 24, 2010 Share Posted July 24, 2010 It does. Link to comment https://bolterandchainsword.com/topic/206773-wolves-vs-guard/page/3/#findComment-2470931 Share on other sites More sharing options...
Niiai Posted July 24, 2010 Share Posted July 24, 2010 This list is by Stelek by the way. No wonder it it looks as bland as wheat bran left on the shelf to long. Sorry, but stelek is one of those players who makes 'spam lists' look like ';) holes'. Nothing at all different in any slot, max our your squads... This list would be owned in a decent KP game, and just prays its got enough units to keep your opponent from making a significant dent, but without actually making any of them tough to kill. I know this is a bit of topic, but yes, a spam list is boring. It depends if you are in the game for the fun or the wins. If a BA players fields a 8-9 Dread Nought spam list, in a 2000 game it would be pretty booring to play against. I thought it would be cool (dreads are wasome and they are funn to paint) but my friend would probably not like playing that list to many times. And hence I would probably be gluing 9 dreads and never use them. Spam lists are very rarly funn, exept on paper. Link to comment https://bolterandchainsword.com/topic/206773-wolves-vs-guard/page/3/#findComment-2471061 Share on other sites More sharing options...
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