Capt. Kenaz Posted July 20, 2010 Share Posted July 20, 2010 So while I was reading through my codex today, I thought up a wired idea that it seems legal to equip your death company with jumppacks and bolters too. I have not read any FAQ as of late from GW, but it seems like this would be legal.... BUT, what would be the benefits or downsides to it? I am creating this thread strictly for the discussion, and am not totally serious about the idea, unless it might prove to be useful in some scenarios... What do you think? Link to comment Share on other sites More sharing options...
JamesI Posted July 20, 2010 Share Posted July 20, 2010 Its completely legal. As for usefulness of bolters on DC, there are several discussions about that. Some posters love bolters on DC, others not so much. I'm rather indifferent to DC, but I would favor bolt pistols over bolters. Say in a 10 man DC unit (most I can field with my current batch of models) I would go with 3-4 bolters. Link to comment Share on other sites More sharing options...
Brother Landrain Posted July 20, 2010 Share Posted July 20, 2010 Bolters make perfect sense for any troops with... Power Fists Thunderhammers Link to comment Share on other sites More sharing options...
TheMouth Posted July 20, 2010 Share Posted July 20, 2010 Jump Packs and bolters legal...but not that fluffy. I love to run Death Company in a Rhino, with Bolters, and lots of hammers/fists...more fun. Plus anything your going to be going after with s8 weapons you will want those extra shots of bolter-y goodness!! -Mouth Link to comment Share on other sites More sharing options...
Brother Kovash Posted July 20, 2010 Share Posted July 20, 2010 Legal and devastating. Using rapid fire and then being able to charge seems so wrong, but if it works for you go for it. Link to comment Share on other sites More sharing options...
Anarchyman99 Posted July 20, 2010 Share Posted July 20, 2010 12" move and 24" shooting just sounds great add DOA and deepstrike and you can drop mobile firepower and it's sexy as hell. Pricey but cool. Link to comment Share on other sites More sharing options...
lounahtic Posted July 20, 2010 Share Posted July 20, 2010 i dunno why DC comes with guns anyway. they said many times that even a normal BA has problem sitting still and shooting at things. he wants to get into cc and start kicking ass. DC are completely insane! you'd be lucky if they don't kill you, let alone holding onto a bolter and firing it at the enemies. they're more likely to use the bolters to bash your skull in then to shoot at the enemies.. they'd be like 'waht's dis be? rock? me bash skulls! blood for the blood god! WAAAAAGH!!!!' and now this edition got me thinking that GW wants my DC to be shooty, i mean why else give them relentless? i have to pick the boltgun now, or else the relentless would go to waste. but then i dont get +1a for 2cc and DC wants to charge, they got furious charge. so what now? boltgun, power fists/weapons AND jump packs? man that's expensive... Link to comment Share on other sites More sharing options...
ps209 Posted July 21, 2010 Share Posted July 21, 2010 Its totaly acceptable and when i get the time im going to have three or four death company made up with bolters and powerfists added to my list i just cant work out if I should jump pack them or rhino them. Does there transport 'suffer' from rage? or do you get more control? At the moment i just got a 7 man death company with jump packs and one thunder hammer? Link to comment Share on other sites More sharing options...
Amsoly Posted July 21, 2010 Share Posted July 21, 2010 Transports allow control of rage. More reasons jump packs shouldn't be so expensive! Link to comment Share on other sites More sharing options...
Brother-Captain Devlonir Posted July 21, 2010 Share Posted July 21, 2010 I currently run my DC like this: - no JPs - Rhino with no upgrades - Chaplain/Reclusiarch - 9 models - 3 power weapons - 1 power fist + boltgun - 5 boltgunners Those 5 boltgunners are all about punishing any non medium armor kiting my DC and are, in my experience, just a buffer to protect my power weapons/fist from dying before they reach CC. So why not give that buffer something they can do which the real dangers of the PWs can't do. This DC isn't very expensive but very dangerous and does what the DC needs to do in my eyes: - get in the face of the enemy fast - pull a lot of fire to allow the rest of my army to move up and; - have enough bodies to bring those dangerous power weapons into CC. Link to comment Share on other sites More sharing options...
All-Things-Power-Armoured Posted July 21, 2010 Share Posted July 21, 2010 I currently run my DC like this: - no JPs - Rhino with no upgrades - Chaplain/Reclusiarch - 9 models - 3 power weapons - 1 power fist + boltgun - 5 boltgunners Those 5 boltgunners are all about punishing any non medium armor kiting my DC and are, in my experience, just a buffer to protect my power weapons/fist from dying before they reach CC. So why not give that buffer something they can do which the real dangers of the PWs can't do. This DC isn't very expensive but very dangerous and does what the DC needs to do in my eyes: - get in the face of the enemy fast - pull a lot of fire to allow the rest of my army to move up and; - have enough bodies to bring those dangerous power weapons into CC. Similar to my run of DC -Land Raider Redeemer -9 Death Company -Chaplain (basic) -4 Bolt guns -1 Bolt gun + Powerfist -3 Combat Weapons + Bolt Pistol -1 Power Weapon + Bolt Pistol land Raider allows complete control over them until they're into combat and can deal with most threats!! Link to comment Share on other sites More sharing options...
BorisBC Posted July 21, 2010 Share Posted July 21, 2010 Similar to my run of DC-Land Raider Redeemer -9 Death Company -Chaplain (basic) -4 Bolt guns -1 Bolt gun + Powerfist -3 Combat Weapons + Bolt Pistol -1 Power Weapon + Bolt Pistol land Raider allows complete control over them until they're into combat and can deal with most threats!! lol yeah that probably qualifies as a death star unit! Only 560pts... Link to comment Share on other sites More sharing options...
Retributis Posted July 21, 2010 Share Posted July 21, 2010 If they're in the redeemer and you're sticking em straight into combat why bother with the boltguns? Might as well maximise your CC attacks as anything near the unit they attack will undoubtedly move away and shoot the :) out of them? Link to comment Share on other sites More sharing options...
All-Things-Power-Armoured Posted July 21, 2010 Share Posted July 21, 2010 I know it doesn't make tactical sense, but I just LOVE bolters lol, its the basic weapon of a space marine, its pure, its holy, and its a god damn machine gun rocket propelled grenade launcher!!! if that doesn't sway you to the way of the bolter nothing will lol, I just like the fact they're relentless and its nice to actually use this skill. Link to comment Share on other sites More sharing options...
All-Things-Power-Armoured Posted July 21, 2010 Share Posted July 21, 2010 Similar to my run of DC-Land Raider Redeemer -9 Death Company -Chaplain (basic) -4 Bolt guns -1 Bolt gun + Powerfist -3 Combat Weapons + Bolt Pistol -1 Power Weapon + Bolt Pistol land Raider allows complete control over them until they're into combat and can deal with most threats!! lol yeah that probably qualifies as a death star unit! Only 560pts... Basically Three of them in an army would be nasty, but I don't run that list lol. Link to comment Share on other sites More sharing options...
biglou666 Posted July 25, 2010 Share Posted July 25, 2010 well if you think about it, a bolter is used in the shooting phase, so think of them as an initiative infinate cc weapon. thats what you get when you combine bolters and rlentless! just look at my sig lol! Link to comment Share on other sites More sharing options...
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