Jump to content

Thunderwolf Lord and Fenrisian Wolves


Napoleon008

Recommended Posts

I was debating over whether to have a really tricked out Wolf Lord with a thunderwolf mount (either frost weapon or thunderhammer and storm shield, with either saga of the bear or warrior born, etc.), or to invest more heavily in saga of the wolfkin to really buff my wolves (as well as get more wolves with the free points) with that Initiative 5.

 

So long story short, would it be better to have a ton of wolves at initiative 5 and a decent mounted wolf lord/battle leader or a very powerful wolf lord on mount with only a couple of wolves at initiative 4?

 

Let's pretend I have a fairly balanced army to build off of as well.

I was debating over whether to have a really tricked out Wolf Lord with a thunderwolf mount (either frost weapon or thunderhammer and storm shield, with either saga of the bear or warrior born, etc.), or to invest more heavily in saga of the wolfkin to really buff my wolves (as well as get more wolves with the free points) with that Initiative 5.

 

So long story short, would it be better to have a ton of wolves at initiative 5 and a decent mounted wolf lord/battle leader or a very powerful wolf lord on mount with only a couple of wolves at initiative 4?

 

Let's pretend I have a fairly balanced army to build off of as well.

 

Wolfkin does nothing for what is the real weakness of Fenrisian wolves which is their armor save. So it doesn't matter if you have a ton of them at initiative 5, they still die in droves to pretty much anything in the game.

having played a few games this last week with my TWC WL with 2 wolves and a TWC iron priest with 4 cyberwolves, the I5 is well worth 15 points. They will maul many opponents in cc and even if they do die before you get there...they soaked up wounds like crazy. Cyberwolves are teh poo and I wish my WL could take some. Yes, I will be trading a guy at LGS for 15 wolves so I can take a wolf squad and have 21 of those ablative wounds rolling across the table. 3 attacks each is amazing and with their stats (other than save) the regular wolves are well worth it as a fluff factor for the army

Is it worth leading Fenrisian Wolves without Majesty though?

 

You might have 17 Ablative wounds, but even with cover saves you'll be losing at least 25% per turn, and one

badly timed failed morale check may just seal it for you.

 

Have I5 by all means, use Canis and have him deal with MEQ's.

If you want to go all out, use two Wolf Lords; 1 with Majesty and the other with Bear/Warrior Born. Keep the two

packs close to each other to benefit from the Saga of Majesty.

 

Although, I just realised that Thunderwolf Cavalry do the same thing for Fenrisian Wolves as Majesty. So run

Fen Wolves lead by Lords in front of the Thunderwolf Cavalry.

 

Canis Wolf Born to lead Thunderwolf Cavalry 185pts

Thunderwolf Cavalry 350pts

 

Wolf Lord decked out with kitchen sink, WC/SS and Warrior born 270 odd

Fenrisian Wolf Pack #1 120

 

Wolf Lord #2 as above with TH/SS and Bear 270 odd too

Fenrisian Wolf Pack #2 120

 

Then juggle the points a bit to add 2 Typhoons and you have yourself an interesting list.

ive been using 2 WGBL on TWM, each running with a squad of 15 wolves, also an iron priest on TWM and 4 cyberwolves, in a 2000 point list and I'm using the saga of the wolfkin. all that I:5 is very useful in killing marines before they get to hit back and hitting most eldar and slaneesh at the same time instead of getting destroyed before getting to swing is nice. very nice.

Roflmao wolves with grenades....

 

wolves are a good thing to take.

Especially if you take canis, letting them be troops, then you can have alot of wolves with thunderwolf cavalry with bikes/ land speeder squadrons.

 

but don't forget grey hunters and rhino's, a decent amount of gey hunters with an army of rhino's deal out alot of storm bolter shots.

I'd actually recommend against the 2 Sagas you've suggested for Saga of Majesty - with a big footprint you're likely to get hit with plenty of template/blast weapons and obviously torrented with regular fire so that the enemy can actually do damage to your Lord before he gets to combat. There's also the opportunity for him to Tank Shock the unit multiple times (if you take 3 or 4 tests a turn you will fail) which will herd you up for Flamers if you don't fail and fall back 3D6".

 

That re-roll can keep the Wolfblob advancing as well as keep any other nearby assault units, such as Grey Hunters, in the game with its loverly re-roll. It also works against the Guard's Weaken Resolve so you get a Wolf Tail Talisman then 2 Leadership tests to ignore it: very handy against an army that can easily kill all of the Wolves in a single round of shooting if they concentrate fire.

Don't forget that wolves are utter crap when assaulting into cover. If only wolves could have grenades...

 

If the wolf lord / battle leader has nades then are you ok?

 

I doubt it, but then again I am new and I don't have the book in front of me. I'd reckon only the wolf lord would keep his initiative...

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.