LoneSniperSG Posted July 21, 2010 Share Posted July 21, 2010 Okay. I'm sure a couple of you remember me beggin' for help taking on Eldar. I know what to do. He's only made a few changeups. I know how to break him, I just don't know how to get around his higher initiative! I know that if I get into assault with him, he'll be crushed, but his units get the first strike, which is what I need. How do I get that? Link to comment https://bolterandchainsword.com/topic/206967-sw-anti-eldar-charge/ Share on other sites More sharing options...
Kanis Posted July 21, 2010 Share Posted July 21, 2010 Unless you have something like Furious Charge, you cannot increase your initiative brother. The only way you can go before, or at least at the same time as an Eldar, is if they charge your packs in Cover, as they have only one or two units with grenades, barring Banshee's. Other than that, you'll just have to weather the attacks and strike back with vengeance! Best of luck fighting those cowards. Link to comment https://bolterandchainsword.com/topic/206967-sw-anti-eldar-charge/#findComment-2468547 Share on other sites More sharing options...
Xeenos Posted July 21, 2010 Share Posted July 21, 2010 Hurricane them, makes them count as in difficult. At best the will strike same time Link to comment https://bolterandchainsword.com/topic/206967-sw-anti-eldar-charge/#findComment-2468552 Share on other sites More sharing options...
Godhead Posted July 21, 2010 Share Posted July 21, 2010 What units are you trying to work around? Murderous hurricane is awesome. It works wonders on tyranids too. Although it won't do much against banshees or striking scorps either as they have offensive grenades/masks. It might slow them down some or cause them to take a couple out from a bad roll. Link to comment https://bolterandchainsword.com/topic/206967-sw-anti-eldar-charge/#findComment-2468583 Share on other sites More sharing options...
LoneSniperSG Posted July 22, 2010 Author Share Posted July 22, 2010 Mostly it's his sticky units like Dire Avengers, Pathfinders and his gun platforms. His jumpy-stuff is annoying, but easier to deal with. I figure I'd be better off if I can wipe out those three units before his Swooping Hawks and Warp Spiders cause much damage. All I know is that I've been sitting back and shooting too much. Space Wolves get stuck in, not mow down. Link to comment https://bolterandchainsword.com/topic/206967-sw-anti-eldar-charge/#findComment-2468840 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.