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Heroic Intervention


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Heroic Intervention is declared PRIOR to rolling Deepstrike scatter dice.

 

So, you can declare a heroic intervention.

 

Roll scatter dice, and position the vanguard.

 

Now you can move all of your other units normally.

 

The movement phase now ends.... If the SP is within 2" of the Vanguard he now joins the unit.

 

Assault phase starts... Heroic Intervention now fails. Even though the SP can assault, and the Vanguard could assault, the rule specifically states cannot be used if an IC joins the unit. it doesnt discriminate between before or after the HI is declared.

 

 

 

Here is where the suggestion about using the SP bubble becomes tricky.

 

The SP must be withing 6" of the unit AFTER it uses its assault move, but more than 2" away BEFORE it moves.

 

The SP could also just charge the same unit as the VV, but it is now a seperate unit, must be in btb.

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The priest doesn't have to be more than 2 inches away if hes within 2 inches of another unit (remember, if an IC is within 2 inches of 2 different units you get to pick which one he's attached to)
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That priest could also be a Sanguinary Novitiate. A fun combo is HG with 3 or 4 meltaguns and Vanguard squad, both deepstriking. The HG pops a transport, the vanguard attack what's inside and hopefully are in range from the Blood Chalice when they do. If it goes wrong and the transport isn't destroyed, you'll be sitting ducks, but if it works...

 

In my experience the major problem with HI is that often when my VV arrives the squad I want them to assault is still in a transport. Popping the transport with some meltabombs/powerfist/thunderhammer is a possibility but it's wasting their potential and doesn't solve the sitting ducks problem, which is why I use this combination.

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That priest could also be a Sanguinary Novitiate. A fun combo is HG with 3 or 4 meltaguns and Vanguard squad, both deepstriking. The HG pops a transport, the vanguard attack what's inside and hopefully are in range from the Blood Chalice when they do. If it goes wrong and the transport isn't destroyed, you'll be sitting ducks, but if it works...

 

In my experience the major problem with HI is that often when my VV arrives the squad I want them to assault is still in a transport. Popping the transport with some meltabombs/powerfist/thunderhammer is a possibility but it's wasting their potential and doesn't solve the sitting ducks problem, which is why I use this combination.

 

Using this tactic with Dante(and his surgical strike) would work even better.

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That priest could also be a Sanguinary Novitiate. A fun combo is HG with 3 or 4 meltaguns and Vanguard squad, both deepstriking. The HG pops a transport, the vanguard attack what's inside and hopefully are in range from the Blood Chalice when they do. If it goes wrong and the transport isn't destroyed, you'll be sitting ducks, but if it works...

 

In my experience the major problem with HI is that often when my VV arrives the squad I want them to assault is still in a transport. Popping the transport with some meltabombs/powerfist/thunderhammer is a possibility but it's wasting their potential and doesn't solve the sitting ducks problem, which is why I use this combination.

 

Using this tactic with Dante(and his surgical strike) would work even better.

 

Yes, I've yet to try that with Dante but it should work great with him in the HG squad. Only problem is, Dante + HG + VV is 600+ pts...

 

Another option is to have some locator beacon nearby, but it can be tricky to have that beacon near the transport/squad you are targeting.

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kind of a side note. in the C:BA VVs dont have Desent but in the WD with the BA tactics the little side box says that the writer was useing DoA for the VV. has this been errataed or was the write misspoken and editing didnt pick up on it?

DoA sure would make my VV a more worthwhile investment.

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Not directed at the above poster- but does anyone even read the full codex anymore? I've heard the whole "vv don't get doa" so many times.

 

You are playing an army, read your codex; see what wargear does!!!

 

(next person to assume that should go uncorrected so they can reap the benefits when they finish reading the darn book

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Man at a local tourney I was shot down on the VV having DoA. the wording for the rule on pg 23 says" the unit with this special rule" and itsd not listed . but i never figured that was because you had to upgrade to JPs. wish i had actually read the JP wargear listing. we argued this for about 15 mins before i relented. in the same sence a captain wouldnt have it listed but if upgraded hed have it too. thanks guys.

 

Mod Edit: Please don't use chat abbreviations.

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Man at a local tourney I was shot down on the VV having DoA. the wording for the rule on pg 23 says" the unit with this special rule" and itsd not listed . but i never figured that was because you had to upgrade to JPs. wish i had actually read the JP wargear listing. we argued this for about 15 mins before i relented. in the same sence a captain wouldnt have it listed but if upgraded hed have it too. thanks guys.

 

Mod Edit: Please don't use chat abbreviations.

 

Man, i wish i was there!!!

 

***Red thirst iminent***

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