Brother-Captain Lucius Posted July 23, 2010 Share Posted July 23, 2010 Right so I'm in the process of making an (almost)all jump list and was wondering if you could say drop down the Vanguard Squad and then a Priest and then he joins them at the start of movement phase, can the Vanguard still assault? Link to comment Share on other sites More sharing options...
Morollan Posted July 23, 2010 Share Posted July 23, 2010 I'd have to say no to that. Joining a unit occurs at the end of the movement phase. So by the assault phase the VV have been joined by an IC and therefore cannot use the heroic intervention. Link to comment Share on other sites More sharing options...
Burningblood Posted July 23, 2010 Share Posted July 23, 2010 remember the Sang priest's feel no pain radiates in a 6" bubble. If you can get him within 6 inches of your vanguard they can still get the benifet. Its difficult and kind of random but fun! Link to comment Share on other sites More sharing options...
Massawyrm Posted July 23, 2010 Share Posted July 23, 2010 Both above are correct. Heroic Intervention occurs during the Assault Phase - so no one can join them if they want the charge, but a Sang Priest can still give you the bubble effect since they don't have to join your unit. Link to comment Share on other sites More sharing options...
Brother-Captain Lucius Posted July 23, 2010 Author Share Posted July 23, 2010 Cool just wanted to know, If i couldnt koin the Priest I would have struck him down near them anyway. Link to comment Share on other sites More sharing options...
JamesI Posted July 23, 2010 Share Posted July 23, 2010 I asked a similiar question a while ago (having an IC already on the table move to join a VV squad that deep struck). Consensus was that would also preclude HI. Link to comment Share on other sites More sharing options...
Brother Landrain Posted July 23, 2010 Share Posted July 23, 2010 Heroic Intervention is declared PRIOR to rolling Deepstrike scatter dice. So, you can declare a heroic intervention. Roll scatter dice, and position the vanguard. Now you can move all of your other units normally. The movement phase now ends.... If the SP is within 2" of the Vanguard he now joins the unit. Assault phase starts... Heroic Intervention now fails. Even though the SP can assault, and the Vanguard could assault, the rule specifically states cannot be used if an IC joins the unit. it doesnt discriminate between before or after the HI is declared. Here is where the suggestion about using the SP bubble becomes tricky. The SP must be withing 6" of the unit AFTER it uses its assault move, but more than 2" away BEFORE it moves. The SP could also just charge the same unit as the VV, but it is now a seperate unit, must be in btb. Link to comment Share on other sites More sharing options...
JamesI Posted July 23, 2010 Share Posted July 23, 2010 The priest doesn't have to be more than 2 inches away if hes within 2 inches of another unit (remember, if an IC is within 2 inches of 2 different units you get to pick which one he's attached to) Link to comment Share on other sites More sharing options...
Brother Landrain Posted July 23, 2010 Share Posted July 23, 2010 The priest doesn't have to be more than 2 inches away if hes within 2 inches of another unit (remember, if an IC is within 2 inches of 2 different units you get to pick which one he's attached to) true, but odds are low :wallbash: Link to comment Share on other sites More sharing options...
Tame Posted July 23, 2010 Share Posted July 23, 2010 That priest could also be a Sanguinary Novitiate. A fun combo is HG with 3 or 4 meltaguns and Vanguard squad, both deepstriking. The HG pops a transport, the vanguard attack what's inside and hopefully are in range from the Blood Chalice when they do. If it goes wrong and the transport isn't destroyed, you'll be sitting ducks, but if it works... In my experience the major problem with HI is that often when my VV arrives the squad I want them to assault is still in a transport. Popping the transport with some meltabombs/powerfist/thunderhammer is a possibility but it's wasting their potential and doesn't solve the sitting ducks problem, which is why I use this combination. Link to comment Share on other sites More sharing options...
Leonaides Posted July 23, 2010 Share Posted July 23, 2010 Do we still have to declare we're using HI? I seem to recall the wording in C:BA is slightly different to that in C:SM but that might jsut be they have to declare a target for their HI prior to scatter and we dont... Link to comment Share on other sites More sharing options...
Brother_Dan'l Posted July 23, 2010 Share Posted July 23, 2010 You have to declare Heroic Intervention, but nothing in the rule (C:BA pg. 27) requires you to specify a target unit. So if you got the brass ones to drop into the middle of the enemy you can assault any unit you wish. :pinch: Link to comment Share on other sites More sharing options...
LordofDeath11 Posted July 24, 2010 Share Posted July 24, 2010 That priest could also be a Sanguinary Novitiate. A fun combo is HG with 3 or 4 meltaguns and Vanguard squad, both deepstriking. The HG pops a transport, the vanguard attack what's inside and hopefully are in range from the Blood Chalice when they do. If it goes wrong and the transport isn't destroyed, you'll be sitting ducks, but if it works... In my experience the major problem with HI is that often when my VV arrives the squad I want them to assault is still in a transport. Popping the transport with some meltabombs/powerfist/thunderhammer is a possibility but it's wasting their potential and doesn't solve the sitting ducks problem, which is why I use this combination. Using this tactic with Dante(and his surgical strike) would work even better. Link to comment Share on other sites More sharing options...
Tame Posted July 24, 2010 Share Posted July 24, 2010 That priest could also be a Sanguinary Novitiate. A fun combo is HG with 3 or 4 meltaguns and Vanguard squad, both deepstriking. The HG pops a transport, the vanguard attack what's inside and hopefully are in range from the Blood Chalice when they do. If it goes wrong and the transport isn't destroyed, you'll be sitting ducks, but if it works... In my experience the major problem with HI is that often when my VV arrives the squad I want them to assault is still in a transport. Popping the transport with some meltabombs/powerfist/thunderhammer is a possibility but it's wasting their potential and doesn't solve the sitting ducks problem, which is why I use this combination. Using this tactic with Dante(and his surgical strike) would work even better. Yes, I've yet to try that with Dante but it should work great with him in the HG squad. Only problem is, Dante + HG + VV is 600+ pts... Another option is to have some locator beacon nearby, but it can be tricky to have that beacon near the transport/squad you are targeting. Link to comment Share on other sites More sharing options...
SDarmy Posted July 24, 2010 Share Posted July 24, 2010 kind of a side note. in the C:BA VVs dont have Desent but in the WD with the BA tactics the little side box says that the writer was useing DoA for the VV. has this been errataed or was the write misspoken and editing didnt pick up on it? DoA sure would make my VV a more worthwhile investment. Link to comment Share on other sites More sharing options...
LordofDeath11 Posted July 24, 2010 Share Posted July 24, 2010 Vanguard vets, and any Blood Angels unit equipt with a jump pack receive the Decent of Angels special rule. This has been covered numerous times. Link to comment Share on other sites More sharing options...
Amsoly Posted July 24, 2010 Share Posted July 24, 2010 Not directed at the above poster- but does anyone even read the full codex anymore? I've heard the whole "vv don't get doa" so many times. You are playing an army, read your codex; see what wargear does!!! (next person to assume that should go uncorrected so they can reap the benefits when they finish reading the darn book Link to comment Share on other sites More sharing options...
LordofDeath11 Posted July 25, 2010 Share Posted July 25, 2010 True. Link to comment Share on other sites More sharing options...
SDarmy Posted July 27, 2010 Share Posted July 27, 2010 Man at a local tourney I was shot down on the VV having DoA. the wording for the rule on pg 23 says" the unit with this special rule" and itsd not listed . but i never figured that was because you had to upgrade to JPs. wish i had actually read the JP wargear listing. we argued this for about 15 mins before i relented. in the same sence a captain wouldnt have it listed but if upgraded hed have it too. thanks guys. Mod Edit: Please don't use chat abbreviations. Link to comment Share on other sites More sharing options...
LordofDeath11 Posted July 27, 2010 Share Posted July 27, 2010 Man at a local tourney I was shot down on the VV having DoA. the wording for the rule on pg 23 says" the unit with this special rule" and itsd not listed . but i never figured that was because you had to upgrade to JPs. wish i had actually read the JP wargear listing. we argued this for about 15 mins before i relented. in the same sence a captain wouldnt have it listed but if upgraded hed have it too. thanks guys. Mod Edit: Please don't use chat abbreviations. Man, i wish i was there!!! ***Red thirst iminent*** Link to comment Share on other sites More sharing options...
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