greatcrusade08 Posted July 30, 2010 Share Posted July 30, 2010 not everyones 'all rounder' army includes vindies.. i dont advocate talioring so its good to cover as many bases as possible.. Link to comment https://bolterandchainsword.com/topic/207168-ork-super-nobz/page/3/#findComment-2476573 Share on other sites More sharing options...
Mysticaria Posted July 31, 2010 Share Posted July 31, 2010 What if you don't use Vindicators? What if it's dead? What if, what if what if? You sometimes need a counter charge. ok. But in what army would honor guard be a backup plan? I like honor guard an all, but honestly they aren't the best solution to this problem. @GC08 - true. But I'd be willing to bet more people play vindicators then honor guard. I mean seriously, 115 point heavy choice, or ~300-400 point HQ? Which of those is a better suggestion for an 'all rounder'? -Myst Link to comment https://bolterandchainsword.com/topic/207168-ork-super-nobz/page/3/#findComment-2476824 Share on other sites More sharing options...
Captain Idaho Posted July 31, 2010 Share Posted July 31, 2010 I suppose not, since the Ork player has gone all out for an Uber unit and Honour Guard are best used in an all round army as a bully unit. I would use Honour Guard as a mop up to shooting the ^_^ out of it. true. But I'd be willing to bet more people play vindicators then honor guard. That is actually true! Of course, I want both, so will try and see if I can fit one into my Honour Guard list ;) Link to comment https://bolterandchainsword.com/topic/207168-ork-super-nobz/page/3/#findComment-2476946 Share on other sites More sharing options...
greatcrusade08 Posted July 31, 2010 Share Posted July 31, 2010 ive never used vindies, but have used honour guard... all im saying is anything goes.. rather than simply advocate one thing (like the vindy) as the way to deal with the problem, its best to look at other avenues too. im playing an ork army tonight that will have nob bikers, i plan to use psycannons to get rid of them ;) Link to comment https://bolterandchainsword.com/topic/207168-ork-super-nobz/page/3/#findComment-2477060 Share on other sites More sharing options...
Brother_Fatiswon Posted July 31, 2010 Share Posted July 31, 2010 Not playing Wolves, if i knew it was coming i put a full 10m LOTD squad with NO up grades, it's what less that 315 points, DS turn two and let em fight ghosts for the next 5 turns. or if you want to go uber star on him Calgar+Tiggie+Vanguard w/x10 SS (add plasma pistols per taste, eye like x10 myself supported by a couple of No upgrade dreads in pods in fact, a couple of libby(s) in TDA w/ SS + 10 vanguards with x10 SS+ x10 PP oOo Nasty Link to comment https://bolterandchainsword.com/topic/207168-ork-super-nobz/page/3/#findComment-2477214 Share on other sites More sharing options...
greatcrusade08 Posted August 1, 2010 Share Posted August 1, 2010 you know what would do the trick... grey knight terminators! maybe with a callidus assassin as back up if the nobs are in large numbers Link to comment https://bolterandchainsword.com/topic/207168-ork-super-nobz/page/3/#findComment-2477636 Share on other sites More sharing options...
Possessed Marine Posted August 1, 2010 Share Posted August 1, 2010 ive never used vindies, but have used honour guard... all im saying is anything goes.. rather than simply advocate one thing (like the vindy) as the way to deal with the problem, its best to look at other avenues too. im playing an ork army tonight that will have nob bikers, i plan to use psycannons to get rid of them :cuss Did it work? Link to comment https://bolterandchainsword.com/topic/207168-ork-super-nobz/page/3/#findComment-2477658 Share on other sites More sharing options...
greatcrusade08 Posted August 1, 2010 Share Posted August 1, 2010 the high strenght helped, but as they have cover saves and FNP not really.. the incinerators would have been the better choice as they ignore cover and inv saves.. power weapons is the way to go, but against T5 youd need claws or relic blades, which is why GKt would be good at S6 and only allowing inv saves they would do alot of damage Link to comment https://bolterandchainsword.com/topic/207168-ork-super-nobz/page/3/#findComment-2477694 Share on other sites More sharing options...
Mysticaria Posted August 1, 2010 Share Posted August 1, 2010 I suppose not, since the Ork player has gone all out for an Uber unit and Honour Guard are best used in an all round army as a bully unit. I would use Honour Guard as a mop up to shooting the ;) out of it. Agreed. Combo approach with multiple units is usually the best way to go about things. Can't think of a unit I'd rather have following up a bunch of shooting other than honor guard. I'm kind of in love with relic blade though and was thinking of putting a couple of them in the unit. S6 seems like it would go far against T5 nobs. Just like the GKT, I think S6 power weapons would chew through them. As an aside, tactical terminators can do ok as a follow up unit. It is kind of mutual destruction because all the claws get to swing at the same time as you, but instakill power weapons are sweet. Also, the CML ingores FNP and armor so every hit kills 2/3 of a model. -Myst Link to comment https://bolterandchainsword.com/topic/207168-ork-super-nobz/page/3/#findComment-2477769 Share on other sites More sharing options...
greatcrusade08 Posted August 1, 2010 Share Posted August 1, 2010 speeders moving at 12" with heavy flamers should claim a few wounds.. plus they are good against other orky units too Link to comment https://bolterandchainsword.com/topic/207168-ork-super-nobz/page/3/#findComment-2477775 Share on other sites More sharing options...
Spear of Achilles Posted August 3, 2010 Share Posted August 3, 2010 First off, the most nobs he can have is 10, and the painboy has to come from this number, so he should not have 11 nobs + boss + warphead. 2nd, this mob is weak compared to bikers, who will have a higher toughness, movement. 3rd, as Allerka can testify, 6 tooled nob bikers (+ painboy + warboss w/attack squig boss on bike charging (6 str 10) into 4 wounded thunderwolves can be over in one round if a saga of the bear runic armor wolf lord thunderhammer smacks the fresh warboss with his weak 5+ invul. That's 3 wounds right off that will go for combat resolution. Then your nobs get run down by wounded wolf lord and buds. Say goodbye to your 700 pts bikers. Happened to me saturday. Tha'ts how you beat large nob squads. Thunderhammer/stormshield thunderwolves. Also, medusa or even leman russ will ruin your nob's day fast/quick/and in a hurry. Krak misisels from longfangs tend to do it too. Link to comment https://bolterandchainsword.com/topic/207168-ork-super-nobz/page/3/#findComment-2479272 Share on other sites More sharing options...
greatcrusade08 Posted August 3, 2010 Share Posted August 3, 2010 actually instakills only offer the one point for combat res.. if you want to score three points, youd have to actually score three wounds Link to comment https://bolterandchainsword.com/topic/207168-ork-super-nobz/page/3/#findComment-2479371 Share on other sites More sharing options...
amberclad87 Posted August 3, 2010 Share Posted August 3, 2010 Here is the ultimate SW deathstar unit. Logan, Ragnar, a unit of wolf guard with PW (or frost weapons if you want to be really mean) and a couple of PF. Put them in a LRC. Whatever this unit charges is dead. simply dead. Nothing can stand to the sheer amount of wounds you will cause that ignore armor saves. Logan gives the unit preffered enemy, ragnar gives furious charge and +D3 attacks on the charge. This unit is stupid expensive, like 1000 points expensive, but i heard you wanted to make a deathstar unit of you own to counter this ork sillyness. Link to comment https://bolterandchainsword.com/topic/207168-ork-super-nobz/page/3/#findComment-2479565 Share on other sites More sharing options...
mowglie Posted August 3, 2010 Share Posted August 3, 2010 I kind of live by a rule that if the counter is more expensive than the thing it's countering, it's not a very good counter. Sure, we can build a mega-death-star (particularly out of SWolves) that costs like 1.5x as much as the Ork unit and win. I don't really find that very productive. @Spear: Does the TH Wolflord have something that stops him striking last? If not, isn't the warboss killing all four of your thunderwolf cavalry on the same initiative, rendering the point somewhat moot? Link to comment https://bolterandchainsword.com/topic/207168-ork-super-nobz/page/3/#findComment-2479802 Share on other sites More sharing options...
Captain Idaho Posted August 3, 2010 Share Posted August 3, 2010 @Spear: Does the TH Wolflord have something that stops him striking last? If not, isn't the warboss killing all four of your thunderwolf cavalry on the same initiative, rendering the point somewhat moot? I presume he has them both in base contact, so the Warboss has to target the Wolf Lord. Link to comment https://bolterandchainsword.com/topic/207168-ork-super-nobz/page/3/#findComment-2479859 Share on other sites More sharing options...
Spear of Achilles Posted August 4, 2010 Share Posted August 4, 2010 Yeah the warboss went for the wolf lord (warboss Init 1 with PK vs Init 1 T.hammer...I also had to assault through building/dead kan cover). But regardless, the whole unit (Lord, Battle leader, two remaining thunderwolves) all had 3+ inv from stormshields, which is why the other nobs (3 powerklaws, 3 big choppa) failed. I killed one normal Twolf. Prior to charge: Wounded wolves before kans: http://i922.photobucket.com/albums/ad64/BossGrabnutz/Wolves/Wolves%20Revenge/6.jpg http://i922.photobucket.com/albums/ad64/BossGrabnutz/Wolves/Wolves%20Revenge/7.jpg http://i922.photobucket.com/albums/ad64/BossGrabnutz/Wolves/Wolves%20Revenge/8.jpg @greatcrusade08: Page 39 (Determien Assault Results) ...only actual wounds suffered by enemy models (Including all the wounds lost by models that have suffered instant death)... Link to comment https://bolterandchainsword.com/topic/207168-ork-super-nobz/page/3/#findComment-2480295 Share on other sites More sharing options...
greatcrusade08 Posted August 4, 2010 Share Posted August 4, 2010 @greatcrusade08: Page 39 (Determien Assault Results) ...only actual wounds suffered by enemy models (Including all the wounds lost by models that have suffered instant death)... a model that has suffered instant death has only sufffered one wound.. unless he was wounded prior to the ID wound, in which case those are counted.. edit: actually it does sound like your interpretation is correct, i shall be open minded. Link to comment https://bolterandchainsword.com/topic/207168-ork-super-nobz/page/3/#findComment-2480352 Share on other sites More sharing options...
mowglie Posted August 4, 2010 Share Posted August 4, 2010 Yeah the warboss went for the wolf lord (warboss Init 1 with PK vs Init 1 T.hammer...I also had to assault through building/dead kan cover). But regardless, the whole unit (Lord, Battle leader, two remaining thunderwolves) all had 3+ inv from stormshields, which is why the other nobs (3 powerklaws, 3 big choppa) failed. I killed one normal Twolf. Cool, that makes sense. How many points of swolves is that btw? I don't have the SW book in front of me. Link to comment https://bolterandchainsword.com/topic/207168-ork-super-nobz/page/3/#findComment-2480373 Share on other sites More sharing options...
BlessedSword Posted August 4, 2010 Share Posted August 4, 2010 BA can also put out a pretty mean anti-nob biker deathstar. 7 Assault Termis w/LC Sanguinary Priest w/PW Epistolary w/Unleash Rage and Sanguine Sword Land Raider Crusader Comes out to ~750 pts so it is expensive but still cheaper than a full nob bikers squad. Epistolary gets 4 attacks on the charge, ~3 to 4 hits (WS5, re-roll to hit), ~3 wounds (S10), ~3 dead nob bikers (instakill due to S10) Assault Termis get 28 attacks on the charge, ~21 hits (WS4, re-roll to hit), ~16 wounds (S5, re-roll to wound) ~8 dead nob bikers Sanguinary Priest gets 4 attacks on the charge, ~3 to 4 hits (WS5, re-roll to hit), ~2 wounds (S5) ~1 dead nob biker So on average, that amounts to.... 12 dead nob bikers before they can strike back. ;) Link to comment https://bolterandchainsword.com/topic/207168-ork-super-nobz/page/3/#findComment-2480383 Share on other sites More sharing options...
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