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Reclusiarch


the -J- man

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He is one of our best value HQ. Same stats and cost as a Captain but the special rules are much better. To me BA are an army that works best when we take advantage of combinations and the Recluisarch is way up there in terms of cost and buffs.

 

0b :sweat:

 

 

The Librarian is just above him however. ;)

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That's mostly what I run is 1850 to 2000 lists. Anything less than that is kinda boring, not able to take a variety of unit choices, and trying out different units makes the game fun.

 

For competitive or lower points lists, I'd run libby HQ and a chaplain if I wanted the Liturgies of Blood rule. And only IF I want liturgies. If I were playing a smaller points list competitively, I probably wouldn't bother with a chaplain and would just go mech. Which is why I don't play competitively - I hate mech.

 

But overall reclusiarch packs a lot of bang for the buck. Libby has a slight edge though, psychic hood and some nice powers make libbies one of if not the best unnamed HQ.

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I run a Reclusiarch on a bike AND LOVE HIM. If you're not deepstriking him, the T5(4) is well worth the extra 10 points from a jump pack. The ability to Turbo Boost 24" can be a godsend if his unit gets mostly wiped out as it allows him to join almost any other quickly.
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I run a Reclusiarch on a bike AND LOVE HIM. If you're not deepstriking him, the T5(4) is well worth the extra 10 points from a jump pack. The ability to Turbo Boost 24" can be a godsend if his unit gets mostly wiped out as it allows him to join almost any other quickly.

 

What unit do you run him with when he's on a Bike?

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For me the Reclusiarch is my favourite HQ. His stats are almost Captain like and his power works every time, which may not be the case with the Librarian. Granted the Librarian provides a measure of Psychic defense but his lack of an invulnerable save (with power armour) means that he becomes my second choice at over 1500 points.

 

Forget to add; I always run a DC. Love 'em. So the additional ability is a further bonus that tips me in favour of Reclusiarch before Librarian

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I run a Reclusiarch on a bike AND LOVE HIM. If you're not deepstriking him, the T5(4) is well worth the extra 10 points from a jump pack. The ability to Turbo Boost 24" can be a godsend if his unit gets mostly wiped out as it allows him to join almost any other quickly.

 

What unit do you run him with when he's on a Bike?

 

Any unit I like. I usually run him with standard, footslogging DC - but when needed I move him over to other assaulting units and move him back to the DC when he is needed again. There's something psychological about putting him on a bike that makes people think he can't join any other unit in the game - but he can. Bikes, footsloggers, Jump packs. He joins them all.

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I run a Reclusiarch on a bike AND LOVE HIM. If you're not deepstriking him, the T5(4) is well worth the extra 10 points from a jump pack. The ability to Turbo Boost 24" can be a godsend if his unit gets mostly wiped out as it allows him to join almost any other quickly.

 

What unit do you run him with when he's on a Bike?

 

Any unit I like. I usually run him with standard, footslogging DC - but when needed I move him over to other assaulting units and move him back to the DC when he is needed again. There's something psychological about putting him on a bike that makes people think he can't join any other unit in the game - but he can. Bikes, footsloggers, Jump packs. He joins them all.

 

Ah, I see. I wasn't sure if you had him joining a Biker unit or something. Thanks for the clarification.

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I mostly play 1500 point games and the Reclusiarch is my HQ unit in most games, simply because I can only afford 1 HQ and almost always have DC. I really don't see the point of not having Liturgies with DC.

 

If I wasn't running DC and/or was playing against opponents who used more psychic abilities then I'd take a Librarian instead.

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Or instead of a librarian + reclusiarch you could go all the way with Mephiston + Astorath! I played a few games yesterday at GW's monthly tournament day here and those 2 in a list are piles of fun, even at the lower point level of 1750 that our games were at.

 

Meph fills the roll of a librarian, plus anti-tank, plus hammer, and psychological nightmare. He's just awesome and always worth the points. Astorath filled the roll of enemy HQ and elite hunter with his assault squad and priest. For just 65 more points than a standard Reclusiarch with a jump pack, he strikes at I7, S7 on the charge with re-rolls to successful invulnerable saves, and giving nearly my entire army fearless and furious charge some games, on top of his reclusiarch abilities.

 

With Astorath leading an assault squad + priest, I finally managed to see an entire 10 man unit of chaos terminators killed... on the charge, before they could attack back. Then they split up and he went after and slaughtered the chaos lord who lost his squad to shooting.

 

The high initiative and str attacks with re-rolled invulnerable saves are just sickening. Hell, i even won a game because i had single models left holding objectives, thanks to being fearless from the red thirst being a 50% chance at the start of the game.

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Calgary, Astorath is only I5 to begin with, so Fc makes him a 6. And his axe has special rules that he always strikes at S6. So even with furious charge, he still strikes as S6.

 

 

Oops, i'm just so used to saying I7 because everybody always asks what Mephiston's I is. Furious charge not adding +1 str to Astorath's attacks is new to me though, bummer. Thanks though, good to know.

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I was thinking about using astroreth, it had never occurred to me to even ask if the wording of his axe prevents the str increase, but it certanatly makes sense.

same is true for Seth and Corbulo. FC for them only applies to Initiative.

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last game i played my reclusiarch alone(his dc squad died to shooting and he took 2 wounds). managed to kill a space wolf squad with pf, and his long fang squad, by HIMSELF in 3 turns. seriously, when you roll good attacks and damn fine saves, they are amazing and a half.
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I was thinking about using astroreth, it had never occurred to me to even ask if the wording of his axe prevents the str increase, but it certanatly makes sense.

same is true for Seth and Corbulo. FC for them only applies to Initiative.

 

 

That dosent make sense to me, you get the +1 st on a powerfist etc., why not the executioners axe etc.? It says it strikes at st6, why does that prevent you from adding +1st?

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I was thinking about using astroreth, it had never occurred to me to even ask if the wording of his axe prevents the str increase, but it certanatly makes sense.

same is true for Seth and Corbulo. FC for them only applies to Initiative.

 

 

That dosent make sense to me, you get the +1 st on a powerfist etc., why not the executioners axe etc.? It says it strikes at st6, why does that prevent you from adding +1st?

Because it say it strikes at strength 6.

 

 

Furious charge increases Astorath's strength to 5, but his axe is always strength 6.

 

powerfists are different as they use the models strength and modify it. The executioner's axe, Seth's Blood Reaver and Corbulo's chainsword override the users strength. If a power fists said "the wielder strikes at strength 8" then FC would not help powerfists either.

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