Thornoo1 Posted July 25, 2010 Share Posted July 25, 2010 Hi guys, I took the following list to a 1500 point 5 round tourney. Reclusiarch + JP Librarian + JP Honour guard +JP, 2pw, 1ip, 1mg, 1ss, chapter banner Priest +JP 2x10man AS, 2mg, 1pf 1x10 man AS, 2flamers, 1pf 1x5man VV +JP, 2pw, 2ip, 1ss I went against all the advice and deep struck my army 4 times out of 5, with the 5th being DoW so I felt I could get away with only deep striking the Van-Guard Vets. Game 1 Up against an Imperial Guard Chimera, Hellhound, Hydra heavy list. I felt confident that if I alpha struck with my meltas I could cripple his troop elements and then clean up the rest of his tanks. I found out how vulnerable vehicle squadrons are as I peeled apart his AP3 variants and knocked out the hydras. I actually lost more troops to exploding vehicles than enemy fire. 20-1 my way. Game 2 Up against mech Blood Angels, pairs of everything on tracks basically plus Mephiston . We played a variant of one of the Battle missions with 3 objectives along the centre line. As he didn't want me to melta his tanks he started his whole army in reserve as did I. I threw my vanguard vets and honour guard plus Reclusiarch in front of his whole army and this possibly won me the game, by holding him up for that critical turn he arrived one turn too late to knock me off the objectives. This game really showed me the importance of playing the mission over playing the enemies army. I knew that I would really struggle in stopping Mephiston so threw my most expensive units and slowed him and the rest of the mech army down as my opponent knew he couldn't ignore them. 16-12 my way Game 3 Up against an Imperial Guard Valkyrie heavy list. Man there was some flying things in this list that I have never seen before, something that had 15 dice with re-rolls. Planes with 3 lots of twin linked lascannons, all sorts of shenanigans. What he was light on was actual troops and in an objective mission troops are king. I cleared his troops choices off his objective with my honour guard and an assault squad which all promptly got shot to hell and back but I successfully kept my own objective thanks to some very selective model removing by myself. For all you new players out there, when you have an assault lined up don't shoot the squad you want to assault. I was able to pull some of my front figusre off and denied him a charge from his rough riders which I then counter charged for the win. 20-1 my way Game 4 Up against Mixed Space wolves. This is where my deep striking came unstuck. Quite frankly Space Wolves out close combat Blood Angels one-on-one and as I was only able to apply small parts of my force I was out match in every way. The mission was that every unit started off the board and could only reserve from your own table quarter or deep strike. I wen mega offensive and deep stuck right up near his table edges hoping to pick him off as he arrived in parts but his reserve rolls were better than mine and he also had second turn so I was reacting to him rather than dictating terms. I could have done a lot better bunkering up and forcing to come to me but that's what hindsight is for. 1-20 against me Game 5 Up against a proper Death Wing which was all on foot, that's right 23 terminators. This was the one battle that I didn't deep strike (except Vanguards)as I wanted to assault not melta his army. He was deep striking away and kept getting crazy scatters of 11" and 12". One of the scatters put a termy squad at the extremes of two of my squads which was the opportunity that I had been waiting for. My Vanguards took out one squad and I was able to sling shot the rest of my army forward via the other close combat so that i pushed his army far enough away from the one objective int he middle so that I got the secondary mission and we both ended up on the same kill points. 12-8 my way So what did I learn? Vanguard vets are really awesome, you just have to be super ballsy with them and decide what you want to assassinate and go for the kill. They are great at opening that key transport with meltas and then assaulting the squishy interior. Descent of angels is gold, I only had 1 mishap in over 20 deep strikes. It put me within that critical 3" that you need for the infernus pistols to really work. Run a storm shield in those critical alpha units. I learnt this from my Tau army, I run lots of shield drones to stop opponents shooting up my crisis suits. 2 priest is enough, and keep them at the back of your squads so they cant get killed. Ensure you're getting those Furious Charges off because your marines die just as easily as everyone else's once they're initiative 4 str 4. So to deep strike or not to deep strike? I went into this tournament determined to try it out as much as possible and it really came home for me 3 out of the 4 times. Would I do it differently? Yes against certain army types, Orks and Tyranids come to mind deep striking would be suicide. No against Imperial Guard and Mech marines those tanksare killed only one way, meltas to the face, probably no against Eldar probably, yes against Tau. Link to comment Share on other sites More sharing options...
Leardinal Posted July 25, 2010 Share Posted July 25, 2010 This just goes to show me that I need to drop my DC for a squad of VV in my jp list, I just can't tear myself away from them. What powers did you give the Librarian? I am guessing shield and unleash rage, but thats just a guess. I run three RAS squads, but load up on the melta. I seem to only play against IG gunlines and Tau suit Gunlines, so they are always complaining when my "sparkly twilight vampire" :tu: marines hide in reserve for two turns, and I feel like a jerk, but it works. Link to comment Share on other sites More sharing options...
Corby Posted July 25, 2010 Share Posted July 25, 2010 Congratulations , sounds like you had a lot of fun. :) Chillin time. :) Link to comment Share on other sites More sharing options...
Jux2p0ze Posted July 25, 2010 Share Posted July 25, 2010 Like. Link to comment Share on other sites More sharing options...
LordofDeath11 Posted July 25, 2010 Share Posted July 25, 2010 Well done man, sounds like you had a lot of fun and you got mostly wins too, which is awesome. Link to comment Share on other sites More sharing options...
haroon Posted July 25, 2010 Share Posted July 25, 2010 Hi guys, 2 priest is enough, and keep them at the back of your squads so they cant get killed. Dont you have to move IC into base to base first? before you move in the rest of the squad Link to comment Share on other sites More sharing options...
JamesI Posted July 25, 2010 Share Posted July 25, 2010 Hi guys, 2 priest is enough, and keep them at the back of your squads so they cant get killed. Dont you have to move IC into base to base first? before you move in the rest of the squad This is a common mistake. ICs have to move first when reacting to a charge, but not when charging. Link to comment Share on other sites More sharing options...
Thornoo1 Posted July 25, 2010 Author Share Posted July 25, 2010 . What powers did you give the Librarian? I am guessing shield and unleash rage, but thats just a guess. Great guess, I went with these two powers as I wanted the protection of the Shield and I wanted to replicate the rerolls of the Reclusiarch. He went in a unit that hadn't rolled furious charge along with the priest. Link to comment Share on other sites More sharing options...
Firedrake28 Posted July 26, 2010 Share Posted July 26, 2010 Hey, good job, it sounds like you knew what you wanted your army to do and made sure it happened. You've got a pretty sweet list. About the only thing I can suggest is maybe swapping out the Reclusiarch for a second Librarian. Blood Lance and Sanguine Sword are two powers that do quite well in a DoA (Descent of Angels) list, though I imagine Shield was especially useful. Link to comment Share on other sites More sharing options...
Thornoo1 Posted July 26, 2010 Author Share Posted July 26, 2010 I like the idea of a second Librarian, this would free up some points for maybe anothe rboddy or power sword in my Vanguard, Shield was gold against the 2 list that had plasma cannons. Man those things eat marines. I'm going to scale upto 1750 by adding another assault squad. Link to comment Share on other sites More sharing options...
Firedrake28 Posted July 26, 2010 Share Posted July 26, 2010 Yeah, that's a perfect way to scale the list up. More FNP Marines dropping right in people's faces. :) Link to comment Share on other sites More sharing options...
Chaplain Desmodus Posted July 26, 2010 Share Posted July 26, 2010 I think the list looks very interesting. (Checked it in army builder and it's 1510 pts?) How did you spread weapons through the HG/VV models? Why did you pick that combination? Thanks. :down: Link to comment Share on other sites More sharing options...
Crynn Posted July 27, 2010 Share Posted July 27, 2010 Well done my friend! I must say though as a BA player who has many space wolf opponents you will not out CC them if you deep strike. Deep striking BA's against a CC army is suicide as you are not going to be able to use one of our best abilities FC! If you were to deploy normally and charge the space wolves you would find that SW do not out class our beloved angels in CC infact if we get the charge it's quite the opposite. Deep strike looks great with all our fancy rules but in actual game play it should be used less than people think. Link to comment Share on other sites More sharing options...
Thornoo1 Posted July 27, 2010 Author Share Posted July 27, 2010 I think the list looks very interesting. (Checked it in army builder and it's 1510 pts?) How did you spread weapons through the HG/VV models? Why did you pick that combination? Thanks. ;) I'm remembering list off the top of my head, I submitted it via AB too so it was all square on the day As far as th HG/VV models went I have learnt from watching monsterous creatures that you want to keep your unit battle effective for as long as possible, MCs do this by not losing weapons as they lose wounds. I did this by doing the following VV IP, PW melta, PW SS BP, CS BP, CS This allowed me to lose 3 squadies before I lost my infernous pistols and power swords. I placed all of the AP3,2,1 wounds that I could against the storm shield. My HG was similar. HG IP, PW, Chapter Banner (though maybe could go on Noviate next time as there doesn't seem to be a restriction there) IP, PW SS BP, CS Noviate There's less options to lose bodies here but I placed the Reclusiarch in this squad to soak up two more points, gone are the days of half victory points. These also tended to be wounds that were AP3,2,1/rending and not instant gib as he ahs the 4++ save. Edit: I checked the points and it comes in at 1500, did you take the VV sarg's PW into account or maybe the third AS only having flamers not meltas? I get: R-155 L-125 HG-220 SP-75 AS-235 AS-235 AS-225 VV-230 Link to comment Share on other sites More sharing options...
garfey Posted August 19, 2010 Share Posted August 19, 2010 Sounds like a good list that did you well - I like the fact you tried to DOA in most of your games, very Blood Angel-y Link to comment Share on other sites More sharing options...
Taranis Posted August 20, 2010 Share Posted August 20, 2010 Sounds fantastic. As far as I remember vv can't both shoot and assault when doing heroic intervention. T. Link to comment Share on other sites More sharing options...
donnyb Posted August 20, 2010 Share Posted August 20, 2010 As far as I remember vv can't both shoot and assault when doing heroic intervention.T. correct. Link to comment Share on other sites More sharing options...
Thornoo1 Posted August 20, 2010 Author Share Posted August 20, 2010 Sounds fantastic. As far as I remember vv can't both shoot and assault when doing heroic intervention.T. Now that requires re-read of the rules :o . I wasn't aware of this and none of my opponents picked it up either. Link to comment Share on other sites More sharing options...
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