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Wolf Scouts


Trud Coldfist

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I actually run two 10 man squads with meltagun, power weapon, plasma pistol, motw. Their existence serves to keep the enemy away from edges and they have always made up their points value. Typically they run on pop a tank or two and then assault the nearest unit, but they have taken on a Daemon prince and won as well.
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Obviously you want them to come from the opponents table edge, so I'm thinkin of goin with both plasma pistols and the plasma gun. How about you guys?

 

You want them to be able to charge something after they walk on and shoot, so a Plasma Gun is a bad idea; get a Meltagun instead. Plasma pistol is fine though.

 

V

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for 125 points I field:

Meltagun

Powerweapon, MB

Powerweapon

CCW, MB

CCW

 

With this squad I can hammer vehicles and infantry alike. Their survival rate is non existent, but I find that happens

with Operating Behind Enemy Lines no matter how large the squad is.

 

Coverfire,

 

For Wolf Scouts either all of them take Melta Bombs or none take them; you can't just give Bombs to two or three guys.

 

V

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I go for cheap and effective.

 

5 Scouts, 1 with melta

Wolf Guard, combi-melta, melta bomb

 

113 points. I am amazed people sink in multiple power weapons and other stuff and/or take them in huge numbers. How the heck do you get your points back when you do that? And what if you miss your Behind Enemy Lines roll? You just spent 180+ points for marines with a crappier armor save. Scouts are supposed to be a disruptive force. Get in there, blow up a tank or a dread, maybe tie up a heavy weapons unit. That's it.

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This seems like a good place to get some feed back on my 2 future scout packs.

 

Here's what I'm thinking.

 

One pack as the traditional pain in the rear guard, meaning melta, melta bombs, maybe a WG. I can never figure out exactly the scout/infiltrate/OBEL rules work with an WG pack leader.

 

The other pack I am considering using as experienced infiltrating snipers. Place them out front to snipe at HQs or HS teams and draw fire until the rest of the force moves up. Would really like to give them camo cloaks, but, apparently, such things are beneath the battle hardened scouts of Fenris.

 

Thoughts?

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113 points. I am amazed people sink in multiple power weapons and other stuff and/or take them in huge numbers. How the heck do you get your points back when you do that? And what if you miss your Behind Enemy Lines roll? You just spent 180+ points for marines with a crappier armor save. Scouts are supposed to be a disruptive force. Get in there, blow up a tank or a dread, maybe tie up a heavy weapons unit. That's it.

 

We simply don't miss our rolls ^_^. Kiddin'. I was running small pack before and was amazed of how these guys are effective. Usually those left behind are not the toughest ones but sometimes there are too many of them, so I decided to expand the size of my pack, since they tend to die in extended combats.

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I like to run all comer lists, so I usually kit them out so:

 

5 Scouts w/ Melta and WGL with Combi-Melta and Powerfist.

 

Not how everyone runs them but I like running things differently :). Meltas have worked great for me and Krak gernades are usually good enough for me.

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Why no Plasma gun? Its rapid fire so if you move then shoot you 2xS7 shots at 12" instead of a single S8 at 12"

 

And if you can get close enough to use the 2D6 pen ability from the melta gun your close enough to assault it, so would be more cost effective to give everyone melta bombs instead. 15pts=single melta shot, or 25pts=5 melta hits. Based of course on the fact that most of us are takin 5 man teams

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Why no Plasma gun? Its rapid fire so if you move then shoot you 2xS7 shots at 12" instead of a single S8 at 12"

 

And if you can get close enough to use the 2D6 pen ability from the melta gun your close enough to assault it, so would be more cost effective to give everyone melta bombs instead. 15pts=single melta shot, or 25pts=5 melta hits. Based of course on the fact that most of us are takin 5 man teams

 

 

Because if You shoot rapid-fire weapons You cannot assault afterwards, whereas, if You miss Your melta shot , You can still attempt to take the vehicle apart with melta bombs, power fists/thunder hammers or krak grenades. OR - if You take out transport vehicle with one lucky melta shot, You can assault its disembarked contents in the same turn. With plasma gun You can't. Pistols are different story, but I don't like making "getting hot" rolls with 4+ armor.

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Do any of you use Wolf Scouts with Sniper Rifles? I have been wanting to try it but usually take 3 Lone Wolves just for the laughs and on the rare occasions I use Scouts I stick with the CC unit.

 

 

I they were troops I would. Otherwise, although it would be fun from the modelling and converting point of view, but they loose a lot of their potential while sitting with sniper rifles on an objective. And they can't have camocloaks ;)

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15pts=single melta shot, or 25pts=5 melta hits. Based of course on the fact that most of us are takin 5 man teams

But it is 10 points isn't it?

 

Also, if there is no tank or dread, a meltagun can be used to shoot a unit instead (and ignore armor) whereas the meltabombs only serve one purpose.

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