Trud Coldfist Posted July 25, 2010 Share Posted July 25, 2010 Obviously you want them to come from the opponents table edge, so I'm thinkin of goin with both plasma pistols and the plasma gun. How about you guys? Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/ Share on other sites More sharing options...
S. Bloodhowl Posted July 25, 2010 Share Posted July 25, 2010 I use mine to bomb anything that can take out my foot sloggers and so have a 5 man squad with melta gun, meltabombs and a powersword Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2471909 Share on other sites More sharing options...
Brother Karr Posted July 25, 2010 Share Posted July 25, 2010 I have them kitted out as a 5 to 6 man squad with a meltagun and Mark of the Wolfen model. I could add a Power sword model if I need too. Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2471912 Share on other sites More sharing options...
The_Betrayed_Spacewolf Posted July 25, 2010 Share Posted July 25, 2010 melta, plasma, power weapon in packs of 5 Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2471913 Share on other sites More sharing options...
muadib02 Posted July 25, 2010 Share Posted July 25, 2010 I actually run two 10 man squads with meltagun, power weapon, plasma pistol, motw. Their existence serves to keep the enemy away from edges and they have always made up their points value. Typically they run on pop a tank or two and then assault the nearest unit, but they have taken on a Daemon prince and won as well. Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2472063 Share on other sites More sharing options...
Valerian Posted July 25, 2010 Share Posted July 25, 2010 Obviously you want them to come from the opponents table edge, so I'm thinkin of goin with both plasma pistols and the plasma gun. How about you guys? You want them to be able to charge something after they walk on and shoot, so a Plasma Gun is a bad idea; get a Meltagun instead. Plasma pistol is fine though. V Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2472167 Share on other sites More sharing options...
Hotspur Posted July 25, 2010 Share Posted July 25, 2010 This is how I usually kit my scout squads out: 5 Scouts w/ meltabombs, meltagun, MotW. Seems to be a pretty effective unit that is able to dole out some serious damage to armor and infantry alike. Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2472183 Share on other sites More sharing options...
MrPants888 Posted July 25, 2010 Share Posted July 25, 2010 I usually use them to bust vehicles on the opponents board edge. Cheep and cheerful with a meltagun and/or meltabombs. In larger point games I attach a WG with combi melta and a PF Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2472229 Share on other sites More sharing options...
The_Betrayed_Spacewolf Posted July 25, 2010 Share Posted July 25, 2010 i use them to scare opponents off the back field or to harass objective holders. if the 20 missiles 2 plasma cannons, and 4 lascannons dont scare you the two packs will get you moving Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2472233 Share on other sites More sharing options...
Coverfire Posted July 25, 2010 Share Posted July 25, 2010 for 125 points I field: Meltagun Powerweapon, MB Powerweapon CCW, MB CCW With this squad I can hammer vehicles and infantry alike. Their survival rate is non existent, but I find that happens with Operating Behind Enemy Lines no matter how large the squad is. Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2472234 Share on other sites More sharing options...
Valerian Posted July 26, 2010 Share Posted July 26, 2010 for 125 points I field:Meltagun Powerweapon, MB Powerweapon CCW, MB CCW With this squad I can hammer vehicles and infantry alike. Their survival rate is non existent, but I find that happens with Operating Behind Enemy Lines no matter how large the squad is. Coverfire, For Wolf Scouts either all of them take Melta Bombs or none take them; you can't just give Bombs to two or three guys. V Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2472280 Share on other sites More sharing options...
WG Vrox Posted July 26, 2010 Share Posted July 26, 2010 6 man team 1 PP 1 MotW 1 MG. joined by a WG with CM/PF. becomes a take on all comers unit. Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2472328 Share on other sites More sharing options...
Blitzkreig Posted July 26, 2010 Share Posted July 26, 2010 7 Scouts, 2 Power Weapons, Mark of the Wulfen and a Pack Leader with a Frost Blade. Makes a glorious mess of things in the opponents backfield. Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2472332 Share on other sites More sharing options...
Aeddon Posted July 26, 2010 Share Posted July 26, 2010 7 scouts, 2 power weapons, mark of the wulfen with meltagun, meltabombs. I've been taking a pack leader with frost weapon & bolt pistol but thinking about switching him out for one with thunderhammer and combi-melta to make them more versitile. Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2472675 Share on other sites More sharing options...
CainTheHunter Posted July 26, 2010 Share Posted July 26, 2010 10 guys with meltagun, two power weapons, mark of wulfen + Wolf Guard with Thunderhammer and combimelta. They hit as brick into face. Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2472722 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted July 26, 2010 Share Posted July 26, 2010 I go for cheap and effective. 5 Scouts, 1 with melta Wolf Guard, combi-melta, melta bomb 113 points. I am amazed people sink in multiple power weapons and other stuff and/or take them in huge numbers. How the heck do you get your points back when you do that? And what if you miss your Behind Enemy Lines roll? You just spent 180+ points for marines with a crappier armor save. Scouts are supposed to be a disruptive force. Get in there, blow up a tank or a dread, maybe tie up a heavy weapons unit. That's it. Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2472731 Share on other sites More sharing options...
Brother Caleb Posted July 26, 2010 Share Posted July 26, 2010 This seems like a good place to get some feed back on my 2 future scout packs. Here's what I'm thinking. One pack as the traditional pain in the rear guard, meaning melta, melta bombs, maybe a WG. I can never figure out exactly the scout/infiltrate/OBEL rules work with an WG pack leader. The other pack I am considering using as experienced infiltrating snipers. Place them out front to snipe at HQs or HS teams and draw fire until the rest of the force moves up. Would really like to give them camo cloaks, but, apparently, such things are beneath the battle hardened scouts of Fenris. Thoughts? Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2472844 Share on other sites More sharing options...
CainTheHunter Posted July 26, 2010 Share Posted July 26, 2010 113 points. I am amazed people sink in multiple power weapons and other stuff and/or take them in huge numbers. How the heck do you get your points back when you do that? And what if you miss your Behind Enemy Lines roll? You just spent 180+ points for marines with a crappier armor save. Scouts are supposed to be a disruptive force. Get in there, blow up a tank or a dread, maybe tie up a heavy weapons unit. That's it. We simply don't miss our rolls ^_^. Kiddin'. I was running small pack before and was amazed of how these guys are effective. Usually those left behind are not the toughest ones but sometimes there are too many of them, so I decided to expand the size of my pack, since they tend to die in extended combats. Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2472877 Share on other sites More sharing options...
Dyre Posted July 27, 2010 Share Posted July 27, 2010 5-6 meltagun, sometimes MoTW. WG with Combi-melta & PF and sometimes a MB. Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2473221 Share on other sites More sharing options...
vikingwolves Posted July 27, 2010 Share Posted July 27, 2010 I like to run all comer lists, so I usually kit them out so: 5 Scouts w/ Melta and WGL with Combi-Melta and Powerfist. Not how everyone runs them but I like running things differently :). Meltas have worked great for me and Krak gernades are usually good enough for me. Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2473263 Share on other sites More sharing options...
Trud Coldfist Posted July 27, 2010 Author Share Posted July 27, 2010 Why no Plasma gun? Its rapid fire so if you move then shoot you 2xS7 shots at 12" instead of a single S8 at 12" And if you can get close enough to use the 2D6 pen ability from the melta gun your close enough to assault it, so would be more cost effective to give everyone melta bombs instead. 15pts=single melta shot, or 25pts=5 melta hits. Based of course on the fact that most of us are takin 5 man teams Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2473281 Share on other sites More sharing options...
CainTheHunter Posted July 27, 2010 Share Posted July 27, 2010 Why no Plasma gun? Its rapid fire so if you move then shoot you 2xS7 shots at 12" instead of a single S8 at 12" And if you can get close enough to use the 2D6 pen ability from the melta gun your close enough to assault it, so would be more cost effective to give everyone melta bombs instead. 15pts=single melta shot, or 25pts=5 melta hits. Based of course on the fact that most of us are takin 5 man teams Because if You shoot rapid-fire weapons You cannot assault afterwards, whereas, if You miss Your melta shot , You can still attempt to take the vehicle apart with melta bombs, power fists/thunder hammers or krak grenades. OR - if You take out transport vehicle with one lucky melta shot, You can assault its disembarked contents in the same turn. With plasma gun You can't. Pistols are different story, but I don't like making "getting hot" rolls with 4+ armor. Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2473298 Share on other sites More sharing options...
Blitzkreig Posted July 27, 2010 Share Posted July 27, 2010 Do any of you use Wolf Scouts with Sniper Rifles? I have been wanting to try it but usually take 3 Lone Wolves just for the laughs and on the rare occasions I use Scouts I stick with the CC unit. Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2473307 Share on other sites More sharing options...
CainTheHunter Posted July 27, 2010 Share Posted July 27, 2010 Do any of you use Wolf Scouts with Sniper Rifles? I have been wanting to try it but usually take 3 Lone Wolves just for the laughs and on the rare occasions I use Scouts I stick with the CC unit. I they were troops I would. Otherwise, although it would be fun from the modelling and converting point of view, but they loose a lot of their potential while sitting with sniper rifles on an objective. And they can't have camocloaks ;) Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2473320 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted July 27, 2010 Share Posted July 27, 2010 15pts=single melta shot, or 25pts=5 melta hits. Based of course on the fact that most of us are takin 5 man teams But it is 10 points isn't it? Also, if there is no tank or dread, a meltagun can be used to shoot a unit instead (and ignore armor) whereas the meltabombs only serve one purpose. Link to comment https://bolterandchainsword.com/topic/207239-wolf-scouts/#findComment-2473542 Share on other sites More sharing options...
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