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Blood Angels vs. Eldar...


Rhodric

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Well I'm off to great start haha. Posted this is the wrong forum, so here's attempt number two!

 

I was wondering if we could get a discussion going on Blood Angels vs Eldar. It would be nice to know what we need to bring against them and what we need to avoid. I haven't faced an Eldar opponent in a very long time, so I'm very out of the loop. I'm just not entirely sure what would work best against them.

 

Two things I'm assuming is assault and AC/HB Baals are a good thing. The assault I can understand, but what about the Baals? Do the Eldar have low Toughness?

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toughness 3 prettymuch everything, not great armour either. Baals do well against them. although teir choppy stuff does hurt and is faster than a dc charge. basicaly shoot the assaulty stuff and hit eveything else. fnp helps wheras furious charge isnt nessisarily gona do alot for you.

You could meet the Avatar and/or a Wraithlord. If you are charging those you have to make a multiple charge, ie charging either one and a closeby squad. Since they are fearless you have to win the combat by taking out the squad and then forcing the avatar or wraithlord to take saves. The Avatar is a monsterous creature so Dantes deathmask cant be applied to him.

 

Try to have a pure army of either jumppacks or meq. If you have a mix its very probably that your already deployed army will be destroyed by the time your other units arrive.

 

I hope im making sence ;-)

What I've learned is that fighting eldar is about charging smart and shooting smart, balanced lists will take care of themselves structure wise.

 

Charge and assault what you don't need to shoot to kill. If you it has Initiative on you and also has power weapons (many eldar), then shoot it up or you're just going to lose your expensive assault troops. And shoot what you don't want to assault, or atleast wound/damage it some first. I can't tell you how frustrating it is to have an entire assault squad tied up by 1 wraithlord because of his T8 and not-amazing rolls from my sergeants powerfist, so don't bank on dealing with them in assaults. Also I've learned to just entirely drop Mephiston (in case you run him) from my eldar fighting lists because 3D6 for tests anywhere on the table is ridiculously difficult to deal with when you don't have an invuln. And like others have said if it doesn't have power weapons, FnP is great, because a lot of non-cc eldar need 5's just to wound. Furious charge is still good cause of the strength, the initiative part is just slightly less valuable than normal.

 

I would almost entirely disagree with rogaiir though, You shouldn't plan to assault wraithlords unless you absolutely have to, nor avatars, just shoot them. They are very slow moving, you are fast moving. You also don't need a pure army. I run a hybrid mech/jump army and I do fine, it's just a matter of knowing what to shoot, and of course some dice going in your favor.

For myself, I run 2 Librarians almost everytime I face eldar. Canceling a critical Fortune, Doom, or Guide can spell doom for most eldar. Canceling fortune on a seer councils HILARIOUS... then charging them with an AM squad and wiping em lol.

 

T3 makes em easy to kill. Shoot at avatars or wraithlords. A smart opponent will keep them away from squishier squads, and killing an Avatar in CC is REALLY hard (I6, WS 10, T6 is hard). The only way I might try to charge an avvy in CC would be a full squad of DCo w/ Chappy. You'll probably win then, but otherwise it will be tough.

 

For BA the worst things to deal with are Avatars and Gravtanks. The rest is easy as hell. Seer councils can be a pain, but a Libby can neuter councils. All their troops are easy to down. Banshees are easy to kill if you play it smart (shoot them, don't charge in). The rest will take care of itself.

 

Reavers can be rough too (AP 3 shots suck), but I normally fire templates or my dreads at them to make em run off the board.

Someone has wisely said it before and I will stress it again;

- Take a Librarian. Eldar rely on psychic powers to amplify their potential. The Hood is vital to limit this potential.

 

The other wise this is to be fast and get up in their face. Once again already been said but you want to be wise and;

 

- Shoot the stuff that assaults well (up in their face and Rapid Fire)

- Assault what shoots well.

 

Other people have mentioned the Wraithlord. I find that they do not need multiple charges, they are eliminated with Furious Charge and a fist or two in either the first round or the enemies. They have only three wounds with I5. When BA strike a S5 they should force enough wounds.

 

The Avatar. mmmm he has lots of attacks, high WS and I. I find he needs to be tag teamed. Not in combat, rather a tactical plasma hit back up by bolters and then a pleasant charge by a full RAS or DC. (I especially like the DC with re-rolls for wounds and attacks. That Avatar is in for a world of hurt.)

 

You know my biggest problem with Eldar is Objective games. I usually clean house but fail to destory enough of those pesky Wave Serpents, which fly in on the last turn to deny objectives. I have had a few games end of up draws because of this but if you just chase the serpents their occupants will round you up.

On the waveserpent issue- good objective deployment can mitigate this,as can placing your squad properly.

 

IE- spread out, he cant stop within 1" of you so just make sure your at 2.5 Away from the objective on the outside of your base, or 1.5" on the inside. Then he has to tank shock you- you might even be fearless. Then, punch him with a powerfist, or an infernus pistol.

 

It wont work all the time, but its better than just taking it.

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