Fred Johnson the 3rd jr Posted July 28, 2010 Share Posted July 28, 2010 What are your thoughts on adding a wolf guard to a Long Fangs squad, just to be another 'ablative' wound, besides the sergeant. It is only 18 points, but do that 3 times for 3 LF squads and it quickly becomes 54, which is enough for a landspeeder... I haven't played many games yet so I don't know what to think, but for those who have stuck on WGs to act as human shields, did you find the investment worth it? Thanks. Link to comment https://bolterandchainsword.com/topic/207484-adding-wolf-guard-to-long-fangs/ Share on other sites More sharing options...
Grimtooth Posted July 28, 2010 Share Posted July 28, 2010 I would toss one with TDA and a cyclone missile launcher so he isn't just a wound but adds two more missiles to the unit. This also allows u to remove a Long Fang and not worry so much for losing a missile since you have an extra two with the cyclone. Link to comment https://bolterandchainsword.com/topic/207484-adding-wolf-guard-to-long-fangs/#findComment-2475034 Share on other sites More sharing options...
Karack Blackstone Posted July 28, 2010 Share Posted July 28, 2010 It can be even more worthwhile if you take one in TDA with a CML (Cyclone Missile Launcher), a PFist, and a Storm Bolter. If you're going for on-the-cheap, then stick to a basic WG and you have someone to remove before you lose the option to split-fire, or a weapon. Link to comment https://bolterandchainsword.com/topic/207484-adding-wolf-guard-to-long-fangs/#findComment-2475036 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted July 28, 2010 Author Share Posted July 28, 2010 I am going for on-the-cheap. Seems like you are telling me adding 18 points to each LF pack is worth it, to have the special weapons last longer... Link to comment https://bolterandchainsword.com/topic/207484-adding-wolf-guard-to-long-fangs/#findComment-2475072 Share on other sites More sharing options...
Karack Blackstone Posted July 28, 2010 Share Posted July 28, 2010 Yes, and if you must lose two, you pull the LFPL and the WGPL instead of losing a heavy weapon. It tends to be worthwhile, all things considered. Link to comment https://bolterandchainsword.com/topic/207484-adding-wolf-guard-to-long-fangs/#findComment-2475083 Share on other sites More sharing options...
Wysten Posted July 28, 2010 Share Posted July 28, 2010 Aye, 18 points is a small price to pay if points is tight. A spare Wolf Guard being left to listen to the Long Fangs talk about their sagas is a blessing, or a curse. XD Though I imagine best protection for Long Fangs, is more Long Fangs and Rhinos. If they spend too much time blasting the Fangs, then the Grey Hunters get to preform their servace to the allfather safely. The more Long Fangs, the more threats they have to spread their fire between. Link to comment https://bolterandchainsword.com/topic/207484-adding-wolf-guard-to-long-fangs/#findComment-2475087 Share on other sites More sharing options...
The_Betrayed_Spacewolf Posted July 29, 2010 Share Posted July 29, 2010 if you want to stay cheap i guess a extra wolf guard wouldnt hurt however base termie gear and a cyclone really makes your long fangs something to be feared. hell the chance to throw 7 missiles at any vehicle or squad is enough to sweat even the meanest mech list, hell doing it with 3 different long fang packs would likely cause some to lose their mind heck 3 packs of long fangs at full squad and full missile load out would cost 420 3 packs of 5 man wolf guard at 4 bare 1 cyclone cost 405 thats 21 missiles for 825 points Link to comment https://bolterandchainsword.com/topic/207484-adding-wolf-guard-to-long-fangs/#findComment-2475207 Share on other sites More sharing options...
Requiem of the Wolf Posted July 29, 2010 Share Posted July 29, 2010 I have found that for an allcomers list,3 lascannon,3 heavy bolter,4 missile launcher Long Fangs with 2 Cyclone TDA Wolfguard works out wonderfully. You can outfit the remaining 8 Wolfguard either with a Drop pod and Combi Plasma for a one shot "annihilate an entire enemy squad" use or put them in a transport with a Wolf priest and equip them all with plasma pistol and powerswords for a heavy melee hammer unit. Link to comment https://bolterandchainsword.com/topic/207484-adding-wolf-guard-to-long-fangs/#findComment-2475244 Share on other sites More sharing options...
WG Vrox Posted July 29, 2010 Share Posted July 29, 2010 No, I take a full complement of Long Fangs always everytime and that is just enough to fit into my Razor Back, If I am short on points I would rather take a LF with a HB than a WG. If I was in a situation with a list that I wanted to be able to sport a Heavy Weapon for a WG unit that was say DP and I wanted a HF or AC then I might consider it, but not just because I am looking for an soak off. Now if I am going to put Logan with my fangs in the backfield then WG with CML is very very nice. Link to comment https://bolterandchainsword.com/topic/207484-adding-wolf-guard-to-long-fangs/#findComment-2475248 Share on other sites More sharing options...
Dyre Posted July 29, 2010 Share Posted July 29, 2010 No, I take a full complement of Long Fangs always everytime and that is just enough to fit into my Razor Back, If I am short on points I would rather take a LF with a HB than a WG. This pretty much sums up what I was going to say. Link to comment https://bolterandchainsword.com/topic/207484-adding-wolf-guard-to-long-fangs/#findComment-2475317 Share on other sites More sharing options...
jmurph Posted July 29, 2010 Share Posted July 29, 2010 Agreed- 5 LFs+sarge in a RB is a great way to have mobility and firepower. The RB can transport them to place first turn if there is no good deployment spot. Link to comment https://bolterandchainsword.com/topic/207484-adding-wolf-guard-to-long-fangs/#findComment-2475506 Share on other sites More sharing options...
Valerian Posted July 29, 2010 Share Posted July 29, 2010 My army is primarily Footslogging, so I'm not concerned with trying to fit into a Razorback. I run two full Packs of Long Fangs, so for me it is worth it (usually) to pay 18 points for a basic Wolf Guard Leader with a Bolter and Chainsword to act as my first ablative wound for the unit. I would simply rather sacrifice a rather cheap guy like this than start losing more expensive models with the heavy weapons that my army relies on to perform "base of fire" and "anti-vehicle" misisons. Additionally, I am already taking a Wolf Guard Pack as one of my Elite slots, because I use Wolf Guard Leaders with Combi-Weapons and high-strength special close combat weapons (Thunder Hammers or Power Fists) for other units, so I'm not really sacrificing much (other than 36 points) to take those two ablative wounds. Lastly, taking these two guys gets me up to a total of 10 Wolf Guard in that pack, which allows me to take two Heavy Weapons for my Wolf Guard Terminators, which I think also gives an added benefit to my army (when playing in larger games). Valerian Link to comment https://bolterandchainsword.com/topic/207484-adding-wolf-guard-to-long-fangs/#findComment-2475529 Share on other sites More sharing options...
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