Wolfbrother_Donar Posted July 29, 2010 Share Posted July 29, 2010 OK here is my situation. I have Ragnar and a Wolf Priest attached to a unit of Wolf Guard. They both have a wolf tail talisman. If I get hit with a psychic power do I get to roll two separate dice, one for each talisman? Link to comment https://bolterandchainsword.com/topic/207551-wolf-tail-talisman/ Share on other sites More sharing options...
Jonny Posted July 29, 2010 Share Posted July 29, 2010 We will see what others say but I would think yes, however I'm better with fluff than rules :) Link to comment https://bolterandchainsword.com/topic/207551-wolf-tail-talisman/#findComment-2475945 Share on other sites More sharing options...
Silverwolf Posted July 29, 2010 Share Posted July 29, 2010 Without a codex in front of me I'll say this. Unless the Codex or an Errata specifically says that you can only roll for one of them, I'd be rolling for both. Basically I'd consider having two of them as allowing a re-roll of a failed save. Although, that said, if you give a character 2 Storm Shields, it doesn't mean you can re-roll the invul save. I'd say this one is for our rules lawyers :) Link to comment https://bolterandchainsword.com/topic/207551-wolf-tail-talisman/#findComment-2475946 Share on other sites More sharing options...
LoneSniperSG Posted July 30, 2010 Share Posted July 30, 2010 I thought you weren't allowed to have two upgrades of the same type, unless they're weapons (such as having two power weapons, or two bolt pistols or something) Link to comment https://bolterandchainsword.com/topic/207551-wolf-tail-talisman/#findComment-2475974 Share on other sites More sharing options...
Logain the Ranger Posted July 30, 2010 Share Posted July 30, 2010 I thought you weren't allowed to have two upgrades of the same type, unless they're weapons (such as having two power weapons, or two bolt pistols or something) This is because two different characters are in the same unit and they both have them. Link to comment https://bolterandchainsword.com/topic/207551-wolf-tail-talisman/#findComment-2475992 Share on other sites More sharing options...
Xeenos Posted July 30, 2010 Share Posted July 30, 2010 Im going to say no they dont stack. But thats just how i personally read it in my head. I suppose its possable, but it sounds cheese so i asume that isnt the intention. As for not being able to have more then one, the rule is that you cant have two chars with the SAME wargear set up, as in.. you cant have a lord with a Bolt Pistol and a Powerweapon, if you have a Battle Leader with a Bolt Pistol and a Power weapon. Now if you give one a melta bomb, their not different and thus inside the rules. Another factor is Special Chars dont count for this rule, if you have Ragnar, you can still field another HQ with Saga of the Warrior Born if you wanted to, for example. Link to comment https://bolterandchainsword.com/topic/207551-wolf-tail-talisman/#findComment-2476051 Share on other sites More sharing options...
Simo429 Posted July 30, 2010 Share Posted July 30, 2010 I thought it was FAQ'd that they do but I can't get on it from here I thought that Rune Priest didn't when dispelling but Wolf Tails do Link to comment https://bolterandchainsword.com/topic/207551-wolf-tail-talisman/#findComment-2476090 Share on other sites More sharing options...
Stormbrow II Posted July 30, 2010 Share Posted July 30, 2010 I've seen a couple of places that are saying both for and against stacking. We know that Rune Priest's hatchets don't but that was FAQ'ed specifically. Here's why I'm saying they do: You have 3 IC's in a unit with 3 Talismans. Doom is cast at them. Will Character 1 be affected? Yes. Will Character 2 be affected? Yes. Will Character 3 be affected? Yes. Sisters of Battle have something comparable but their save specifically says that they only roll one die per power. Link to comment https://bolterandchainsword.com/topic/207551-wolf-tail-talisman/#findComment-2476194 Share on other sites More sharing options...
jmurph Posted July 30, 2010 Share Posted July 30, 2010 Won't stack. It simply says that you get a 5+ save, not a 5+ save per talisman. You can have 50 of them and a single 5+ save satisfies them all. Also review the general rules for saves- you get 1 save. Link to comment https://bolterandchainsword.com/topic/207551-wolf-tail-talisman/#findComment-2476546 Share on other sites More sharing options...
Grimtooth Posted July 30, 2010 Share Posted July 30, 2010 Won't stack. It simply says that you get a 5+ save, not a 5+ save per talisman. You can have 50 of them and a single 5+ save satisfies them all. Also review the general rules for saves- you get 1 save. Wrong. The 5+ save is specifically for each model. When on completely different character rolls for and is either successful or unsuccessful, only his WTT is used. The same applied to multiple Rune Priests and Runic Weapons UNTIL the FAQ was released saying that they didn't. Barring any FAQ or errata to the contrary, WTT stack. Link to comment https://bolterandchainsword.com/topic/207551-wolf-tail-talisman/#findComment-2476559 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted July 30, 2010 Share Posted July 30, 2010 Won't stack. It simply says that you get a 5+ save, not a 5+ save per talisman. You can have 50 of them and a single 5+ save satisfies them all. Oh dear, paraphrasing and dubious logic rolled into one. It SIMPLY says this: "If a model with a WTT or the unit he is with is affected by an enemy psychic power, roll a D6. On the roll of 5+ that power is nullified." Notice the "a" in front of model, and the "a" in front of WTT. Singular. As written, you look at one character with a WTT, if he or the unit is affected, you roll. Then you look at another character with a WTT, if he or the unit is affected, you roll. If the two characters are in the same unit, then you roll twice. That is the only sensible interpretation of the above sentence. As written, it is actually a 5+ save per talisman, contrary to your unsupported and completely incorrect assertion. (Of course, GW could say differently in an update, but they'd be altering the rule as it is written now). Also review the general rules for saves- you get 1 save. Again, is vague paraphrasing supposed to rule the day? General rules are general, it does not mean they are absolute. General rules can have exceptions, yes? Of course they can, otherwise they would be absolute rules. So this assertion doesn't get you anywhere. Also, each model gets ONE save, because each model has a WTT. No single model gets two saves. So why do you think the general rule on one armor/cover save per model has anything at all to do with with two models making two psychic saves? Link to comment https://bolterandchainsword.com/topic/207551-wolf-tail-talisman/#findComment-2476561 Share on other sites More sharing options...
Grimtooth Posted July 30, 2010 Share Posted July 30, 2010 After reading it again, the WTT is not even a save, so trying to apply save rules to it is not correct either. It isn't Runic Armor that gives you a save, it nullifies the power. Link to comment https://bolterandchainsword.com/topic/207551-wolf-tail-talisman/#findComment-2476663 Share on other sites More sharing options...
Schertenleib Posted July 30, 2010 Share Posted July 30, 2010 It SIMPLY says this: "If a model with a WTT or the unit he is with is affected by an enemy psychic power, roll a D6. On the roll of 5+ that power is nullified." They do not stack. "If the model OR the unit he is with is affected..." As both IC are part of the same unit the UNIT gets one chance to nullify the power. Link to comment https://bolterandchainsword.com/topic/207551-wolf-tail-talisman/#findComment-2476672 Share on other sites More sharing options...
the jeske Posted July 30, 2010 Share Posted July 30, 2010 ah so if one dude has frags in a unit the whole unit gets the rule ? its pasive gear . each time a dude gets affected by it you check the tail. there is no "stacking" there is just checking for each model armed with it. Link to comment https://bolterandchainsword.com/topic/207551-wolf-tail-talisman/#findComment-2476702 Share on other sites More sharing options...
Schertenleib Posted July 30, 2010 Share Posted July 30, 2010 Grenades would be used by the model or unit that has them. Let's keep this apples to apples shall we. The Wolf Tail protects not just the guy with it but the whole unit. Link to comment https://bolterandchainsword.com/topic/207551-wolf-tail-talisman/#findComment-2476762 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted July 31, 2010 Share Posted July 31, 2010 It SIMPLY says this: "If a model with a WTT or the unit he is with is affected by an enemy psychic power, roll a D6. On the roll of 5+ that power is nullified." They do not stack. "If the model OR the unit he is with is affected..." As both IC are part of the same unit the UNIT gets one chance to nullify the power. That is so outside of normal English analysis that it is not even funny. The entry is about what a WTT does. A WTT is tied to a character. When either that character OR the unit is affected by psychic shenanigans, then the WTT roll for that WTT activates. It is triggered anytime someone has a WTT and either they or their unit is affected. If 3 people in a unit have WTTs then it would trigger three times. There is absolutely NOTHING whatsoever in the entry that even hints at a one chance per unit cap. You are reading that into the rules, even though the rule clearly is written the other way. Link to comment https://bolterandchainsword.com/topic/207551-wolf-tail-talisman/#findComment-2476780 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted July 31, 2010 Share Posted July 31, 2010 Grenades would be used by the model or unit that has them. Let's keep this apples to apples shall we. The Wolf Tail protects not just the guy with it but the whole unit. Facepalm on the grenades "argument." Schertenleib is right guys, actually try to make legitimate comparisons ok? Actually, no comparison is needed - we have extremely clear wording on whenever a WTT roll is triggered. Link to comment https://bolterandchainsword.com/topic/207551-wolf-tail-talisman/#findComment-2476785 Share on other sites More sharing options...
WeWillBuryYou Posted July 31, 2010 Share Posted July 31, 2010 Agree with Schertenleib. It seems to me all the WTTs would "activate" at the same time, thus only allowing one attempt at nullifying. Link to comment https://bolterandchainsword.com/topic/207551-wolf-tail-talisman/#findComment-2476916 Share on other sites More sharing options...
Spacefrisian Posted July 31, 2010 Share Posted July 31, 2010 I always see them as somekind of saving throw as such yes you may roll multiple dice to nulify a psychic power. (after all you dont roll a single dice when making regular armour saves) Link to comment https://bolterandchainsword.com/topic/207551-wolf-tail-talisman/#findComment-2476957 Share on other sites More sharing options...
Stormbrow II Posted July 31, 2010 Share Posted July 31, 2010 If 3 people in a unit have WTTs then it would trigger three times. There is absolutely NOTHING whatsoever in the entry that even hints at a one chance per unit cap. You are reading that into the rules, even though the rule clearly is written the other way. Agree with Schertenleib. It seems to me all the WTTs would "activate" at the same time, thus only allowing one attempt at nullifying. :rolleyes:? You say you agree with him and then disagree with him... Link to comment https://bolterandchainsword.com/topic/207551-wolf-tail-talisman/#findComment-2477022 Share on other sites More sharing options...
Grimtooth Posted July 31, 2010 Share Posted July 31, 2010 There is nothing to imply "...with a WTT or the unit he is with...." that only allows one roll to nullify. It specifies "if a model". So if my wolf lord has a WTT and is part of a unit, he gets a chance to roll to nullify for himself or the unit. That is all it implies. If there is a Wolf Priest in that same unit and he has a WTT, when you check to see if he has a WTT, then he also has a chance to nullify the power for himself or the unit he is with. You do a model by model check with the wording of the rule. Nothing in the rule implies that once you have found a WTT on a model and then rolled to nullify, do you stop your model check for WTT (unless there is no reason to keep checking, the first WTT nullified the power). Link to comment https://bolterandchainsword.com/topic/207551-wolf-tail-talisman/#findComment-2477183 Share on other sites More sharing options...
Wispy Posted July 31, 2010 Share Posted July 31, 2010 I don't like the guy, but Goatboy's ard boy list relies on on 3 wolf tail talismans on 3 characters for psychic negation. Link to comment https://bolterandchainsword.com/topic/207551-wolf-tail-talisman/#findComment-2477239 Share on other sites More sharing options...
Fred Johnson the 3rd jr Posted July 31, 2010 Share Posted July 31, 2010 There is nothing to imply "...with a WTT or the unit he is with...." that only allows one roll to nullify. You do a model by model check with the wording of the rule. Nothing in the rule implies that once you have found a WTT on a model and then rolled to nullify, do you stop your model check for WTT (unless there is no reason to keep checking, the first WTT nullified the power). This is so stunningly obvious that I can't understand why anyone is arguing the other way. It explicitly lays out when a given WTT roll happens. Link to comment https://bolterandchainsword.com/topic/207551-wolf-tail-talisman/#findComment-2477252 Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.