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Wolf Guard, assignment


WG Vrox

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Last night I was trying to put together a list outside my normal run down and decided to try to maximize something I only touched on in a previous list.

 

What I came up with is a list that is meant to dominate the middle game yet be flexiible enough to both be assualt and ranged oriented. It came down to using my wolf guard in a dynamic way.

 

I went with 7 WG 5 in TDA and 2 in PA. The 1 PA WG CM/PF would pretty much be joining my scouts 100% of the time. My other WG however where as follows.

 

all in TDA execpt 1 in PA with SB/PF

 

CM/CF

SS/PW

SS/WC

SB/PW CML

Arjac

 

I have a GH unit of 8 that has an assinged DP

I have a GH unit of 10 that can ride in a LRC or Foot slogg

I have a GH unit of 6 that is assigned a Rhino and carries my RP

 

Ok, where I think this gets cool is, I can run my WG as a 3 man team when I want a ranged unit.

 

SS/PF

SS/WC

SB/PF CML

 

Put Arjac with the 10 GH in the LRC

the CM/PF WG with 8 GH and drop the DP empty if my opponent is a full on assault force or full and hit the enemies flank and go for a tank kill.

the PA SB/PF WG in the Rhino with the RP

 

This spreads out my WG and allows me to have some hard hitting ranged troops.

 

If I need a hard hitting spear head unit then I put the SB/PW CML WG with the 10 man GH foot sloggers and the rest of the WG including Arjac in the LRC, making it a nasty CC unit that can take on anything.

 

Or many other combos depending on the need. The great thing about all this is I can decide WG assignment after I look at my opponents list. I would of course show him how I plan to assign my WG and troops at the setup table.

 

Is this taking to much advantage of our WG assignement rules or just the way the codex was desinged?

 

-Vrox

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Last night I was trying to put together a list outside my normal run down and decided to try to maximize something I only touched on in a previous list.

 

What I came up with is a list that is meant to dominate the middle game yet be flexiible enough to both be assualt and ranged oriented. It came down to using my wolf guard in a dynamic way.

 

I went with 7 WG 5 in TDA and 2 in PA. The 1 PA WG CM/PF would pretty much be joining my scouts 100% of the time. My other WG however where as follows.

 

all in TDA execpt 1 in PA with SB/PF

 

CM/CF

SS/PW

SS/WC

SB/PW CML

Arjac

 

I have a GH unit of 8 that has an assinged DP

I have a GH unit of 10 that can ride in a LRC or Foot slogg

I have a GH unit of 6 that is assigned a Rhino and carries my RP

 

Ok, where I think this gets cool is, I can run my WG as a 3 man team when I want a ranged unit.

 

SS/PF

SS/WC

SB/PF CML

 

These three don't quite match up with what you wrote above. Up top you don't have a Wolf Guard with SS/PF and your guy with the CML doesn't have a PF either - I'm guessing these are typos, but if you edit to correct whichever version is wrong that would be helpful.

 

The great thing about all this is I can decide WG assignment after I look at my opponents list. I would of course show him how I plan to assign my WG and troops at the setup table.

 

Is this taking to much advantage of our WG assignement rules or just the way the codex was desinged?

 

Vrox, I think this is exactly the way the codex was designed and intended. I do pretty much the same thing, so I'll provide my setup here:

 

I've built a full pack of 10 Wolf Guard models (5 in PA and 5 in TDA) to make maximum use of my 1 Elite slot for Wolf Guard. I probably won't use them all for smaller games, but if I ever play 2,500 or larger I've got everything I need.

 

My setup is as follows

 

PA with Bolter and Chainsword

PA with Bolter and Chainsword

PA with Combi-Melta and Thunderhammer

PA with Combi-Melta and Thunderhammer

PA with Combi-Melta and Power Fist

TDA with Combi-Plasma and Power Sword

TDA with Combi-Plasma and Wolf Claw

TDA with Storm Shield and Wolf Claw

TDA with Heavy Flamer and Chain Fist

TDA with Storm Bolter and Chain Fist with a Cyclone Missile Launcher magnetized

 

With this combination I can do just about anything I want. If I take less than all 10, then I can either leave out the model with the Heavy Flamer, or I can keep him and take the CML off (since it it magnetized).

 

My full Great Company setup would normally have the two PA Wolf Guard with just Bolters each attached to lead a Long Fangs Pack (as the cheap ablative wound). The two in PA with CM/TH would each lead my two Wolf Scouts Packs. The CML would lead my rear Grey Hunter Pack, and the remaining 5 Wolf Guard (4 TDA and 1PA) can fit in either a Land Raider or Drop Pod with Ragnar. If I don't want to consolidate them with Ragnar and can distribute them out to lead other Footslogging or Drop Pod based units in my army.

 

I love the great amount of versatility and flexibility of the Wolf Guard!

 

Valerian

Yes, the SS/PW was the correct version, I like to have a semi cheap SS WG that I can freely assign AP2 and the like wounds to, if he dies then its not such of a hit as when you loose a 63 point SS/CF unit. I have gone on a 3+ rolling streak that keeps the rest of the unit safe in the past that has frustrated my opponents to no end. I call him my shield bearer.

 

Glad to see others are taking advantage of the diversity the WG can offer. Arjac is spendy but well worth the points and if I see a juicy enough target, then putting him in with the DP GH unit can pay off nicely.

 

Valerian you mentioned you at times put your WG in a DP, do you just take a DP for the 10 man WG unit as a dedicated transport then drop it empty if you don't use it or do you pretty much drop some WG in every game?

Yes, the SS/PW was the correct version, I like to have a semi cheap SS WG that I can freely assign AP2 and the like wounds to, if he dies then its not such of a hit as when you loose a 63 point SS/CF unit.

 

Perfectly viable plan. That is what my Wolf Claw and Storm Shield guys is for. He's 5 points more expensive, but I love how it looks. For the other meat-shield I use the relatively cheap Combi-Plasma and Power Sword guy, then the Combi-Plasma and Wolf Claw guy. Obviously, I'll try to keep the two with the Chain Fists and Heavy Weapons as long as possible.

 

Glad to see others are taking advantage of the diversity the WG can offer. Arjac is spendy but well worth the points and if I see a juicy enough target, then putting him in with the DP GH unit can pay off nicely.

 

I really like Arjac, too, but have a hard time justifying the points when I'm already taking Ragnar and a Rune Priest, and sometimes also a Wolf Priest. I need to preserve some points for actual Grey Hunters.

 

Valerian you mentioned you at times put your WG in a DP, do you just take a DP for the 10 man WG unit as a dedicated transport then drop it empty if you don't use it or do you pretty much drop some WG in every game?

 

The Drop Pod is just an option, since I've got 3 Drop Pods to use, but I haven't actually deployed this unit via Drop Pod yet, as I am just now finishing up assembly of the Terminators. However, I built them to be as versatile as possible so that I could use them in a Pod if I chose to in the future. I would take a Pod as a dedicated transport for the WG Pack, then Drop them where I need them if I think it makes sense based on my Mission, Enemy, and the Terrain. Otherwise, if I think I don't want to Pod them in, then I'd just send it in empty to annoy the enemy and try to block LOS, or interupt an avenue of approach. However, once I get my new Terminators painted that I'll probably give them the Land Raider initially and see how I like that, and I'll just use the Pods for Grey Hunters and a Dreadnought.

 

 

Regards,

 

V

For troops I would usually use:

 

9 Grey Hunters

1 power weapon

1 MotW

1 Melta gun

1 Wolf Guard w/ power fist and combi-melta

 

Its 248pts but it has ld9 (great for counter-attack), 2 anti-tanks, and 3 close combat specialists. I just want to know if you guys think 248pts is too much for a squad.

For troops I would usually use:

 

9 Grey Hunters

1 power weapon

1 MotW

1 Melta gun

1 Wolf Guard w/ power fist and combi-melta

 

Its 248pts but it has ld9 (great for counter-attack), 2 anti-tanks, and 3 close combat specialists. I just want to know if you guys think 248pts is too much for a squad.

 

Not really. 248 is a little steep, but that unit is good for whatever you need for it to do; it'll be a very flexible unit that can hold its own in an assault, even though it isn't a dedicated assault unit. Two of my Grey Hunter packs look almost exactly like that.

 

V

Nah, 248, ain't bad at all. I pretty regularly pay above that for a fully tooled out squad.

 

I like the balance of your units, and i might steal, that setup for a trial run or three.

 

I tend to dedicate my grey hunters one way or the other, either assault or what I call walk and shoot.

 

My assault packs are:

 

10 Grey Hunters

1 w/ Mark of the Wulfen

1 w/ Power Fist

2 w/ Meltaguns

A Rhino with extra Storm Bolter

 

I like this particular set up, especially against guard players, because they never seem to realize that we have Counter-attack on darn near everything. I use 2-3 squads like this to charge ahead and take out vehicles

 

My walk and shoot packs are:

10 grey hunters

2 w/ Plasma Guns

1w/ Power Weapon

 

They remain unmounted, and basically walk (or run) and try to hold objectives, or shoot lots of badguys, depending on the scenario. I almost always take 3 of these squads, an deploy them variously about the board.

 

Wait, you may be saying, those squads don't cost anything like 248 points, and you would be correct. Fairly recently though, I have been leaving the rhinos aboard the cruiser and deploying all of my packs on foot, led by TDA equipped Wolf Guard toting storm shields and various other weapons, mostly wolf claws. Also, I have found that I like having 2-3 Wolf Priests around, because my local opponents tend to forget, with the release of the new Blood Angels codex, that we can dish out a fair number of attacks as well, and I like to hit with those attacks. So that changes the cost of 2-3 of my units from right around 200 to almost 350 points. In my group the trade off is well worth it, but I have doubts as to its effectiveness elsewhere. Hope my spiel helped some.

Nah, 248, ain't bad at all. I pretty regularly pay above that for a fully tooled out squad.

 

I like the balance of your units, and i might steal, that setup for a trial run or three.

 

I tend to dedicate my grey hunters one way or the other, either assault or what I call walk and shoot.

 

My brother is the one who taught me about this setup. He plays Imperial Guard most of the time but plays pretty much every army and usually wins it or places. However he is the head of team Mythicast now and he says no one wants to buy a product from someone who just kicked their butt on the table top. ^_^ So now he just teaches me how to play so I can do better on casual or tournament games.

 

I liked this setup because it more than held its own against a squad of those assault terminators. I shot of my melta gun and bolt pistols killing a couple of them then assaulted the 3 remaining. MotW is worth every 15 points and so is the power weapon. He still killed of a couple of marines when his thunder hammer struck but I eventually won combat. ;) I usually play 1,500 points and I use 3 squads of this backed up by missile launchers. It's easy to use especially for newbies like me.

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