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Perth

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Hi, I've been a lurker for quite awhile but never posted. Anyway I have been putting together a special character to lead my Space Marine Company or Chaos Warband (Khorne can just be so fun. ;) ) and was just looking for some input.

 

 

 

Captain Atomos leads(or led) the first company of the Obsidian Shields chapter, which specializes in city fights and other close range encounters like ship bording. The crown jewel of the chapter is it's force of 50 elite terminator armored marines, armed with thunder hammers, storm shields and a fierce loyalty to their Captain.

 

When the time came to choose a new chapter master, Atomos was overlooked due to his hotheaded and reckless nature. This enraged him, causing him to give in to the violent temptations of Khorne and murder the new master. With the aid of his loyal terminators and several veteran and tactical marine squads Atomos quickly eliminated the other two companies present on the battle barge and plunged the ship into the warp.

 

 

 

Captain Atomos (Marine): 250 points

 

Stats: WS 6, BS 5, S4, T5, W3, I5, A3, L10, Sv 2+

 

Wargear: Terminator Armor, Relic Blade, Bulwark of Eternity.

 

Bulwark of Eternity: An ancient Storm Shield that dates back to the dark age of technology. Functions like a normal storm shield but at the start of each of the controlling player's turn Atomos has the option to overcharge the shield and take a defensive stance, boosting the shields effectiveness to 2++ until the beginning of his next turn. While defensive Atomos moves as if in difficult terrain and acts in close combat at I1 and -1A.

 

Unbreakable: When charged Atomos will plant his feet and raise his shield in defiance. Models charging Atomos gain no bonus for charging, as if he had defensive grenades.

 

Fearless: Atomos is fearless.

 

 

 

 

 

 

Atomos the Unbreakable (Chaos): 300 points

 

Stats: WS 7, BS 5, S4, T5, W3, I5, A4, L10, Sv 2+

 

Wargear: Terminator Armor, Bloodforged Blade (counts as Relic Blade that re-rolls failed to wound rolls), Bulwark of Eternity, Mark of Khorne (included).

 

Bulwark of Eternity: An ancient Storm Shield that dates back to the dark age of technology. Functions like a normal storm shield but at the start of each of the controlling player's turn Atomos has the option to overcharge the shield and take a defensive stance, boosting the shields effectiveness to 2++ until the beginning of his next turn. While defensive Atomos moves as if in difficult terrain and acts in close combat at I1 and -1A.

 

Unbreakable: When charged Atomos will plant his feet and raise his shield in defiance. Models charging Atomos gain no bonus for charging, as if he had defensive grenades.

 

Champion of Khorne: If a squad is wiped out or falls back due to losses inflicted by Atomos alone roll for a sweeping advance. If a sweeping advance roll is won Atomos has done well enough in combat to earn the favor of Khorne, granting him +1 wound (to a max of 10). However if combat is lost Khorne punishes him for his failure and deals him 1 wound after combat has been resolved. (Note that even if a unit that has lost combat against Atomos is fearless, roll a morale test and (if failed) a fall back roll, but do not actualy move the models. Also note that even if Atomos rolls high enough to make a sweeping advance, it is never made. Atomos can only consolidate due to his terminator armor.)

 

Solo Fighter: Atomos may not join a squad under any circumstances. He wishes that the glory be his and his alone.

 

Fearless: Atomos is Fearless.

 

 

I'm sorry that the back story isn't exactly detailed, I haven't worked it out fully yet. But please, post any comments of questions you might have and lastly, thanks for reading! :D

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This is the fluff board. You really want to be posting this in the Homegrown Rules Section, but i digress.

 

So, the only way to wound him is to have you roll 1's or use weapons that ignore invunrable? Plus Feel No Pain? And if your playing Chaos your giving him a leech attack?

 

No one would ever play against a character so overpowered. You've basically buffed up Gabriel Seth (Blood Angles) to Nightbringer proportians.

This is the fluff board. You really want to be posting this in the Homegrown Rules Section, but i digress.

 

So, the only way to wound him is to have you roll 1's or use weapons that ignore invunrable? Plus Feel No Pain? And if your playing Chaos your giving him a leech attack?

 

No one would ever play against a character so overpowered. You've basically buffed up Gabriel Seth (Blood Angles) to Nightbringer proportians.

 

This. Just this.

 

This guy is nigh-impossible to kill. Tone it down.

Afraid I must join the others, T6, 2+ and 2++ save AND Feel no Pain is just too tough. Think of a way to tone it down. Perhaps change the invun to 3++ (Normal Storm Shield), drop a point of toughness. Otherwise you got a guy who could shake off a Demolisher volley without breaking a sweat

 

On the plus side the Champion of Khorne rule is nice and has some character. So lets see more character and less doomsday awesomeness.

Thanks for the input guys! I can see your point about him being too tough to kill, and I'm thinking the best way to reduce that is bringing him down to T5 and swapping feel no pain for eternal warrior to keep him from getting instant deathed. I would really like to keep the 2++ as I want his shield to be the main focus of the character.
Thanks for the input guys! I can see your point about him being too tough to kill, and I'm thinking the best way to reduce that is bringing him down to T5 and swapping feel no pain for eternal warrior to keep him from getting instant deathed. I would really like to keep the 2++ as I want his shield to be the main focus of the character.

2++ and Eternal Warrior is even more overpowered than 2++ and Feel No Pain. If you want the shield to do something different from a storm shield how about some combat oriented special rule? For example, he gets an extra attack in the first round of a combat like Arjac Rockfist OR when he is charged by an enemy squad models in base combat with him lose charge bonuses as he smashes them with the shield. Just remember, fluffy is better than deathstar.

 

By the way, the fluff and the rest of the rules look good.

Perhaps the shield has inbuilt digital weapons, so as well as a 3++ save it gives Digtial weapons rule. Something I'd love to model (Laser cutter arms out of shield?) but also something you can price easily enough in points.

 

Or how about he can extend the shield out to give a 6++ to his squad from shooting for that turn (but not use in combat till his next turn). Could fit in with Khorne honourably wanting death dealt face to face rather than afar?

OR when he is charged by an enemy squad models in base combat with him lose charge bonuses as he smashes them with the shield. Just remember, fluffy is better than deathstar.

 

By the way, the fluff and the rest of the rules look good.

 

I have to say I really like that idea and I swapped it out for eternal warrior. I still want to keep the 2++ though, keep in mind that I'm paying 250 points minimum. A captain with a powerfist and a storm shield is only 140 points, add 35 points for a mark of Nurgle and Tzeentch and X for defensive grenades. That's still under 200, the rest is just a way of paying for useing the chaos codex as well. Also don't forget that if he has the 2++, terminator armor is actually a major weakness as the save would come from the shield and it would take away the I5, CC only character's ability for a sweeping advance.

 

I thought about the 6++ to his squad but that seems VERY unlike a Khorne champion. I've been trying to shape him as more of a solo fighter, hence the part in the Champion of Khorne rule that says he has to inflict enough wounds to do it by himself.

Interesting, but I'd probably make it either a 1 use thing (so 2++ for 1 game turn) or say that he, and any squad he is a part of, cannot move at all that turn as they brace to receive a charge/seek cover under fire (kind of like going to ground). That also plays into his unbreakable rule a bit more - but means you as a player have to decide whether to charge with him, and go with the 3++, or take the 2++ and accept the charge from the enemy unit, whilst denying it the advantage of charge bonus'...

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