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Converting Mark of the Wulfen


Tsavong Lah

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I'm trying to find a good way to make Mark of the Wulfen models without paying insane prices for old 13th Company Wulfen parts. I was thinking some Beastmen bits and a little green stuff might work for the arms, but I'm out of ideas for the heads. What do you guys use?
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I'm using the old 13th company models myself (ties in with the made up fluff for my Harald DeathWolf company), but if I did not have them, I'd use a combination of guys with tats that looked wild(probably use Warhammer Chaos marauder heads) and beastmen for others to show a more extreme progression of the curse.

 

I'm using the old 13th company models myself (ties in with the made up fluff for my Harald DeathWolf company), but if I did not have them, I'd use a combination of guys with tats that looked wild(probably use Warhammer Chaos marauder heads) and beastmen for others to show a more extreme progression of the curse.

I have seen both the Space Hulk Genestealer hands and the Vampire Counts Crypt Ghouls hands used in making your MotW models look all feral. That, and a little green stuff.

 

Me, I just paint on the face of the lucky recipient!!

 

-R_P_R

Yeah Rhapsody has seen my Wulfen models. I use Crypt Ghoul hands and then green stuff fur up their arms to about their shoulders. All in all I have been told it looks good doing them that way,so if your conversion skills are up to it, It guarantees that your opponent will never mistake it for anything else. Plus they really do look awesome when they are painted up, even in the hands of a moderate painter like me...

For me, being/becoming a Wulfen is a bad thing, and those with the "Mark of the Wulfen" aren't turning into them at all, but are just a little wilder in combat than the usual Space Wolf. In the novels I believe this was referred to as being "wolf-bitten", and in old viking stories this would equate to being known as "a berzerk". So my guess are much more understated than the ones that use the old Wulfen models from the 13th Company line, or that have been modified with monstrous hands. My Mark of the Wulfen guys all have a Bolt Pistol and Chainsword for their weapons (whereas most of the other Grey Hunters have Bolters or their special weapons), and they have a special shoulder pad to make them stand out. Whenever I get a chance I'll take and upload a picture, but the Mark guys all use the 3-dimensional "skull" shoulder pad on their right shoulder, instead of the correct Pack marking that their pack-mates all have.

 

At this point I've only made 3 Mark of the Wulfen models using this technique, 2 each for Grey Hunter packs and 1 for my Sky Claws pack. I've also got two more Mark guys for two Wolf Scouts packs, but they don't have shoulder pads, so I've given them chainswords instead of combat knives, and plan on putting a skull transfer on their right shoulders to maintain consistency across all 5 models.

 

Regards,

 

Valerian

Valerian

 

We meet again lol.

 

Thats pretty much what I do. I have most of the squad with boltguns, bolt pistols and combat knives while the mark of the wulfen models are the only ones with chainswords. I give them all the plastic chaos heads that resemble a skull and use the skull shoulder pad on all of them. They look pretty good as a group very characterful while maintaing a uniform look that still looks human and not some angry beast monster thingy.

A bit costly, but the best way I've found ( by far brother, trust me) is to buy the Beastmen Ungor Set you get alot of perfect heads and arms for wulfen, plus you get alot of clippable hair and braids for normal wolves!

 

The Beastmen Gor set is pretty neat too, but a bit bigger....damn they used to combine those to packages.

 

The result of converting wulfen with these parts can be seen in my diorama here, scroll down to about the middle of the ultra-long picture.

http://www.games-workshop.com/gws/catalog/...dId=prod460007a

I'm in the process of building mine, but like some here I am going for a more subtle approach to depicting my Wulfen. I'm using the kneeling legs from the devastator sprue and angling the upper body to achieve a more "feral" look. Tinkering with the idea of painting a facial tattoo or face paint.

For my own Mark of the Wulfen, I arm a Grey Hunter with a Beastman shield. Just for me it was more about pick the model out during the game, just so during the heat of battle I do not pick up the wrong, so this help my Mark of the Wulfen stand out a bit.

Also I just like the art work of the Lone Wolf in term of his close combat weapon & shield, also while watch outlander, 13th warrior, etc... while build my Space Wolves.

 

But as said with this was also mainly to make my Mark of the Wulfen models stand out in games & just I like the overall look.

 

As other have said, beastmen heads, ghoul hands & a bit of green stuff work, sure if you search about here there are some cool 13th company armies with these sort of conversion. Might be worth checking out the specil game range as well just for some more bits/part could be use.

 

IP

I keep mine simple, but it has the desired effect of making them stand out. My GH's are posed with various weapon loadout's, but my MotW guys have a chainsword in each hand and are generally more aggressively posed. I also add more wolfy bits to them and give them a facial scars/tattoos to make them look 'wilder'.

I have a MOTW in a 10 maxed grey hunter squad and also in a 10 man elite wolf scout pack.

For the grey hun ter i wanted him to stand out, and because in my army, all grey hunters have helmets to show they are more experienced, and blood claws are bare headed to show their ferocity and regardlessness. So to show that my MOTW was in the squad i had a helmet at his feet, to show that he had tossed it away in a massive bloodlust and i have his arms spread out wide, chainsword in one hand and bolt pistol in the other. I also painted his eyes yellow and had a sharp black line going through the centre of it, representing pupils.

 

For the wolf scout MOTW i had him hold a knife across his body, and then cut another combat knife off at the hand guard, and strapped it to the other side of the hand across the body, so it looks like a double voulged weapon. He also has a huge knife strapped across his body.

 

Hope i helped, ill post some pictures if i can soon.

Yeah, Rhapsody probably saw my Wulfen with Battle for Macragge (;)) Genestealer hands:

gallery_39951_4431_518124.jpg

My pics are blurry, really sorry, I've never been good with cameras.

Do I know you as well, and not even know it??!!

I saw the idea initially on the Space Wolves Grey blog, then on a friend from long ago recent models. They look good, but I have to say I like the Ghoul hands better. They are thinner and look a little more like what I would imagine a wulven hand looking like in real life.

-R_P_R

I've only built one Grey Hunter pack so far, but my Wulfen dude has the wolf helmet, and as much fur as I could get him, i.e. the cloak and loin cloth, as well as a chainsword in one hand and the power sword in the other, posed as if ready to strike. My thinking was that he probably wants to cover himself in fur to show his feral nature, and with two swords he can wreak the most havoc. I also glued a bolter to his back, he is still Astartes after all, and sometimes he can control himself enough to open fire with the rest of them.
It can add some real bite to a grey hunter squad in CC,especially the turn you use Wolf Standard since you can reroll the one for how many attacks. Not to mention rending attacks allways wound on a 6 and become AP 2 soo..yeah if your dice like you they will do wonders.
Uhm.. the Wolf Standard only lets you re-roll if you roll ones.. maybe I can see the value. It doesn't specifically say "to hit", or "To wound", and does not actually specify what the unit is doing. It just says any dice rolls of a 1.

I meant the roll to see how many attacks you get. So if you can reroll if you get a 1 you are guarenteed to get more attacks then you normally would.

And its only for one assault phase but thankfully the wulfen rolls the number of attacks it gets right before it attacks.

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