carnosaur93 Posted August 2, 2010 Share Posted August 2, 2010 well. as the title says, iam wondering, what would be the most usefull layout for ye' good ol' defiler? iam leaning towards an allmost pure CC build, due to fleet, and quite good CC capabilities from "nature's" point of view, especially as it seems it can get to 5 s10 attacks by taking two extra cc-weps, still leaving you with the big cannon so what are you guys thoughts on a reasonable defiler build, and are they worth taking what so ever? or atleast acceptable per rule-of-cool? Link to comment https://bolterandchainsword.com/topic/207752-best-layout-for-defiler/ Share on other sites More sharing options...
Brother Nihm Posted August 2, 2010 Share Posted August 2, 2010 They are semi-viable in pairs but, the problem with that is that you lose the options of Obliterators. As for setup, Barebones or extra CCW (which is free) imho. You really don't want the Lascannon upgrade as that would prevent you from firing the Big Gun. Link to comment https://bolterandchainsword.com/topic/207752-best-layout-for-defiler/#findComment-2478497 Share on other sites More sharing options...
Cpt. Postumus Posted August 2, 2010 Share Posted August 2, 2010 Agreed. I just added one to my roster this month and am having a lot of success with it. I usually do X2 extra CCW and hold back and fire the Battle Cannon until its either destroyed or something juicy comes within fleet range. Postumus Link to comment https://bolterandchainsword.com/topic/207752-best-layout-for-defiler/#findComment-2479037 Share on other sites More sharing options...
minigun762 Posted August 3, 2010 Share Posted August 3, 2010 I only use defilers and I like how they perform. Never pay for any of the "upgrades" as they are all a waste of your time and points. This walker exists for its cannon and its assault support. And of course to absorb incoming missiles and lascannons. Link to comment https://bolterandchainsword.com/topic/207752-best-layout-for-defiler/#findComment-2479321 Share on other sites More sharing options...
GhostHand Posted August 29, 2010 Share Posted August 29, 2010 I actually gave up on the additional CCWs on my defilers. I tended to not get them into melee that often and when I did - the results aren't that great. Now I just run them with the TL Heavy Flamer and the TL Reaper ACs. People blow my battle cannon off all the time but now I'm still a decent threat. That's whats worked for me anyway.... Link to comment https://bolterandchainsword.com/topic/207752-best-layout-for-defiler/#findComment-2499366 Share on other sites More sharing options...
Hyaenidae Posted September 2, 2010 Share Posted September 2, 2010 I personally run a AC-Battle Cannon-Havoc launcher mix, and it's always treated me well. Even when I lose the BC (which I usually do every dang game :) ), I can still shred light armour and squads at a distance. Never had good luck in CC with the defiler, but that's just me. Link to comment https://bolterandchainsword.com/topic/207752-best-layout-for-defiler/#findComment-2502532 Share on other sites More sharing options...
jma037 Posted September 2, 2010 Share Posted September 2, 2010 I run Heavey Bolter and extra CCW. Not because it works super well. It do okay. But because I leave the extra CCW not modeled. Ie that stupid looking flail. The model looks really clean, and slick. Link to comment https://bolterandchainsword.com/topic/207752-best-layout-for-defiler/#findComment-2502591 Share on other sites More sharing options...
northstartx Posted September 3, 2010 Share Posted September 3, 2010 CCW is tough to make work with the 3WS. It ends up meaning big penalties to hit, even if you can then swat them down with huge strength. Link to comment https://bolterandchainsword.com/topic/207752-best-layout-for-defiler/#findComment-2503574 Share on other sites More sharing options...
Seahawk Posted September 3, 2010 Share Posted September 3, 2010 I don't bother with CCWs, as it always, ALWAYS gets immobilized or destroyed the turn before it charges. It has only been able to charge once out of the past 20 games or so...it always gets dinked otherwise. Even when it's been charged (which is often enough) the WS 3 hurts a lot more than one might realize; normally it loses close combats, even with extra arms and against IG. The autocannon/heavy flamer is the best outfitting, as far as I'm concerned. Reliably roast infantry, decent anti-transport, and splatta-gun for effect. Link to comment https://bolterandchainsword.com/topic/207752-best-layout-for-defiler/#findComment-2503593 Share on other sites More sharing options...
Chengar Qordath Posted September 3, 2010 Share Posted September 3, 2010 CCW is tough to make work with the 3WS. It ends up meaning big penalties to hit, even if you can then swat them down with huge strength. Hitting on a 4+ against almost every opponent in the game is not that much of a problem; there are very few things with WS 7 or higher, and most of those tend to be opponents a defiler should never be going into close combat with anyway. Link to comment https://bolterandchainsword.com/topic/207752-best-layout-for-defiler/#findComment-2503666 Share on other sites More sharing options...
minigun762 Posted September 3, 2010 Share Posted September 3, 2010 Only time WS3 sucks is against WS4 fists or claws. Sadly there is a lot of those. Still you strike before them. Link to comment https://bolterandchainsword.com/topic/207752-best-layout-for-defiler/#findComment-2503695 Share on other sites More sharing options...
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