JMac Posted August 6, 2010 Share Posted August 6, 2010 If a plasma gun overheats, does the gun get destroyed (can you use it in subsequent rounds)? Link to comment https://bolterandchainsword.com/topic/208052-gets-hot/ Share on other sites More sharing options...
Brother-Chaplain Gaius Posted August 6, 2010 Share Posted August 6, 2010 if it 'gets hot' and you make your armor save then yes. but if you fail your armor save you die and no, sadly you wouldnt be able to use it then. heres a better example. Your marine with plasma gun is rapid firing a chaos terminator. you roll to hit, and roll a 1 and a 3. So because the weapon 'gets hot' on that roll of a 1, you're forced to make an armor save. You then roll your armor save, rolling a 4 and you're fine. weapon got hot but didnt kill you... BUT that second shot that you fired still goes off because you hit. so now roll to wound as normal. Link to comment https://bolterandchainsword.com/topic/208052-gets-hot/#findComment-2482168 Share on other sites More sharing options...
Frosty the Pyro Posted August 6, 2010 Share Posted August 6, 2010 the gun is not damaged, so long as the marine in question survives there is no further impact. Link to comment https://bolterandchainsword.com/topic/208052-gets-hot/#findComment-2482263 Share on other sites More sharing options...
Liam101 Posted September 22, 2010 Share Posted September 22, 2010 So does this mean that if the marine dies, the plasma weapon cannot be used by any other marine? As in allocate the wound to a non-plasma armed marine instead so that the plasma weapon can be used in later turns? Link to comment https://bolterandchainsword.com/topic/208052-gets-hot/#findComment-2518188 Share on other sites More sharing options...
Hiro_Protagonist Posted September 22, 2010 Share Posted September 22, 2010 So does this mean that if the marine dies, the plasma weapon cannot be used by any other marine? As in allocate the wound to a non-plasma armed marine instead so that the plasma weapon can be used in later turns? That's right. The rules state that "the firing model" suffers the wound and so you can't allocate the wound to someone else. Similarly, in the section on complex units it says that if a trooper carrying a different weapon in killed someone else can't pick it up and use it, the assumption being that they were the only one trained in its use, or the weapon itself has also been damaged. Also, in the event of a rapid firing weapon, if one of the shots "get's hot" but the other is a hit, even if the marine fails his armour save you would still resolve the second shot as it has hit the intended target. Bullets don't stop working just cause the firer is dead. Link to comment https://bolterandchainsword.com/topic/208052-gets-hot/#findComment-2518202 Share on other sites More sharing options...
Grey Mage Posted September 22, 2010 Share Posted September 22, 2010 Yep, if it kills the marine its truely faulty- it exploded, melted through a vambrace, whatever. The model itself must take the wound RAW, and so no more PG, PP, etc. Link to comment https://bolterandchainsword.com/topic/208052-gets-hot/#findComment-2518225 Share on other sites More sharing options...
Arikel Posted September 22, 2010 Share Posted September 22, 2010 Keep in mind a multiwound model would just keep chugging along fine, just with one less wound, and could still use his plasma weapon as needed. (Captain with a plasma pistol, for example) Link to comment https://bolterandchainsword.com/topic/208052-gets-hot/#findComment-2518311 Share on other sites More sharing options...
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