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Death company


jeremy1391

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I go for bolters on all and a powerfist on one in five but try searching for threads about the DC they have been discussed several times. It is my personal opinion that the bolters make them more versatile/works at a distance, however it is also my impression that nine out of ten people fielding them do so with two cc weapons. It could be an old habit. By the way, DC have the relentless rule and can move and shoot and does not count as having moved!

 

T.

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There are a few other topics regarding the DC and bolters or bolt pistols.

My take on the DC is that I am using them as an assualt unit. They have a chaplin to maximise their combat potential and ride to war in either a Rhino or Landraider. (I have not got a stormraven yet). This means that I want the most of their close combat abilities.

 

That being said I like to put bolters on PF and TH models. They cannot gain a bonus from the bolt pistol and of course have relentless. I like to have one PF/TH per 5.

Furthermore I may toss in a DC member or two with a bolter for the purposes of wound allocation. I like to ride with 8 DC and generally take 2 with PF/TH and 2 with bolters. The four bolters between then is enough for "all found" if it even happens and they have a solid close combat potential.

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The rule of them for me is that if I'm paying the points to get them up-close quickly with jump packs, a Land Raider or Stormraven, they're going to be getting a bolt pistol/close combat weapon. If they're in circumstances not as favorable to quick assault (footslogging or drop-podding) they'll get bolters. In Rhinos you can go either way depending on the composition of your army list.

 

Incidentally, I've had a lot of success with drop-podding Death Company in with bolters, 2x infernus pistol/CCW and 2x powerfist....

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I use a Drop Pod DC so I go with Bolters on everyone and 1 PF for every 5 DC. That way I get 20 S4 AP5 shots on the turn I deploy. If anyone attacks me they get 4 S8 hits to the face. If they don't attack me, I can run around shooting and hitting things like crazy. Awesome.
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It is a fairly simple equation. DC are a close combat unit. Period. If you give them a bolter, you are exchanging 1 CC attack that benefits from furious charge, higher WS, and whatever buffs from chaplains etc for 1 str 4 shot before the fight starts but only if you are charging. The value of the two isn't even close. Put bolters on guys with fists and hammers, and not on anybody else ever. Use those pretty models for your tacs.
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If it will get them an extra cc attack use a bolt pistol, otherwise bolter. I'm planning on saving my DC bolter bits to use on some custom sternguard because they're awesome like that.

 

If I was doing a drop pod army I might consider going bolter heavy with my DC, but otherwise I wouldn't.

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