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SW Kill Team


S. Bloodhowl

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Brothers, I need help writing up a Kill Team that can deal with most armies in a Kill Team tournament, and I need help quick! The tournament is on the 14th of August!

 

So any way, the tournament is just your simple knock out tournament but with armies using the rules for kill team.

As I remember (and correct me if I'm wrong)Kill Team is 200 points with a troops choice and an elite and/or fast attack choice.

 

So what I was thinking of Taking the following:

 

-Lone Wolf in Terminator Armour with twin wolf claws, 65 points

-6 Grey Hunters with Mark of the Wulfen, Wolf Standard, Power Weapon and Flamer, 130 points

 

I'm hoping my Lone Wolf can just run in and tie up the enemies big hitters, hopefully killing them too, whilst my Grey Hunters are taking down the other stuff.

 

I was thinking of dropping the wolf claws and giving the Lone Wolf Mark of the Wulfen and/or dropping the Wolf Standard/Mark of the Wulfen in the Grey Hunters so that I can add in an extra Grey Hunter.

 

So what do my Brothers think? Is this a sound army? Or doomed to unjust failure? (In other words C&C welcome :) )

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I don't know if this will be of any help to you but here's a list I used for kill team games that has brought me much great success.

 

Lone wolf w/ TDA, twin wolf claws, fleet USR

1x TWC w/ furious charge USR

1x Grey Hunter w/ plasma gun, relentless USR

4x Grey Hunters

 

Keep the lone wolf and TWC running towards a juicy targets the whole time while the hunters stick together in groups of 2 and 3, picking targets one at a time to clear the rabble that will try to get in the way of your heavy hitters.

 

Anyway... it worked for me.

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With kill team rules you are able to split up the models correct?

 

I would recommend the following...

 

5 Wolf Scouts,one Missile Launcher.

6 Grey Hunters,Wulfen,Plasma Gun.

 

Or you could go with Heavy Bolter with the Wolf Scout,Meltagun and Wolf Standard for the Grey Hunters....

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I'm not too familiar with the kill team rules, but can MCs be included? If so, then you might be in a bit of trouble...not that any MCs are coming to mind that meet the points...

 

Anywho, what about a Long Fang with a heavy bolter and relentless? I can see that being fun

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I'm not too familiar with the kill team rules, but can MCs be included? If so, then you might be in a bit of trouble...not that any MCs are coming to mind that meet the points...

 

Anywho, what about a Long Fang with a heavy bolter and relentless? I can see that being fun

I know that it is only troops and elite choices. The thing to remember is that Wolves do well with the numbers to support them.

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Thank you both,

The only problem is what I have model wise. If it helps I hope to have the following built by next saturday:

-20 B.C. with no upgrades

-5 Wolf Guard Terminators/Possible Lone Wolf with x2 Wolf Claws, Wolf Claw & Storm Shield, Thunder Hammer & Storm Shield, Storm Bolter & Chainfist, Power Fist and Assualt Cannon,

-10 Grey Hunters with Flamer, Melta, Standard, Power Sword and Mark of the Wulfen

-Maybe/very unlikely 5 Wolf Scout with Power Sword and Melta.

 

If you can help me with these models it would be great. :)

 

Fowlie

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I have played around 10 Kill Team Missions with this Team and never lost more then 2 Models

 

Wolfguard

5 Wolfguard in TDA

4x Stormbolters

1x Assault Cannon

4x Power Weapons

1x Wolfclaw

 

200 Points

 

When you kill the AP 2 and AP 1 Weapons first the rest of the game should be easy going :).....when special rules are allowed i do the following

 

FnP for the Assault Cannon

Fleet for the Wolfclaw

Preferred Enemy fot one of the Power Weapons

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This was alot of fun a couple weeks ago- maybe not the best, but alot of fun:

 

Venerable Dreadnaught- Assault Cannon, HF, EA, WTN, 200pts.

Special Rule- Turboboosters.

 

ZOOM- dakka dakka dakka dakka.

 

It was like having a mini-titan on the field :)

 

I note you dont have a Dread... you really should fix that :lol:.

 

Id probly bring the WGTDA for some fun frankly. You could probly jimmy their gear a bit to get rather close to 200pts.

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Right, I tried out a list with the Wolf Guard but they were too expensive (285 points).

 

So I came up with this:

 

-Lone Wolf in Terminator Armour with Twin Wolf Claws and Fleet,

-7 Grey Hunters, Power Sword, x1 Flamer (with Scout), Mark of the Wulfen (with Furious Charge :) )

 

On a side not, me and a friend did come up with this evil little thing:

 

Iron Priest-Thunderwolf Mount, x4 Cyberwolves, x3 Thrall-servitors

Dirstribute Special Rules however you want ;)

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Right I unfortunately didn't win, the guy who did had that damn Doom of Whatsitcalled for his nid list

But anywho, out of 7 games I only lost 2, one to the nid guy and one to a Sang Guard army when the guy 'accidently' stole my first turn and wouldn't let me go back! ;)

 

The Lone Wolf and Wulfen preformed amazingly, taking out 5 Sanguinary Guard between them over 2 games (I challenged him to a rematch after my turn was stolen, and butchered him witht the Lone Wolf and wufen). I Loved the lone wolf as he was practically unkillable (only being killed in the games I lost and once against an assassin in the last game) and managed to take out 5 of 6 blood angel sternguard, shrugging of a power fist and 2 lascannon shots only suffering a wound before butchering those responible :teehee: . I enjoyed him so much that he now has a place in one of my lists.

 

Heres a list of the games

 

1-Nids with Doom of Whatsitcalled and 'stealers, killed 2 stealers before dying (although we did realise he was cheating afterwards as he was using the Ymargle(?) stealers which are also elites): Lost the game

 

2-Sanguinary Guard (where he stole my first turn), killed one with the Wulfen after he got into combat with me before I could do anything: Lost the game

 

3-Sanguinary Guard rematch, butchered 4 with the Lone Wolf and Wulfen before gunning down the last one: Victory to the Wolves

 

4-6 BA Sternguard with lascannon, power fist, combiplasma and combimelta, stuck to cover and got the Lone wolf into combat as fast as possible where he killed 5 guys weathering a lascannon twice and a power fist, wulfen took down the 6th guy: Victory to the Wolves

 

5-BA guy re-wrote list to use a Ven. Dread instead, I rewrote my list to have 2 meltas with Tank Hunter and Infiltrate and a Lone wolf with Chainfist and Tank Hunter, Infiltrator missed and got shot to bits by the Storm Bolter before the Lone Wolf ran in and caused 3 Penetrating Hits and a glancing. The glance did nothing, the first Penetrating did nothing, the second immobilised the dreadnaught and the third wrecked it: Victory to the Wolves

 

6-6 Black Templar Sword Brethren, this one was a close one as we were both equal combatants but yet again the Lone Wolf and Wulfen pulled through and took out most of his guys, although the Wulfen fell to a preferred enemy power sword :( the rest of them were gunned down: Victory to the Wolves

 

7-Against an Eversor assassin on his own who we decided could have 3 Special Rules for a laugh seeing as the tournament had ended, took Infiltrate, Preferred Enemy and Fleet. He charged the Lone Wolf in turn 1 with 10 attacks but only causing a single wound, I also cuased a wound on him before charging my wulfen in. The resultant bloodbath saw all 3 combatants slain as the Wulfen struck simultaneously with the assassin and killed him before the assassin's 8 attacks slaughter both him and the Lone Wolf, this game took a whole 35 minutes to play! :P : Victory to the Wolves

 

So all in all it was a good outing with some valuable lessons learnt: I need more Wulfen and Lone Wolves!!! :lol:

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They are in the Battle Missions Book unfortunately, but (and I'm sorry if this is disallowed mods, just edit it out if it is) it is essentially just each side has a 200 points army which uses the Force organisation of 0-1 Elites, 0-1 Troops, 0-1 Fast Attack and each model is treated as an individual unit in terms of moving, shooting and charging. 3 models per army can have a Universal Special Rule (1 per model) and when an army is reduced to half it starting strength or less it takes a moral test at the start of each friendly turn with a minus 1 modifier for each turn taken, if it fails the opponent wins as the Kill Team flees. Use as much scenery as possible on a 3-4 foot square board
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Here are the two different set ups I'm currently working with (granted I just put these together and so points may be a little off):

 

1).

 

Lone Wolf - MotW, SS (Furious Charge USR) : Debating switching out FC with PE...

 

4X Grey Hunters - MotW

1X Grey Hunter with MG (Tank Hunter USR)

1X Grey Hunter with PF (Preferred Enemy USR)

 

That should come to 195.

 

2). Wolf Guard - PF, SS (Preferred Enemy USR)

 

4X Grey Hunters - MotW

1X Grey Hunter with MG (Tank Hunter USR)

1X Grey Hunter with PW (Furious Charge USR)

 

Should be 193pts.

 

List 1 has a nasty S5 I5 (or is it 6? No dex in front of me) Marked out Lone Wolf who will chew through everything. Having (on average) 4-5 S5 attacks on the charge is nice, as is rerolls against T5 and higher. Add in the regular guy with the mark, a Meltagunner who'll destroy any armor that does show up (I could see a small GH squad with Vanilla RB showing up or of course a Dread), and a PF that will guarantee me at least one successful hit every round.

 

List 2 has the solid LD of a WG and he'll almost guarantee me 2 PF hits a turn, same deal with the MG, and a S5 I5 PW to dice through regular guys.

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Roland, I don't believe that PF are all that good in Kill team. I1 when it comes to close combat, on top of not being able to hide it in a unit... When you only have 6 models, they each need to count, both shooting and CC, or just in staying alive. If you were playing me, I would either shoot the bejeezus out of the PF as he strolls along the board, or send in a PW on something with either Preferred enemy or FC, either way I hit first, ignore armor, and either re roll my to hit or hit harder.
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Roland, I think you have this a bit wrong. The units have to be legal to regular rules as well as Kill Team ones, i.e. you cant take a Meltagun, a Power Fist and 4 Grey Hunters with Mark of the Wulfen, you would have to buy 6 Grey Hunters as a single squad and give 1 guy Mark of the Wulfen, one guy a Meltagun and one guy a Power Fist. Same goes for the single Wolf Guard, need a minimum of 3, although a Lone Wolf is much funner and only 2 points more
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