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I have not used my wolf Lord since the new codex came out, (too expensive to use in small games) But recently I have thought of using him again, and am thinking, how well does a thunderhammer, plasma pistol and Belt of russ do in the new codex? Also I like the saga of the bear (I get really annoyed when my charecters get powerfists to the face)but it usually puts his cost way up. My wolf lord is on his third incarnation (all have had thunder hammers so far) and I was wondering, what are peoples experiances with putting him in a unit of footslogging Grey hunters/termi wolf guard in bigger games? Is a Thunder hammer, Plasma pistol and belt of russ the way to go? or shoud I replace the Thunder hammer with a frost blade to make use of his higher I, or should I drop the plasma pistol and belt of russ and give him a storm shield to go with his thunder hammer, (I always take a Wolf Tooth Necklace) at the moment the model has a Thunder hammer and plasma pistol modeled, but I am planning another one after FW release that Iron armour set.
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TH is a bit of a waste since he has I5 and can be used to clear away opponents if armed with a power weapon instead. Upgrading to a SS is usually a good idea as the extra point of save is invaluable. Making him immune instant death is nice but has to be balanced vs the other options, I personally wouldn't.

 

The setup I've had the most luck with is WC, SS and if I have the points to spare Runic armor and Saga of the warrior born. But the _best_ setup is probably to mount him on a TW, then he becomes a howling monster of death and destruction.

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Generally I give him a Belt of Russ if he has Saga of the Bear or a Storm Shield if he has another Saga.

 

If you want him footslogging this is what I would reccomend:

 

Wolf Lord with Frost Blade, Runic Armour, Wolftooth Necklace, Melta-bombs, Belt of Russ and Saga of the Bear.

Comes in at 220 Points for 6 S5 I5 PW attacks on the charge along with melta-bombs for when he needs them.

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Keep the i5.

 

This is what makes users of Furious Charge deadly ~ doing the damage first. Killing at full potential (without loses) is gold. That reduces the number of kills against you, which allows you to next turn kill even more of them proportionally.

 

Frost blade or Wolf claw is the weapon you want.

 

You've paid a lot of points for i5, keep it.

 

Plus you are only getting s8. s8 is okay, but hardly amazing like the s10 from Arjac or TWC.

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How does Wolf Tooth Necklace, Frost Blade, Plasma pistol, belt of russ and if I have enough points, saga of the bear and 2 fenrisian wolves sound, and in a unit of 4-5 Power armoured Wolf guard each with storm shield and either frost blades or thunder hammers sound?
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I will also give my opnion for our lords.

 

I run atm a lord like this : wolf claw, stormshield, terminator armour, wolftoothnecl, meltabomb and saga of the bear this cost me 220pts

Yes its much points but I play wolves with the fluff and stories of noble wariors.

 

The pro's of this killing machine is he 's hard as nails, 2+//3++ with ethernal warior is worth his points. ( I play 1850 points mostly )

He can absorb a lot of damage and keep on killing, I hate to lose my lord with a missile/ lascannon or fist wound. So its worth to have saga of the bear for 35points. For smaller games you can leave some options or swap him to a battle leader.

 

Never use I1 weapons on a lord when you have I5. We can use other models for thunderhammers and fists ( wolf guard etc ). A wolftooth neclace is also a must ( always hitting on 3+ ) for armour you have to decide what you want 3+ or 2+, sweeping advance or not... I like better survival conditions without that sweeping move. For a inv save you also have to decide what you like belt of russ with 4++ and no less attacks or storm shield with 3++ and 1 less attack. The difference is not that much in points.

 

For weapons I take wolf claw, 3+ to hit and reroll to wound = deadly, I tested it many times and the claw is better then a frost weapon and also better then a power weapon. I also like to have a meltabomb cause you never know. I use the lord for killing his troops and elites. I leave the high toughness guys for what it is and let my long fangs handle it. And yes maybe give them a killing blow in CC. Like wolves hunt in nature , killing sick and wounded animals/preys

 

For saga's I like the Bear one, better then warior born cause you will be one shotted.

 

 

Hope this helps a bit.

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thunder hammer, shield, termi armour, saga of the bear.

 

losing initiative 5 really really REALLY is no biggy for any codex, and I've never understood why so many think it a bad thing, a guy like this can survive a character with initiative 5 easily and then kill them in a blink of an eye, you can also survive allot of blows from a unit and then squish a few afterwards.

 

as long as he kills things (which he will very easily) how is losing the initiative a bad thing?, its not like hes gonna die unless you have been stupid enough to run into 50 marines like some thick headed moron.

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thunder hammer, shield, termi armour, saga of the bear.

 

losing initiative 5 really really REALLY is no biggy for any codex, and I've never understood why so many think it a bad thing, a guy like this can survive a character with initiative 5 easily and then kill them in a blink of an eye, you can also survive allot of blows from a unit and then squish a few afterwards.

 

as long as he kills things (which he will very easily) how is losing the initiative a bad thing?, its not like hes gonna die unless you have been stupid enough to run into 50 marines like some thick headed moron.

 

Striking at I5 reduces the attacks coming back to the squad hes with as well.

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thunder hammer, shield, termi armour, saga of the bear.

 

losing initiative 5 really really REALLY is no biggy for any codex, and I've never understood why so many think it a bad thing, a guy like this can survive a character with initiative 5 easily and then kill them in a blink of an eye, you can also survive allot of blows from a unit and then squish a few afterwards.

 

as long as he kills things (which he will very easily) how is losing the initiative a bad thing?, its not like hes gonna die unless you have been stupid enough to run into 50 marines like some thick headed moron.

 

Striking at I5 reduces the attacks coming back to the squad hes with as well.

*shrugs*, is the enemy attacking back really that dangerous that kiling 2 or 3 men is gonna stop your unit being slaughtered?, if so maybe you shouldn't charge them in the first place.

 

plus the unit your with would most likely have termi armour as well if your hero does, so unless your dumb enough to charge an entire unit with power weapons, there is no problem

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thunder hammer, shield, termi armour, saga of the bear.

 

losing initiative 5 really really REALLY is no biggy for any codex, and I've never understood why so many think it a bad thing, a guy like this can survive a character with initiative 5 easily and then kill them in a blink of an eye, you can also survive allot of blows from a unit and then squish a few afterwards.

 

as long as he kills things (which he will very easily) how is losing the initiative a bad thing?, its not like hes gonna die unless you have been stupid enough to run into 50 marines like some thick headed moron.

 

 

For me its not only important what he kills but also what the lord can prevent to be killed at your side. Striking first is big advantage in my eyes. I have a thunderhammer in my lord squad to one shot something.

 

And for thunderlords, yes they are good but I dont use thundermounted models in my army.

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thunder hammer, shield, termi armour, saga of the bear.

 

losing initiative 5 really really REALLY is no biggy for any codex, and I've never understood why so many think it a bad thing, a guy like this can survive a character with initiative 5 easily and then kill them in a blink of an eye, you can also survive allot of blows from a unit and then squish a few afterwards.

 

Losing i5 is a biggy.

Ask anyone who does not come with frags assaulting into cover.

Play Slaanesh, Blood Angels and Eldars and you'll see the power of i>

It is not the Lord's safety that you need to be concerned about, it's his followers who get it in the neck.

 

*shrugs*, is the enemy attacking back really that dangerous that kiling 2 or 3 men is gonna stop your unit being slaughtered?, if so maybe you shouldn't charge them in the first place.

 

plus the unit your with would most likely have termi armour as well if your hero does, so unless your dumb enough to charge an entire unit with power weapons, there is no problem

 

Any loss counts.

You don't always get to be the guy doing the assaulting.

You get most benefit from your Heroes by making an okay squad (like GH or BC) into a good squad. Buffing guys who already are strong is giving you less of a return.

 

Think of this:

Lord + GH versus Warboss + Boyz

with i5, the Lord kills the Warboss. The GH kill the Boyz. The Boyz kill some GH. The Boyz have lost the combat by "heaps" and then suffer Fearless casualties.

with i1, the Warboss kills GH and they kill some Boyz. The Boyz kill more GH. The Lord kills the Warboss. The Boyz lose the combat by "some" and suffer Fearless casualties.

 

So lets say i5 leads to 3 dead GH and 12 dead Boyz

i1 leads to 5 dead GH and 10 dead Boyz.

 

That is a large swing, very unnecessary, all for the sake of wanting to field a s8 (not the amazing s10 that could have turned the Warboss to mist) weapon.

Yes the Wolves will win the combat next turn, but will again suffer death to more GH even then.

What for?

 

Don't think like a WWI general. "Oh we'll get there in the end, they're only men"

By maximising you kill output and by doing things the best that you can, you become far less a slave to the dice rolls.

 

In a game against the Orks, I charged two squads into on of his. My dice were terrible. Because I had ticked all the boxes I could, I still carried that assault.

I have read BatReps where guys have stuffed up, and if only for the dice (getting average to above average rolls) they would have won. If they hadn't made those tactical errors in the first place, they wouldn't need the dice to bail them out.

 

Building your forces to optimum levels is the first step to winning the game. It is your foundation to launch from. I have made errors on the TT, but due to having a solid list, meant I could absorb my mistakes.

 

Think of it like playing cards. If you can get your cards out first, you can even negate good cards that your opponent has. :P

 

;)

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I tend to go for a Wolf Lord in terminator armour with either twin wolf claws and belt of russ or frost axe and storm shield. For both i give him Saga of a warrior born, wolf tooth necklace, wolf tail talisman and then drop pod him in with my terminator wolf guard.
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thunder hammer, shield, termi armour, saga of the bear.

 

losing initiative 5 really really REALLY is no biggy for any codex, and I've never understood why so many think it a bad thing, a guy like this can survive a character with initiative 5 easily and then kill them in a blink of an eye, you can also survive allot of blows from a unit and then squish a few afterwards.

 

Losing i5 is a biggy.

Ask anyone who does not come with frags assaulting into cover.

Play Slaanesh, Blood Angels and Eldars and you'll see the power of i>

It is not the Lord's safety that you need to be concerned about, it's his followers who get it in the neck.

 

*shrugs*, is the enemy attacking back really that dangerous that kiling 2 or 3 men is gonna stop your unit being slaughtered?, if so maybe you shouldn't charge them in the first place.

 

plus the unit your with would most likely have termi armour as well if your hero does, so unless your dumb enough to charge an entire unit with power weapons, there is no problem

 

Any loss counts.

You don't always get to be the guy doing the assaulting.

You get most benefit from your Heroes by making an okay squad (like GH or BC) into a good squad. Buffing guys who already are strong is giving you less of a return.

 

Think of this:

Lord + GH versus Warboss + Boyz

with i5, the Lord kills the Warboss. The GH kill the Boyz. The Boyz kill some GH. The Boyz have lost the combat by "heaps" and then suffer Fearless casualties.

with i1, the Warboss kills GH and they kill some Boyz. The Boyz kill more GH. The Lord kills the Warboss. The Boyz lose the combat by "some" and suffer Fearless casualties.

 

So lets say i5 leads to 3 dead GH and 12 dead Boyz

i1 leads to 5 dead GH and 10 dead Boyz.

 

That is a large swing, very unnecessary, all for the sake of wanting to field a s8 (not the amazing s10 that could have turned the Warboss to mist) weapon.

Yes the Wolves will win the combat next turn, but will again suffer death to more GH even then.

What for?

 

Don't think like a WWI general. "Oh we'll get there in the end, they're only men"

By maximising you kill output and by doing things the best that you can, you become far less a slave to the dice rolls.

 

In a game against the Orks, I charged two squads into on of his. My dice were terrible. Because I had ticked all the boxes I could, I still carried that assault.

I have read BatReps where guys have stuffed up, and if only for the dice (getting average to above average rolls) they would have won. If they hadn't made those tactical errors in the first place, they wouldn't need the dice to bail them out.

 

Building your forces to optimum levels is the first step to winning the game. It is your foundation to launch from. I have made errors on the TT, but due to having a solid list, meant I could absorb my mistakes.

 

Think of it like playing cards. If you can get your cards out first, you can even negate good cards that your opponent has. :P

 

;)

I'd still stick to the hammer, because your forgetting the most important bit, it looks good, really good, and thats faaaaaaaaaaaaaar more important than any numbers.

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Is a Plasma pistol good on a wolf lord, or do people usually find it not that effective?

I think I will give him a frost blade, was thinking of converting some axe/spear/haberd crossover, does anyone have any ideas on the saft?

P.S I like thunder hammers, hence there is always at least one wolf guard with one, and yes thry look cool, and yes I used to use storm shield and thunder hammer on most of my models befor the new codex, as it is to get a TH and SS makes a PA wolf guard more expensive then a Grey Knight Brother Captain :)

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axes are for :cuss I'm afraid, why do you think nobody likes dwarves.

 

.... I like Dwarves.

 

Me too.

I have also made it known that imo, SW can be likened to long Dwarves.

 

+++

 

Hammers, Axes and Swords are Dwarf weapons, but they are also man weapons.

The old SW sprues, with the bearded axe, were delicious. I bought the SW Battle force partly because of those axes :P

 

 

Is a Plasma pistol good on a wolf lord, or do people usually find it not that effective?

I think I will give him a frost blade, was thinking of converting some axe/spear/haberd crossover, does anyone have any ideas on the saft?

P.S I like thunder hammers, hence there is always at least one wolf guard with one, and yes thry look cool, and yes I used to use storm shield and thunder hammer on most of my models befor the new codex, as it is to get a TH and SS makes a PA wolf guard more expensive then a Grey Knight Brother Captain :)

You can make shafts using the Chaos Terminator power weapons, which are LH, or Imperial Thunder hammers, which are RH

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