Powertool Posted August 9, 2010 Share Posted August 9, 2010 I was always under the impression that it could always shoot its hurricane bolters, but i heard it can only shoot them if it moves up to six inches. I am not sure what is true anymore Link to comment https://bolterandchainsword.com/topic/208253-when-can-the-crusader-shoot-its-hurricane-bolters/ Share on other sites More sharing options...
Kronk Posted August 9, 2010 Share Posted August 9, 2010 It isn't a fast vehicle, so it can only shoot anything if it moves 6" or less. Of course, I'm ignoring the Power of the Machine spirit with that answer. In that case, check your codex, since some work differently than others. Link to comment https://bolterandchainsword.com/topic/208253-when-can-the-crusader-shoot-its-hurricane-bolters/#findComment-2484696 Share on other sites More sharing options...
NExOBLIVISCARIS Posted August 9, 2010 Share Posted August 9, 2010 the land raider crusader can only move more than 6 inches and shoot its huricane bolters in the grey knights codex because that was a special rule for it. in any other up to date sm codex (BA, and codex space marines) it can move and fire one more weapon then usualy aloud. for example moving flat out but still shooting its multi melta due to the machine spirit. hope this helps Link to comment https://bolterandchainsword.com/topic/208253-when-can-the-crusader-shoot-its-hurricane-bolters/#findComment-2484820 Share on other sites More sharing options...
templarboy Posted August 9, 2010 Share Posted August 9, 2010 Interesting question. I believe that a hurricane bolter is still str 4. That makes it a "defensive weapon". Per the rules-A vehicle moved at combat speed can fire all of it's defense weapons in addition to the single it is usually allowed to fire. But then again I could be wrong. Link to comment https://bolterandchainsword.com/topic/208253-when-can-the-crusader-shoot-its-hurricane-bolters/#findComment-2484884 Share on other sites More sharing options...
JeffJedi Posted August 10, 2010 Share Posted August 10, 2010 6" Fire assault cannons, fire defensive hurricane bolters, POtMS Multi-Melta? Link to comment https://bolterandchainsword.com/topic/208253-when-can-the-crusader-shoot-its-hurricane-bolters/#findComment-2485011 Share on other sites More sharing options...
Inquisitor Orion Posted August 10, 2010 Share Posted August 10, 2010 6" = all weapons on a crusader. One normal, One Power of Machine Spirt, and hurricane bolters because they are defensive st 4 weapons. 6" pluse = Power of the Machine spirt lets you shoot one. I love crusaders. Even took out a chaos LR in the Ard Boyz tournament this year. Link to comment https://bolterandchainsword.com/topic/208253-when-can-the-crusader-shoot-its-hurricane-bolters/#findComment-2485023 Share on other sites More sharing options...
Bishoujo Posted August 10, 2010 Share Posted August 10, 2010 Just a fun tidbit, but Grey Knights LRC's can fire their Hurricane Bolters regardless of distance traveled. They can move 12", fire their Hurricane Bolters, and still fire their terrible assault cannon (or a multi-melta) using PotMS. Link to comment https://bolterandchainsword.com/topic/208253-when-can-the-crusader-shoot-its-hurricane-bolters/#findComment-2485490 Share on other sites More sharing options...
chromedog Posted August 12, 2010 Share Posted August 12, 2010 ^ This. It almost makes up for the non-rending heavy 3 assault cannons. It's a surprise to non DH players who aren't expecting it though. I make a point of explaining to my opponents the special rules it has before the game starts. If they forget during the game that is not my fault. I make an effort to remember what rules their special units have so it cuts both ways. Link to comment https://bolterandchainsword.com/topic/208253-when-can-the-crusader-shoot-its-hurricane-bolters/#findComment-2486938 Share on other sites More sharing options...
JamesI Posted August 12, 2010 Share Posted August 12, 2010 All crusaders used to have that rule in 3rd edition. Link to comment https://bolterandchainsword.com/topic/208253-when-can-the-crusader-shoot-its-hurricane-bolters/#findComment-2486962 Share on other sites More sharing options...
Tanhausen Posted August 12, 2010 Share Posted August 12, 2010 If the LRC has moved, hurricanes only reach 6 inches, correct? Link to comment https://bolterandchainsword.com/topic/208253-when-can-the-crusader-shoot-its-hurricane-bolters/#findComment-2486964 Share on other sites More sharing options...
JamesI Posted August 12, 2010 Share Posted August 12, 2010 No. If the crusader moves it can still fire the hurricanes out to 24 inches or rapid fire to 12. Link to comment https://bolterandchainsword.com/topic/208253-when-can-the-crusader-shoot-its-hurricane-bolters/#findComment-2486971 Share on other sites More sharing options...
Tanhausen Posted August 12, 2010 Share Posted August 12, 2010 I meant 12 inches (darn Imperial system.... :) ) Don't know why I thought that if LRC moved, he could only rapid fire... but in back-thought... I shoot with my dreadnought's plasma cannon even when he moves... :P Thanks for the answer JamesI Link to comment https://bolterandchainsword.com/topic/208253-when-can-the-crusader-shoot-its-hurricane-bolters/#findComment-2486974 Share on other sites More sharing options...
Acebaur Posted August 12, 2010 Share Posted August 12, 2010 ^ This. It almost makes up for the non-rending heavy 3 assault cannons. It's a surprise to non DH players who aren't expecting it though. Yeah, it can definately come as a surprise for some players. The same way a Templar drop pod can fire on the turn that it lands where other marines(except maybe DA?) can't Link to comment https://bolterandchainsword.com/topic/208253-when-can-the-crusader-shoot-its-hurricane-bolters/#findComment-2487218 Share on other sites More sharing options...
Blitzkreig Posted August 21, 2010 Share Posted August 21, 2010 If you do not move - All weapons on the crusader may fire. In the case of SM, BA, and SW codicies Machine Spirit allows you to fire one of those weapon at a different target to the rest. If you move up to 6" - All weapons on the crusader may fire. The main gun fires as the Assault Cannons, the defensive guns fire as the Hurricane Bolters, the Machine Spirit uses the Multi-Melta. If you move 7-12" - A single weapon may be fired with the machine spirit. Crusaders are fun aren't they? And we will just overlook the 16 model capacity... :) Link to comment https://bolterandchainsword.com/topic/208253-when-can-the-crusader-shoot-its-hurricane-bolters/#findComment-2493800 Share on other sites More sharing options...
Frosty the Pyro Posted August 23, 2010 Share Posted August 23, 2010 If you move up to 6" - If you move 7-12" - It needs to be stated that while generaly acurate, these distances are not allways acurate. The restrictions are based on moving combat speed (normaly up 6 inches) or cruising speed (normaly more than 6 less than 12). However for any non skimmer, travel along a road allows you to move an extra six inches, thus up to 12" would still be combat speed and more than 12 but less than 18 would be cruising speed. Also the orks red ones go faster rule allows an extra inch so combat speed is 7" (13" on roads) and cruising speed is 13" (19" on roads). Link to comment https://bolterandchainsword.com/topic/208253-when-can-the-crusader-shoot-its-hurricane-bolters/#findComment-2494909 Share on other sites More sharing options...
SeattleDV8 Posted August 23, 2010 Share Posted August 23, 2010 [, travel along a road allows you to move an extra six inches, thus up to 12" would still be combat speed and more than 12 but less than 18 would be cruising speed. Not quite, roads only allow the extra 6" movement if you are already going at cruising speed. So 0-6" -combat speed 6"-18" -cruising speed. I beleive this was one of the changes from 4th ed. to 5th Link to comment https://bolterandchainsword.com/topic/208253-when-can-the-crusader-shoot-its-hurricane-bolters/#findComment-2495092 Share on other sites More sharing options...
Frosty the Pyro Posted August 24, 2010 Share Posted August 24, 2010 [, travel along a road allows you to move an extra six inches, thus up to 12" would still be combat speed and more than 12 but less than 18 would be cruising speed. Not quite, roads only allow the extra 6" movement if you are already going at cruising speed. So 0-6" -combat speed 6"-18" -cruising speed. I beleive this was one of the changes from 4th ed. to 5th Ya know i had read that more than once and completely skiped over the part were it spoke about cruising speed (the insert on pg 57 for those playing at home) and i didnt even play 4e. Good catch, fortunatly it hasnt come up in one of my games yet. Link to comment https://bolterandchainsword.com/topic/208253-when-can-the-crusader-shoot-its-hurricane-bolters/#findComment-2495606 Share on other sites More sharing options...
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