Grey Mage Posted August 13, 2010 Share Posted August 13, 2010 So... how would you build a force, with the following restrictions: 500pts. 1 Troop Required, all non-troop FOC slots are 0-1. Anything with more than 2 wounds has only 2 wounds. Anything with better than a 3+ save has only a 3+ save. No vehicle may have more than a total F+S+R armor of 33, save Dreadnaughts and Deff Dreads. Note- Furiosos/Ironclads, are not exempt, nor are Vendreads. Oh... and no Ordnance. So.... thoughts? Link to comment https://bolterandchainsword.com/topic/208472-500pts/ Share on other sites More sharing options...
Nacho Wolf Posted August 13, 2010 Share Posted August 13, 2010 Wolf Priest Wolftooth Necklace 10 grey hunters 2 plasmas power weapon wolf standard Rhino 7 blood claws (priest goes here) power weapon Rhino And on a related note, I just gave advice to Grey Mage! I feel special ;) Link to comment https://bolterandchainsword.com/topic/208472-500pts/#findComment-2487702 Share on other sites More sharing options...
S. Bloodhowl Posted August 13, 2010 Share Posted August 13, 2010 Hmmm... Here's my idea:- HQ: Wolf Guard Battle Leader-Combiweapon, Wolf Tooth Necklace, Mark of the Wulfen, Saga of a Warrior Born-140 points Elites: Iron Priest-ThunderWolf Mount, x4 Cyberwolves, Wolftooth Necklace, Wolf Tail Talisman-170 points Troops: 10 Grey Hunters-Flamer, Melta/Plasmagun, Mark of the Wulfen, Wolf Standard, Power Weapon-190 points Exactly 500 points, although I did just come up with it in 5 minutes ;) Link to comment https://bolterandchainsword.com/topic/208472-500pts/#findComment-2487706 Share on other sites More sharing options...
Grey Mage Posted August 13, 2010 Author Share Posted August 13, 2010 My own take is: 10 GHs- 2xPG, PF, Rhino- 220pts. 5 LFs- 4xML, Razorback (Las/Plas)- 190pts. Landspeeder- Typhoon- 90pts. Link to comment https://bolterandchainsword.com/topic/208472-500pts/#findComment-2487710 Share on other sites More sharing options...
Bulweih Posted August 13, 2010 Share Posted August 13, 2010 Expecting a rather small battlefield, I'd go out like this: HQ: Wolfpriest -Runic armour -Plasmapistol -Melterbombs -Wolftoothnecklace -Wolftailtalisman footslogging with: 6 Grey Hunters -Melter or Flamer -Poweraxe or Powerfist -Banner -MoW and 6 Grey Hunters with Razorback-Sync. Lascannon and Stormbolter -Plasmagun -MoW that's for long and mid range firesupport. It comes down to 495 or less points. Edith says: Your take looks good, too ;) . Link to comment https://bolterandchainsword.com/topic/208472-500pts/#findComment-2487721 Share on other sites More sharing options...
Valerian Posted August 13, 2010 Share Posted August 13, 2010 My own take is:10 GHs- 2xPG, PF, Rhino- 220pts. 5 LFs- 4xML, Razorback (Las/Plas)- 190pts. Landspeeder- Typhoon- 90pts. Yeah, I like it. With such a small points game, and limitations on your HQ choices, you might want to forgo one altogether and go with other units that might get you more bang for the buck. You've got more models on the table, two Scoring units, and both are mechanized (mobile and protected), with quite a few heavy and special weapons. Expecting a rather small battlefield, I'd go out like this: HQ: Wolfpriest -Runic armour -Plasmapistol -Melterbombs -Wolftoothnecklace -Wolftailtalisman No point wasting 20 points on Runic Armor when the best save he can have (according to the limitations that GM gave at the beginning) is a 3+. Valerian Link to comment https://bolterandchainsword.com/topic/208472-500pts/#findComment-2487728 Share on other sites More sharing options...
Wysten Posted August 13, 2010 Share Posted August 13, 2010 Lone Wolf: Thunder Hammer 50 Grey Hunters: 10 Plasma Gun Wolf Banner Mark of Wolf 175 Skyclaws 10 Power Fist 205 Land Speeder Multmelta 60 Mult Melta speeder is held in reserve Grey Hunters camp on the objective or move to engage intelgently, declaring the use of Wolf Banner before they charge or during the oppoments shooting stage when they would charge to effectively deter or enhance chances of beating them. Skyclaws use superiour mobility to get the charge off and grinds them down with raw number of attacks and are the kill squad. Lone Wolf will assist as a much more cost effective Wolf Guard Battle Brother and will assist either squad in their role. Though preferably he would much rather seek out any IC charcters/the toughest creature if any exist on the board. Land Speeder Multmelta is kept in reserve, partly to reduce the chance of it being destoryed before it's needed to nuke a threat during a critical moment. That, or I may think about replacing skyclaws with Thunder Wolves, completely forgot about them for some strange reason. Link to comment https://bolterandchainsword.com/topic/208472-500pts/#findComment-2487729 Share on other sites More sharing options...
narf Posted August 13, 2010 Share Posted August 13, 2010 a good one is to give people too many bodies to shoot at, and no way of getting rid of them. 10 GH, flamer, melta gun, rhino 10 GH, flamer, melta gun, rhino 6 long fangs, 2 heavy bolters, 3 missile launchers 500 pts as far as i can remember at work. Or 10 GH, flamer, melta gun, MOTW, rhino 10 GH, flamer, melta gun, MOTW, rhino 4 long fangs, 3 missile launchers 490 pts This gives you range for both shooting and movement (missile launchers / rhino's), anti tank (missile launchers/melta guns), anti horde (with the bolters/flamer) and of course improved combat ability (from the MOTW) You dont need the HQ slot and will benefit from having more bodies on the field due to this. Link to comment https://bolterandchainsword.com/topic/208472-500pts/#findComment-2487809 Share on other sites More sharing options...
Wysten Posted August 13, 2010 Share Posted August 13, 2010 No Wolf Banner for your Wolf Squads Narf? Sounds pretty much perfect for them. Link to comment https://bolterandchainsword.com/topic/208472-500pts/#findComment-2487836 Share on other sites More sharing options...
Bulweih Posted August 13, 2010 Share Posted August 13, 2010 No point wasting 20 points on Runic Armor when the best save he can have (according to the limitations that GM gave at the beginning) is a 3+. Well...yeah :). Dunno how that happened. Link to comment https://bolterandchainsword.com/topic/208472-500pts/#findComment-2487882 Share on other sites More sharing options...
Matt D Posted August 13, 2010 Share Posted August 13, 2010 So... how would you build a force, with the following restrictions: 500pts. 1 Troop Required, all non-troop FOC slots are 0-1. Anything with more than 2 wounds has only 2 wounds. Anything with better than a 3+ save has only a 3+ save. No vehicle may have more than a total F+S+R armor of 33, save Dreadnaughts and Deff Dreads. Note- Furiosos/Ironclads, are not exempt, nor are Vendreads. Oh... and no Ordnance. So.... thoughts? what size board? objective missions? flat or full of terrain? Link to comment https://bolterandchainsword.com/topic/208472-500pts/#findComment-2487890 Share on other sites More sharing options...
Grey Mage Posted August 13, 2010 Author Share Posted August 13, 2010 So... how would you build a force, with the following restrictions: 500pts. 1 Troop Required, all non-troop FOC slots are 0-1. Anything with more than 2 wounds has only 2 wounds. Anything with better than a 3+ save has only a 3+ save. No vehicle may have more than a total F+S+R armor of 33, save Dreadnaughts and Deff Dreads. Note- Furiosos/Ironclads, are not exempt, nor are Vendreads. Oh... and no Ordnance. So.... thoughts? what size board? objective missions? flat or full of terrain? Annihilation. About 3'long per player and about 4' wide. anywhere from 4 to 40 players between the two sides. Mixed terrain, what you have is somewhat up in the air. Link to comment https://bolterandchainsword.com/topic/208472-500pts/#findComment-2488016 Share on other sites More sharing options...
Matt D Posted August 13, 2010 Share Posted August 13, 2010 would you be playing one guy at a time or is it teams where you can attack anyone on the other side? Link to comment https://bolterandchainsword.com/topic/208472-500pts/#findComment-2488074 Share on other sites More sharing options...
Grey Mage Posted August 13, 2010 Author Share Posted August 13, 2010 would you be playing one guy at a time or is it teams where you can attack anyone on the other side? This is actually based on the guidelines for B.Tylers proposed GD Baltimore beatdown, vs. The Waaagh. Link to comment https://bolterandchainsword.com/topic/208472-500pts/#findComment-2488098 Share on other sites More sharing options...
Matt D Posted August 13, 2010 Share Posted August 13, 2010 I personally would take a list like this: 100 - rune priest 200 - grey hunters w/ MotW, power weapon, plasma gun x2, and wolf standard 60 - landspeeder w/ heavy bolter x2 140 - long fangs w/ missle launchers x5 simple yet efective. because of the limit on armour values i think melta on the grey hunters and landspeeder is overkill. heavy bolters still give you a good chance to get through rear armour (which should not be a problem with turbo boost) plus i find most people ignore it as a minor threat since they don't see melta/flamer action. the point is to make them have to engage you. they can't ignore plasma and missles. the epgrades to the grey hunters are there for when they do get to you or for those who may be infiltrators. all around its very balanced vs hoard or the little mech you would see. Link to comment https://bolterandchainsword.com/topic/208472-500pts/#findComment-2488130 Share on other sites More sharing options...
Prot Posted August 13, 2010 Share Posted August 13, 2010 No one has said it yet, but I think such a 'basic' Thunder Wolf Cavalry army with appropriate support would have HUGE potential in such an environment. The Calvary are just so flexible, and really, in a smaller game, a unit like that can be a wrecking ball. You'd just need some fire supression. If that doesn't suit your fancy, I do think a vanilla Rune Priest/Grey Hunters/Lone Wolve/ Razorbacks sort of thing will always be a very reliable starting point for just about any army size. Link to comment https://bolterandchainsword.com/topic/208472-500pts/#findComment-2488156 Share on other sites More sharing options...
Schertenleib Posted August 14, 2010 Share Posted August 14, 2010 My current 500pt list seems to be working well. Wolf Priest WTN WTT Greyhunters x 5 Melta PF Razorback Greyhunters x 5 Melta PW Razorback Long Fangs x 3 ML x 2 Razorback If I'm fighting Tau I swap the WTT for a Melta Bomb. Link to comment https://bolterandchainsword.com/topic/208472-500pts/#findComment-2488287 Share on other sites More sharing options...
Matt D Posted August 14, 2010 Share Posted August 14, 2010 grey mage im interested in knowing what your final list looks like. let us all know what you finally desided on. Link to comment https://bolterandchainsword.com/topic/208472-500pts/#findComment-2488314 Share on other sites More sharing options...
Grey Mage Posted August 14, 2010 Author Share Posted August 14, 2010 grey mage im interested in knowing what your final list looks like. let us all know what you finally desided on. *blinks* Im not going :) this was just supposed to be a fun mental exercise. Sorry for the confusion.... Link to comment https://bolterandchainsword.com/topic/208472-500pts/#findComment-2488353 Share on other sites More sharing options...
chaplain belisarius Posted August 14, 2010 Share Posted August 14, 2010 SW are ace at kill team/ combat patrol missions..:) id take; wolf guard battle leader-frost blade, wolf tooth necklace, saga of warrior born. 5 wolf scouts-powerweapon, meltagun, bp, ccw 9 grey hunters-meltagun, powerfist. in rhino (led by battle leader) lone wolf with twin wolf claws. i think i have a few points left and will probably get my wolfguard battle leader a belt of russ.. Not bad? Link to comment https://bolterandchainsword.com/topic/208472-500pts/#findComment-2488359 Share on other sites More sharing options...
chaplain belisarius Posted August 14, 2010 Share Posted August 14, 2010 sorry..double post! Link to comment https://bolterandchainsword.com/topic/208472-500pts/#findComment-2488363 Share on other sites More sharing options...
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