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500pts


Grey Mage

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So... how would you build a force, with the following restrictions:

 

500pts.

1 Troop Required, all non-troop FOC slots are 0-1.

Anything with more than 2 wounds has only 2 wounds.

Anything with better than a 3+ save has only a 3+ save.

No vehicle may have more than a total F+S+R armor of 33, save Dreadnaughts and Deff Dreads. Note- Furiosos/Ironclads, are not exempt, nor are Vendreads.

Oh... and no Ordnance.

 

So.... thoughts?

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Hmmm... Here's my idea:-

 

HQ:

Wolf Guard Battle Leader-Combiweapon, Wolf Tooth Necklace, Mark of the Wulfen, Saga of a Warrior Born-140 points

 

Elites:

Iron Priest-ThunderWolf Mount, x4 Cyberwolves, Wolftooth Necklace, Wolf Tail Talisman-170 points

 

Troops:

10 Grey Hunters-Flamer, Melta/Plasmagun, Mark of the Wulfen, Wolf Standard, Power Weapon-190 points

 

Exactly 500 points, although I did just come up with it in 5 minutes ;)

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Expecting a rather small battlefield, I'd go out like this:

 

HQ: Wolfpriest

 

-Runic armour

-Plasmapistol

-Melterbombs

-Wolftoothnecklace

-Wolftailtalisman

 

footslogging with:

 

6 Grey Hunters

-Melter or Flamer

-Poweraxe or Powerfist

-Banner

-MoW

 

and 6 Grey Hunters with Razorback-Sync. Lascannon and Stormbolter

-Plasmagun

-MoW

 

that's for long and mid range firesupport. It comes down to 495 or less points.

 

Edith says: Your take looks good, too ;) .

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My own take is:

10 GHs- 2xPG, PF, Rhino- 220pts.

5 LFs- 4xML, Razorback (Las/Plas)- 190pts.

Landspeeder- Typhoon- 90pts.

 

Yeah, I like it. With such a small points game, and limitations on your HQ choices, you might want to forgo one altogether and go with other units that might get you more bang for the buck.

 

You've got more models on the table, two Scoring units, and both are mechanized (mobile and protected), with quite a few heavy and special weapons.

 

Expecting a rather small battlefield, I'd go out like this:

 

HQ: Wolfpriest

 

-Runic armour

-Plasmapistol

-Melterbombs

-Wolftoothnecklace

-Wolftailtalisman

 

No point wasting 20 points on Runic Armor when the best save he can have (according to the limitations that GM gave at the beginning) is a 3+.

 

Valerian

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Lone Wolf:

 

Thunder Hammer

 

50

 

Grey Hunters: 10

Plasma Gun

Wolf Banner

Mark of Wolf

 

175

 

Skyclaws 10

Power Fist

 

205

 

Land Speeder

Multmelta

 

60

 

 

Mult Melta speeder is held in reserve

 

 

Grey Hunters camp on the objective or move to engage intelgently, declaring the use of Wolf Banner before they charge or during the oppoments shooting stage when they would charge to effectively deter or enhance chances of beating them. Skyclaws use superiour mobility to get the charge off and grinds them down with raw number of attacks and are the kill squad. Lone Wolf will assist as a much more cost effective Wolf Guard Battle Brother and will assist either squad in their role. Though preferably he would much rather seek out any IC charcters/the toughest creature if any exist on the board.

 

Land Speeder Multmelta is kept in reserve, partly to reduce the chance of it being destoryed before it's needed to nuke a threat during a critical moment.

 

That, or I may think about replacing skyclaws with Thunder Wolves, completely forgot about them for some strange reason.

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a good one is to give people too many bodies to shoot at, and no way of getting rid of them.

 

10 GH, flamer, melta gun, rhino

10 GH, flamer, melta gun, rhino

6 long fangs, 2 heavy bolters, 3 missile launchers

 

500 pts as far as i can remember at work.

 

Or

 

10 GH, flamer, melta gun, MOTW, rhino

10 GH, flamer, melta gun, MOTW, rhino

4 long fangs, 3 missile launchers

 

490 pts

 

This gives you range for both shooting and movement (missile launchers / rhino's), anti tank (missile launchers/melta guns), anti horde (with the bolters/flamer) and of course improved combat ability (from the MOTW)

 

You dont need the HQ slot and will benefit from having more bodies on the field due to this.

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So... how would you build a force, with the following restrictions:

 

500pts.

1 Troop Required, all non-troop FOC slots are 0-1.

Anything with more than 2 wounds has only 2 wounds.

Anything with better than a 3+ save has only a 3+ save.

No vehicle may have more than a total F+S+R armor of 33, save Dreadnaughts and Deff Dreads. Note- Furiosos/Ironclads, are not exempt, nor are Vendreads.

Oh... and no Ordnance.

 

So.... thoughts?

what size board?

objective missions?

flat or full of terrain?

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So... how would you build a force, with the following restrictions:

 

500pts.

1 Troop Required, all non-troop FOC slots are 0-1.

Anything with more than 2 wounds has only 2 wounds.

Anything with better than a 3+ save has only a 3+ save.

No vehicle may have more than a total F+S+R armor of 33, save Dreadnaughts and Deff Dreads. Note- Furiosos/Ironclads, are not exempt, nor are Vendreads.

Oh... and no Ordnance.

 

So.... thoughts?

what size board?

objective missions?

flat or full of terrain?

Annihilation.

About 3'long per player and about 4' wide. anywhere from 4 to 40 players between the two sides.

Mixed terrain, what you have is somewhat up in the air.

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I personally would take a list like this:

 

100 - rune priest

200 - grey hunters w/ MotW, power weapon, plasma gun x2, and wolf standard

60 - landspeeder w/ heavy bolter x2

140 - long fangs w/ missle launchers x5

 

simple yet efective. because of the limit on armour values i think melta on the grey hunters and landspeeder is overkill. heavy bolters still give you a good chance to get through rear armour (which should not be a problem with turbo boost) plus i find most people ignore it as a minor threat since they don't see melta/flamer action. the point is to make them have to engage you. they can't ignore plasma and missles. the epgrades to the grey hunters are there for when they do get to you or for those who may be infiltrators. all around its very balanced vs hoard or the little mech you would see.

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No one has said it yet, but I think such a 'basic' Thunder Wolf Cavalry army with appropriate support would have HUGE potential in such an environment.

 

The Calvary are just so flexible, and really, in a smaller game, a unit like that can be a wrecking ball. You'd just need some fire supression.

 

If that doesn't suit your fancy, I do think a vanilla Rune Priest/Grey Hunters/Lone Wolve/ Razorbacks sort of thing will always be a very reliable starting point for just about any army size.

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SW are ace at kill team/ combat patrol missions..:)

 

id take;

 

wolf guard battle leader-frost blade, wolf tooth necklace, saga of warrior born.

 

5 wolf scouts-powerweapon, meltagun, bp, ccw

 

9 grey hunters-meltagun, powerfist. in rhino (led by battle leader)

 

lone wolf with twin wolf claws.

 

i think i have a few points left and will probably get my wolfguard battle leader a belt of russ..

 

Not bad?

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