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Casualty


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Okay, maybe a twisted one this, but here goes anyway.

 

I'm doing a full 10 man Devastator squad and for variety's sake, I want to model one of them bolter-boys as a casualty at the moment of impact or soon after (hey, they're all meat shields anyway, right?). I'm thinking hit with a basic round like a lasbolt or a pulse rifle round instead of anything too heavy on the premise that with the latter there probably wouldn't be a lot left.....

 

Suggestions on what and how to model it?

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you need to research what it is that is hitting the marine. That will dictate what the physical result of said impact will cause.

 

A lasbolt is an energy based projection who's primary penetrative power is based on it's ability to burn. There's relatively little kinetic force behind the penetration ability. So assuming the marine was shot in the head by said lasbolt, the position of his body at the time of dead will dictate what the physical reaction from the marine will be. If his center of gravity is forward, the body will slump forward. Like wise if the marine was leaning on one leg at the moment of death, his body weight will carry forward from that position.

 

My Tau fluff knowledge is a bit shaky, so take this with a grain of salt. But my understanding is the Pulse rifle works like a rail gun, accelerating a projectile to super-sonic velocities. In this case the penetrative power is based on raw kinetic force. In this case the body will most likely be pushed back by the impact of the projectile .

 

Hope that helps some.

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For weapon suggestions, I would suggest a Str 6 or 7 weapon, with an AP of 3 or better. My reasoning for this is that an S 6/7 weapon is very likely to kill a Marine (wounds on 2+), but they wold not do Instant Death!, thereby reasonably leaving a large portion of the Marine intact. Also, a weapon of such a low AP would be able to penetrate the Power Armor, and therefore it is most likely to be a 1-shot-kill, while still leaving the Marine relatively intact. Therefore, the ideal weapon would be a plasma gun. I would model it as a comet-styled glowing projectile with the main part of it behind the Marine, and the "tail" of the plasma bolt extending through the backpack and torso and extending a bit through the front of the Marine's torso, with the Marine being knocked back slightly. However, this is just my suggestion.

 

As for a Pulse Rifle, it uses a charged plasma pulse, and therefore modelling this would be similar to a Marine hit by a Plasma Gun.

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Snub nosed projectiles also spread on impact, so theoretically, if people in the 41st millenium are still using them, there should be a small entry would and a huge exit wound. You could model this by using a pin vice to drill a small hole in his chest as the entry wound and then model a crater like exit wound, with gore around the edges. Leave the power pack off as if it has been blown off by the force of the explosion.
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I think Ron over at FromTheWarp has a tutorial on using wire to reassemble chopped up minis.

The great thing about this is that you get to pose your figure anyway you like.

If the model has been hit from the front, you can model him bent forward, on his heels.

If the model has been hit from the rear, you can model him arched, on his toes.

 

I like the idea of a bareheaded "spotter", on his knees looking through sniper goggles, with a small drilled hole through the goggles and a much larger hole where the back of his head would be. You could then model some of his squad mates looking at (what's left of) him. Of course, you should model the enemy scout/sniper too, and place him a few feet away when you're setting your minis up for the judging.

 

Cheers, Paul.

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Also take into consideration that most things that kill Space Marines are 'lucky shots'. In other words, hits that score against their joint armor. Something easy would be too Dremel out the stomach area of some MkV-VI and GS some 'blasted guts'. Or, model the bald head from a Sergeant bit as being blown back by the force of impact from something penetrating his eye. A good something to look at is the T-1000's eye damage from the 2nd Terminator flick. Yeah, it's biologically near-impossible, but the Rule of Cool dictates modeling.
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I like the idea of a bareheaded "spotter", on his knees looking through sniper goggles, with a small drilled hole through the goggles and a much larger hole where the back of his head would be. You could then model some of his squad mates looking at (what's left of) him. Of course, you should model the enemy scout/sniper too, and place him a few feet away when you're setting your minis up for the judging.

 

Cheers, Paul.

 

That reminds me so much of the scene from Saving Private Ryan where the US sniper shoots the German sniper straight through the scope in the belltower, blowing out the back of his head.

 

Modelling some blood mist would be interesting too, if quite challenging, perhaps some very thin cotton wool could be painted in the desired blood method and then put behind the exit wound. It would save complex modelling of the guts/gristle and bits of humanity flying out of the back, so you wouldn't have to worry about scaring little children.

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