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Skyclaws vs regular blood claws?


masterchief4312

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I'm trying to decide whether or not I should convert my blood claws into skyclaws, or leave them as blood claws. What r the advantages or disadvantages of each? Also, for lone wolves, is it better to equip him with power armor or termie armor (I have one with power armor and th + ss)?
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Well I prefer the Skyclaws, becuase they move 12inches and not just 6.I put my WL with them to help with leadership and attacks,and ofcourse to get my WL into action very fast. Just give them an HQ to help with hits and leadership. Only obvious things I can see is blood claws are troops and sky claws are fast attack.Perhaps one of our brothers might be able to help more.

 

As for the lone wolf, ill take termie armour.Gives you the 2+sv and an invul sv.Ill either equip 2 wlof claws,or frost axe and ss fot better strength and invul sv.

 

Good luck

I'm trying to decide whether or not I should convert my blood claws into skyclaws, or leave them as blood claws. What r the advantages or disadvantages of each?

That really depends. Skyclaws have they're advantage. They are fast and most times ending up a sacrificial unit, but also effective. Problem is they do not count as scoring units vs blood claws. Either way they need to be paired up with a Wolf Priest to maximize their effectiveness.

 

Also, for lone wolves, is it better to equip him with power armor or termie armor (I have one with power armor and th + ss)?

Well if you gave him a SS, then TDA is unnecessary unless you want the 2+ sv vs the 3+ with power armour. TDA also cannot sweeping advance if needed.

I've never had much luck with skyclaws. They always get shot to bits. The only advantage that they have over blood claws is that they move faster. Blood claws are troops, you can take more of them, and you can fit a max squad in a crusader, thats a lot of fun!

 

As for Lone wolves, I usually just strap mark of the wulfen on them and call it a day. They get a high number of attacks (usually) and rending helps a lot. I try to keep it cheap with them, I don't like spending a hundred points on one guy that is supposed to die anyway. I have considered throwing a storm shield on one so that he can really hunt those monstrous creatures.

i ve been running a pair of lone wolves with mark of the wulfen and a storm shield and watching them destroy units. it was so fun watching one tie up a unit of nob bikers while the other slashed his way to victory through a 30 orc shoota boyz mob. Alas both lived to fight another battle.
I'm trying to decide whether or not I should convert my blood claws into skyclaws, or leave them as blood claws. What r the advantages or disadvantages of each?

 

How many Grey Hunter packs do you have? If you don't have enough packs of Hunters to make a good base for you army, just use the Blood Claws as Hunters. Claws come with Bolt Pistols and CCWs as standard, and Hunters have those, too, so you just call them Hunters and be done with it. If you already have 3 or 4 packs of Hunters, then I'd go with Sky Claws over standard Blood Claws. Sky Claws have extra mobility, whereas regular Blood Claws don't give you any real advantages over Grey Hunters. The only situation in which I would really ever goes with Blood Claws is if I wanted to do 15+ HQ attached in a Crusader. I don't have a Crusader, and I don't care to get one, so for me it's Sky Claws. 18 points for a Jump Infantry unit, especially one that gets +2 Attacks on the charge, is a really good deal. You lose some of those savings in the almost mandatory HQ choice, but you wanted your HQ character to get into close combat anyway, so what is the harm in giving him a Jump Pack and sending him in with the Sky Claws?

 

Also, for lone wolves, is it better to equip him with power armor or termie armor (I have one with power armor and th + ss)?

 

I would go with the TDA on any Lone Wolves. They are units of one model, unless you get two Fenrisian Wolves for them, and even then those Wolves won't last long. You want your Lone Wolf to have enough durability to make it to close combat to destroy vehicles and walkers, or tie-up enemy units all by himself. He might not be able to do that if he's just in Power Armour. Sometimes he is too survivable, and just won't die, but oh well. I've lost a kill point to my opponent, since he didn't die in the game, but since he won 3 kill points by destroying 3 enemy units, it was a good trade anyway.

 

My absolute favorite load-out for a Lone Wolf is TDA with a Chain Fist and Storm Shield, add two Wolves if you have the models and extra points.

 

Valerian

Indeed, if the blood claws were cheaper then hunters, I would take them, otherwise they provide too little to make a difference. They lose out on the extra range and damage in shooting attacks for just a single additional attack on the charge at a inferiour weapons skill and the possbilty for a really large unit. Often those perks are not simply worth it, since you may as well buy 2 grey hunters with unit and Rhinos, and chances are have some points to put towards a libarian, resulting in much more overall firepower.

 

Skyclaws may not be quite thunder wolves, but they are pretty mobile and are either likely to draw fire or get the charge. If nothing else they can be a pretty nice mobile strike force to mix in with a mechinsed unit. Often aiding struggling Grey Hunters and winning the battles that absoutely need to be won through raw quanity of attacks. Or at least being headstrong and tangling up a threatening unit long enough to get the more experienced warrriors a successful charge.

Skyclaws may not be quite thunder wolves, but they are pretty mobile and are either likely to draw fire or get the charge. If nothing else they can be a pretty nice mobile strike force to mix in with a mechinsed unit. Often aiding struggling Grey Hunters and winning the battles that absoutely need to be won through raw quanity of attacks. Or at least being headstrong and tangling up a threatening unit long enough to get the more experienced warrriors a successful charge.

 

Sky Claws are particularly good when playing against Blood Angels. The BA definitely need to use their Assault Squads to charge you to make their plans work (for the most common builds). Since they are coming your way regardless, a cheap Sky Claws unit (relatively speaking) is great for getting in a preemptive strike on them. Blood Angels Assault Squads are terrific when they charge you (3 Attacks each at S5 and I5), but they pretty much blow when you get the charge on them. Preempt a devastating coordinated assault by BA Assault Squads with a nice disruption force of your own. They will probably add an 85 pt. Sanguinary Priest with Power Weapon and Jump Pack for the FC and FnP, but your 125 pt. Wolf Priest with an Oath against Jump Infantry can help overcome all of those FnP rolls with all of the extra hits that you'll get by re-rolling missed attacks.

 

V

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