nik0 Posted August 16, 2010 Share Posted August 16, 2010 I have never beaten my friend and his orks I have stopped playin for about a year and I only just realised that there was a new codex So I read it all and that And now I'm determined to beat him :( But I'm not sure if these things will work He always uses his stupid weird boyz and old zogwart :| So I got a librarian to use the psychic hood, but he was 3 weird boyz AND zogwart, how am I meant to tackle that? :/ Also, Are Orks fearless? Cus i was thinking about using fear of the darkness to make them run before they can get to me :cuss Normally they just get in my face to early, I have 2 tactical squads with missiles + 1 with flamer, 1 with melta gun (for koptas and stuff) Then one flamer assault squad Devastator Squad with 4 Heavy bolters - 130 points Sanguinary Priest Librarian And blood taloned dreadnought Any suggestions on how to beat orks? Or any tips on what to include? Link to comment Share on other sites More sharing options...
lunchb0x Posted August 16, 2010 Share Posted August 16, 2010 I guess a baal pred would be a good start, as well as some heavy flamer razorbacks...more bolters/heavy bolters/assault cannons/flamers. Also, ram his troops if they dont have power claws, make them break and run. Tank shock his vehicles, since you can go up 18" , use that to your advantage and smash his tiny little trucks under the god Emperor's treads!!! Link to comment Share on other sites More sharing options...
Brother Biskit Posted August 16, 2010 Share Posted August 16, 2010 Against orks the Vindicator is your best buddy. They just cant spread out enough to escape it and it insta-gibs Nobs. Pair it with a Baal and watch as they nail a mob a turn. If you don't want to splash out on some tanks then Assault squads with flamers love Orks. Get a few round the table and have a BBQ :( Link to comment Share on other sites More sharing options...
nik0 Posted August 16, 2010 Author Share Posted August 16, 2010 Haha thanks :( If I had a baal or vindicator I'd use them LOL :cuss But I don't so i'll use those BBQ'y assault sqauds :P Are orks fearless? Link to comment Share on other sites More sharing options...
Brother Biskit Posted August 16, 2010 Share Posted August 16, 2010 Are orks fearless? Yes and no. Boys are fearless if there is more than 10 of them. You need to whittle them down if you want to break them. In a lot of cases this will mean killing 2/3 of the mob, so I wouldn't base your game around that. Orks tend to have a kind of momentum, thats what you need to break to beat them. Link to comment Share on other sites More sharing options...
thundrchickn Posted August 16, 2010 Share Posted August 16, 2010 Best things to use against orks in the new codex are LC assault termies with optional LRC and sanguinary priest, furioso dreads with blood talons, and vindicators. Just watch out if you run a meq list against orks because death rollas are crazy overpowered and will gaurantee a wrecked vehicle. Sang priests are almost always needed to prevent losses to you and force as many fearless saves as possible to get them below 10 man strength and chase them down. If you tell us what you have and what your firend runs for a list we can help you build a nice list with what you have. Link to comment Share on other sites More sharing options...
nik0 Posted August 16, 2010 Author Share Posted August 16, 2010 I'm not sure what he is using atm It's secret ;P But I don't have much I just use models as other models cus its just me and him :P Like i used my boltgun space marines as heavy bolter devastators ;P So I can have anything really And I have a feeling he uses his boys in mobs of ten anyway so that should be okay :huh: But if not, i'll give the librarian smite and sanguine sword instead of smite and fear of darkness Link to comment Share on other sites More sharing options...
Jakobus Posted August 16, 2010 Share Posted August 16, 2010 Orks are only Fearless when they have more than 11 models in the mob, and can use the number of Orks in the mob instead of there Leadership score. In saying that, Fear may not be much use against a 30 boyz mob but, Nobz and some of the other more interesting flavoured unit will more than likely be vulnerable. If you are worried about Warpheads, they are HQ choices so no more than 2 should be out there. I'm a little unclear if they can use the Mob rule leadership for their Psychic tests but anyway they aren't the best HQ choice. Zogwart is a little weirder to deal with but if he closes close combat just designate a few hits on him and he should go down. Think about a Reclusiarch and a Death Company, with the Liturgies of Blood they are devastating. Throw a power weapon or two in that and that should help counter Painboyz or Meganobz. The Baal Pred is gold Link to comment Share on other sites More sharing options...
nik0 Posted August 16, 2010 Author Share Posted August 16, 2010 Okay thank you :huh: Link to comment Share on other sites More sharing options...
Rellik Posted August 16, 2010 Share Posted August 16, 2010 Use a Sang Priest with libby or chappy with assualt squad or death company and get the charge. You should inflict more wounds then they do (I hope) which means (if they are still fearless do to size) that instead of running they will lose they amout of guys based on the amount of wounds you've out numbered them by. I usually have a second wave of assualt troops ready to charge on the next turn to finish them off if need be. Baals are great. Not to big on tactical squads though. Link to comment Share on other sites More sharing options...
nik0 Posted August 16, 2010 Author Share Posted August 16, 2010 I think I need to get more assault squads :/ I have 1 5 man atm and I'm using death company as assault marine substitutes because I don't have enough! you can tell it's the recession -.- Link to comment Share on other sites More sharing options...
Drachnon Posted August 17, 2010 Share Posted August 17, 2010 Against orks you wants lots of flamers in assault squad with Razorbacks with either heavy flamers or heavy bolters. Link to comment Share on other sites More sharing options...
nik0 Posted August 17, 2010 Author Share Posted August 17, 2010 nice one, I've got a heavy flamer on the Dreadnought and a heavy bolter devastator squad (Y) Link to comment Share on other sites More sharing options...
Brother-Captain Devlonir Posted August 17, 2010 Share Posted August 17, 2010 If your opponent runs Nobz in 'eavy armor with power claws they are a very slow moving but very hard hitting squad! What I found out works best and can slay more than their points worth on that kind of squad is a 5 man normal Terminator squad. They all hit on I1 but you have an invulnerable save and all your hits slay a 2 wound Nob. I have 1 rounded many of those nobz with just 5 Terminators because each attack hit is 2 wounds vs them so they break fast! Power Fists beat Lightning Claws in that assault. Same counts for Nob bikers by the way. Also, those squads also get hit hard by high Init power weapon squads (like a Sang Guard unit or VV or Honour Guard with power weapons) because they give them no chance to counter attack. Link to comment Share on other sites More sharing options...
nik0 Posted August 17, 2010 Author Share Posted August 17, 2010 Well took all your advice. Played him And lost. Although there were a few dodgy things that happened.. He took out my dreadnought with a big choppa which he said was a power klaw, untill we looked at the army list at the end. And the lootas had one objective, cus i didn't realise they were heavy support untill after, so it shudda been a draw :/ But anyway, I'm gonna give him a rematch soon :P The blood talon kicked ass! untill the dreadnought blew up when it shouldn't have... I think I should have another dreadnought next time The tactical squads did FA -.- So might replace them for assault squads ^_^ The devastators did brilliant and so did the librarian :P Just need to revise my list next time Link to comment Share on other sites More sharing options...
Jakobus Posted August 17, 2010 Share Posted August 17, 2010 Pity about those two things I would maybe say try having just one Tac squad, depending on what mission you roll they could be a great asset but having too many takes away from the assaultiness of the BAs Link to comment Share on other sites More sharing options...
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