Jump to content

Dreads or raider


NExOBLIVISCARIS

Recommended Posts

I have a stergaurd squad with 4 combi's of any type in my current list and since they are the only walking units i wanted them to be accompanied by something. so i can take 2 dreads fitted out with a plasma cannon/dccw storm bolter and one with an assault cannon/missle launcher. or i can take a Land raider Crusader with a mm/ Land raider Redeemer with a mm/ pintle storm bolter.( its magnetized to be either one). i currently like the land raider options right now because of the ability to deepstrike. but what do you guys think?
Link to comment
Share on other sites

Hrmm... what do you have supporting them?

 

Because if you have a couple of swift and hard hitting wings, you could certainly use this force as a nice Anvil unit, to hold the opponents attention while your forces flank and envelope them. If you choose to do so Id suggest taking a Librarian with Shield of Sanguinius to give it just a bit more umph in the survival area.

 

I also think that 9/10 times deep striking a land raider is a recipe for disaster.

Link to comment
Share on other sites

I find that the crusader variant does much better then the redeemer when attempting to deep strike, usually because you have to position it so that you do not get a bad mishap and lose a 500+ point unit from a bad roll. With the limited range of the flamestorms and the inability to move the turn you deepstrike in, I prefer getting 6-12 shots from the hurricane bolters and the 4 tl assault cannon shots instead of sitting like a duck and out of range.

 

That changes the moment you put some locater beacons in as you won't scatter if you put a piece of the hull within 6 inches of that beacon, openning up the possibility of devastating flamestorm attacks from the LR redeemer.

Link to comment
Share on other sites

I find that the crusader variant does much better then the redeemer when attempting to deep strike, usually because you have to position it so that you do not get a bad mishap and lose a 500+ point unit from a bad roll. With the limited range of the flamestorms and the inability to move the turn you deepstrike in, I prefer getting 6-12 shots from the hurricane bolters and the 4 tl assault cannon shots instead of sitting like a duck and out of range.

 

That changes the moment you put some locater beacons in as you won't scatter if you put a piece of the hull within 6 inches of that beacon, openning up the possibility of devastating flamestorm attacks from the LR redeemer.

 

I just read in another thread that you cant shoot with a deepstriked vehicle the turn it arrives anyway so surely the range issue cant be that bad, just move it next turn to be closer? Or am i missing something, i am a newbie.

Link to comment
Share on other sites

I find that the crusader variant does much better then the redeemer when attempting to deep strike, usually because you have to position it so that you do not get a bad mishap and lose a 500+ point unit from a bad roll. With the limited range of the flamestorms and the inability to move the turn you deepstrike in, I prefer getting 6-12 shots from the hurricane bolters and the 4 tl assault cannon shots instead of sitting like a duck and out of range.

 

That changes the moment you put some locater beacons in as you won't scatter if you put a piece of the hull within 6 inches of that beacon, openning up the possibility of devastating flamestorm attacks from the LR redeemer.

 

I just read in another thread that you cant shoot with a deepstriked vehicle the turn it arrives anyway so surely the range issue cant be that bad, just move it next turn to be closer? Or am i missing something, i am a newbie.

Power of the Machine Spirit lets you fire one weapon.

 

So 3-6 shots, not 6-12.

Link to comment
Share on other sites

i'm a huge fan of the crusader did a 1500 point tourney and fielded 2 people love to shoot at them and they can take massive amounts of damage. however I havent used a dread in 13 years or so and they also seem very popular. But the land riader will keep your troops mobile and can hide a whole squad behind it in cover. Just something to think about.
Link to comment
Share on other sites

I like to take a Furioso in a Stormraven as you can get the dreadnaught into assault without having to worry about getting shot up, otherwise dreadnaughts don't work for me. If you are fielding a Death Company then the Death Company dreadnaught I believe is your best choice as it has fleet. I am not a fan of Death Company though. If you are not planning to use a Stormraven then maybe your best choice would be either a Crusader or Redeemer and one dreadnaught.

 

0b ;)

Link to comment
Share on other sites

well i plan on using it to transpot my 10 man sterngaurd with 4 combi's and it is supported by a 10 man 2 meltas and thunder hammer assault squad with dante and a priest, a 10 man 2 flamer 1 lightning claw 1 hand flamer ( dante and the preist can go in this squad depending on what im facing like a super tank(land raider) or in the flamers for a super mob unit) and a vangaurd squad with all power weapons. i'm thinking a crusader because i would get from 16-32 (10-20 are special ammo) bolter shots, 4 tw assault cannon shots and a MM shot at 12-24 inch's.
Link to comment
Share on other sites

Land Raider is a terrible idea for Sternguard. Your SG should ALWAYS be firing if they're on the table. That's their sole purpose in life - to shoot. They can't shoot from the inside of a Land Raider. Run them with a Sanguinary Priest and a Librarian Dread with Shield of Sangunius and Blood Lance. Congratulations, your SG are now Terminators in terms of survivability and will soak tons of hate as a result.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.