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Dreads or raider


NExOBLIVISCARIS

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I have a stergaurd squad with 4 combi's of any type in my current list and since they are the only walking units i wanted them to be accompanied by something. so i can take 2 dreads fitted out with a plasma cannon/dccw storm bolter and one with an assault cannon/missle launcher. or i can take a Land raider Crusader with a mm/ Land raider Redeemer with a mm/ pintle storm bolter.( its magnetized to be either one). i currently like the land raider options right now because of the ability to deepstrike. but what do you guys think?
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Hrmm... what do you have supporting them?

 

Because if you have a couple of swift and hard hitting wings, you could certainly use this force as a nice Anvil unit, to hold the opponents attention while your forces flank and envelope them. If you choose to do so Id suggest taking a Librarian with Shield of Sanguinius to give it just a bit more umph in the survival area.

 

I also think that 9/10 times deep striking a land raider is a recipe for disaster.

I find that the crusader variant does much better then the redeemer when attempting to deep strike, usually because you have to position it so that you do not get a bad mishap and lose a 500+ point unit from a bad roll. With the limited range of the flamestorms and the inability to move the turn you deepstrike in, I prefer getting 6-12 shots from the hurricane bolters and the 4 tl assault cannon shots instead of sitting like a duck and out of range.

 

That changes the moment you put some locater beacons in as you won't scatter if you put a piece of the hull within 6 inches of that beacon, openning up the possibility of devastating flamestorm attacks from the LR redeemer.

I find that the crusader variant does much better then the redeemer when attempting to deep strike, usually because you have to position it so that you do not get a bad mishap and lose a 500+ point unit from a bad roll. With the limited range of the flamestorms and the inability to move the turn you deepstrike in, I prefer getting 6-12 shots from the hurricane bolters and the 4 tl assault cannon shots instead of sitting like a duck and out of range.

 

That changes the moment you put some locater beacons in as you won't scatter if you put a piece of the hull within 6 inches of that beacon, openning up the possibility of devastating flamestorm attacks from the LR redeemer.

 

I just read in another thread that you cant shoot with a deepstriked vehicle the turn it arrives anyway so surely the range issue cant be that bad, just move it next turn to be closer? Or am i missing something, i am a newbie.

I find that the crusader variant does much better then the redeemer when attempting to deep strike, usually because you have to position it so that you do not get a bad mishap and lose a 500+ point unit from a bad roll. With the limited range of the flamestorms and the inability to move the turn you deepstrike in, I prefer getting 6-12 shots from the hurricane bolters and the 4 tl assault cannon shots instead of sitting like a duck and out of range.

 

That changes the moment you put some locater beacons in as you won't scatter if you put a piece of the hull within 6 inches of that beacon, openning up the possibility of devastating flamestorm attacks from the LR redeemer.

 

I just read in another thread that you cant shoot with a deepstriked vehicle the turn it arrives anyway so surely the range issue cant be that bad, just move it next turn to be closer? Or am i missing something, i am a newbie.

Power of the Machine Spirit lets you fire one weapon.

 

So 3-6 shots, not 6-12.

i'm a huge fan of the crusader did a 1500 point tourney and fielded 2 people love to shoot at them and they can take massive amounts of damage. however I havent used a dread in 13 years or so and they also seem very popular. But the land riader will keep your troops mobile and can hide a whole squad behind it in cover. Just something to think about.

I like to take a Furioso in a Stormraven as you can get the dreadnaught into assault without having to worry about getting shot up, otherwise dreadnaughts don't work for me. If you are fielding a Death Company then the Death Company dreadnaught I believe is your best choice as it has fleet. I am not a fan of Death Company though. If you are not planning to use a Stormraven then maybe your best choice would be either a Crusader or Redeemer and one dreadnaught.

 

0b ;)

well i plan on using it to transpot my 10 man sterngaurd with 4 combi's and it is supported by a 10 man 2 meltas and thunder hammer assault squad with dante and a priest, a 10 man 2 flamer 1 lightning claw 1 hand flamer ( dante and the preist can go in this squad depending on what im facing like a super tank(land raider) or in the flamers for a super mob unit) and a vangaurd squad with all power weapons. i'm thinking a crusader because i would get from 16-32 (10-20 are special ammo) bolter shots, 4 tw assault cannon shots and a MM shot at 12-24 inch's.
Land Raider is a terrible idea for Sternguard. Your SG should ALWAYS be firing if they're on the table. That's their sole purpose in life - to shoot. They can't shoot from the inside of a Land Raider. Run them with a Sanguinary Priest and a Librarian Dread with Shield of Sangunius and Blood Lance. Congratulations, your SG are now Terminators in terms of survivability and will soak tons of hate as a result.
i wasn't planning on keeping them in the raider. actualy that idead is quite the opposite of what i want to do . im taking the transport raider so i can have my raider on the field it would pretty much just follow them around and support fire. good idea or not?

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