NExOBLIVISCARIS Posted August 19, 2010 Share Posted August 19, 2010 I have a stergaurd squad with 4 combi's of any type in my current list and since they are the only walking units i wanted them to be accompanied by something. so i can take 2 dreads fitted out with a plasma cannon/dccw storm bolter and one with an assault cannon/missle launcher. or i can take a Land raider Crusader with a mm/ Land raider Redeemer with a mm/ pintle storm bolter.( its magnetized to be either one). i currently like the land raider options right now because of the ability to deepstrike. but what do you guys think? Link to comment Share on other sites More sharing options...
Grey Mage Posted August 19, 2010 Share Posted August 19, 2010 Hrmm... what do you have supporting them? Because if you have a couple of swift and hard hitting wings, you could certainly use this force as a nice Anvil unit, to hold the opponents attention while your forces flank and envelope them. If you choose to do so Id suggest taking a Librarian with Shield of Sanguinius to give it just a bit more umph in the survival area. I also think that 9/10 times deep striking a land raider is a recipe for disaster. Link to comment Share on other sites More sharing options...
Cyto Posted August 19, 2010 Share Posted August 19, 2010 I find that the crusader variant does much better then the redeemer when attempting to deep strike, usually because you have to position it so that you do not get a bad mishap and lose a 500+ point unit from a bad roll. With the limited range of the flamestorms and the inability to move the turn you deepstrike in, I prefer getting 6-12 shots from the hurricane bolters and the 4 tl assault cannon shots instead of sitting like a duck and out of range. That changes the moment you put some locater beacons in as you won't scatter if you put a piece of the hull within 6 inches of that beacon, openning up the possibility of devastating flamestorm attacks from the LR redeemer. Link to comment Share on other sites More sharing options...
Mudpuppet Posted August 19, 2010 Share Posted August 19, 2010 I find that the crusader variant does much better then the redeemer when attempting to deep strike, usually because you have to position it so that you do not get a bad mishap and lose a 500+ point unit from a bad roll. With the limited range of the flamestorms and the inability to move the turn you deepstrike in, I prefer getting 6-12 shots from the hurricane bolters and the 4 tl assault cannon shots instead of sitting like a duck and out of range. That changes the moment you put some locater beacons in as you won't scatter if you put a piece of the hull within 6 inches of that beacon, openning up the possibility of devastating flamestorm attacks from the LR redeemer. I just read in another thread that you cant shoot with a deepstriked vehicle the turn it arrives anyway so surely the range issue cant be that bad, just move it next turn to be closer? Or am i missing something, i am a newbie. Link to comment Share on other sites More sharing options...
Grey Mage Posted August 19, 2010 Share Posted August 19, 2010 I find that the crusader variant does much better then the redeemer when attempting to deep strike, usually because you have to position it so that you do not get a bad mishap and lose a 500+ point unit from a bad roll. With the limited range of the flamestorms and the inability to move the turn you deepstrike in, I prefer getting 6-12 shots from the hurricane bolters and the 4 tl assault cannon shots instead of sitting like a duck and out of range. That changes the moment you put some locater beacons in as you won't scatter if you put a piece of the hull within 6 inches of that beacon, openning up the possibility of devastating flamestorm attacks from the LR redeemer. I just read in another thread that you cant shoot with a deepstriked vehicle the turn it arrives anyway so surely the range issue cant be that bad, just move it next turn to be closer? Or am i missing something, i am a newbie. Power of the Machine Spirit lets you fire one weapon. So 3-6 shots, not 6-12. Link to comment Share on other sites More sharing options...
bloodancient Posted August 19, 2010 Share Posted August 19, 2010 i'm a huge fan of the crusader did a 1500 point tourney and fielded 2 people love to shoot at them and they can take massive amounts of damage. however I havent used a dread in 13 years or so and they also seem very popular. But the land riader will keep your troops mobile and can hide a whole squad behind it in cover. Just something to think about. Link to comment Share on other sites More sharing options...
BLACK BLŒ FLY Posted August 19, 2010 Share Posted August 19, 2010 I like to take a Furioso in a Stormraven as you can get the dreadnaught into assault without having to worry about getting shot up, otherwise dreadnaughts don't work for me. If you are fielding a Death Company then the Death Company dreadnaught I believe is your best choice as it has fleet. I am not a fan of Death Company though. If you are not planning to use a Stormraven then maybe your best choice would be either a Crusader or Redeemer and one dreadnaught. 0b ;) Link to comment Share on other sites More sharing options...
jeremy1391 Posted August 20, 2010 Share Posted August 20, 2010 I'm a fan of dreads with talons Link to comment Share on other sites More sharing options...
BLACK BLŒ FLY Posted August 20, 2010 Share Posted August 20, 2010 Hells yeah... Blood Talons are the red hot snizzle. 0b :) Link to comment Share on other sites More sharing options...
NExOBLIVISCARIS Posted August 20, 2010 Author Share Posted August 20, 2010 well i plan on using it to transpot my 10 man sterngaurd with 4 combi's and it is supported by a 10 man 2 meltas and thunder hammer assault squad with dante and a priest, a 10 man 2 flamer 1 lightning claw 1 hand flamer ( dante and the preist can go in this squad depending on what im facing like a super tank(land raider) or in the flamers for a super mob unit) and a vangaurd squad with all power weapons. i'm thinking a crusader because i would get from 16-32 (10-20 are special ammo) bolter shots, 4 tw assault cannon shots and a MM shot at 12-24 inch's. Link to comment Share on other sites More sharing options...
Massawyrm Posted August 20, 2010 Share Posted August 20, 2010 Land Raider is a terrible idea for Sternguard. Your SG should ALWAYS be firing if they're on the table. That's their sole purpose in life - to shoot. They can't shoot from the inside of a Land Raider. Run them with a Sanguinary Priest and a Librarian Dread with Shield of Sangunius and Blood Lance. Congratulations, your SG are now Terminators in terms of survivability and will soak tons of hate as a result. Link to comment Share on other sites More sharing options...
NExOBLIVISCARIS Posted August 21, 2010 Author Share Posted August 21, 2010 i wasn't planning on keeping them in the raider. actualy that idead is quite the opposite of what i want to do . im taking the transport raider so i can have my raider on the field it would pretty much just follow them around and support fire. good idea or not? Link to comment Share on other sites More sharing options...
bloodancient Posted August 21, 2010 Share Posted August 21, 2010 I like the idea it's a hell of a support platform gives cover and can hold off the enemy assualt so you can get the charge. but in that case you kight want to go with a regular raider to get the real heavy weapons and the reach. but that might just be me. Link to comment Share on other sites More sharing options...
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