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Problems vs Orks at 1500


TrentL

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Been playing my wives orks alot... and they basically are:

 

ShootaBoyBlob + Big Choppa Nob

Choppy Boy Blob + Klaw Nob.

Warboss Klaw

Nobz (3-4 Klaws, 3-4 Vanilla Nobz)

3 Killa Kans

3 Def Copta's

2 Battle Wagons

11 Lootah's

 

I have pretty much everything BA has to offer minus a land raider (I'm still building mine)

 

I like to try and keep Assault Troops as my choice as thats why I chose the army.

 

Last night I learned mighty fast that Deep Striking does not work.

And that Lemartes in a small DC unit smashes the heck out of whatever they hit (Probably not the Nobz though)

 

So tonight I'm going to try:

Reclusiarch w JP

RAS: Melta Melta, Fist/IP

RAS: Flamer, Flamer Fist/H:Flamer

5 DC: Fist, PW + Lemartes

Sanguinary Priest w/JP x2

Vindicator w Siege Shield / Storm Bolter

Vindicator w Siege Shield / Storm Bolter

 

 

I'm REALLY trying to avoid using Rhino's and RAS without Packs because well I don't want to rhino/razorback spam with this list, thats what my SPace Wolves are for....

 

I have 2 Vindies, 2 Baals (Magnetized can make either variant), 10 Termies (Magnetied to be shooty or choppy :P).

 

What I have but not built are:

Bike's

Sanguinary Guard

Vanguard Veterans

Honor Guard

Land Raider (Magnetized to be any variant)

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I think your new list is an improvement. You want to stop the BWs asap otherwise the orks are pretty much guaranteed the charge. The Vindis are a great choice and should put lots of fear into the mobs. Just make sure that you charge the orks and not vice versa.

 

0b :)

 

Also make sure to deploy in such a manner as to protect your Vindis from the deffkoptas (scout move is just brutal).

 

0b :HQ:

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Well 2 Vindi's and 2 Baals is alot of Vechile for 1500 points :blush:

 

So this game went wsa going well until Lemartes saw a hint of a killa-kan through a hole in the ruins and decided "SCREW THIS I"M NOT WAITING ANYMORE" and lept out from behind a ruin (That was flanked on both sides by Vindi's so I could at least control what he moved at ... (Seems I missed a hole)

 

Lemartes leaps out with his unit of 5 Death Company, runs right at the killa kans, stops, looks beside the Kans see's 24 Slugga Choppa boyz... Turns and charges them. After taking 17 wounds from the charge, the Nob tries to even the odds by insta-killing (Snip snip goes the power klaw) killing 2 DC. The results = Slugga Boyz running, Lemartes sweaping advances kills them, sadly HAS to reconcile towards the killa cans.

 

My reclusiarch + Assault Squad with Melta's leaps into the SHooty boy's (24 boyz + nob) do 15 wounds, take 0, orks fail moral (No crap!) flee and are caught by sweeping advance (Yeah I love I:5 on the charge)

 

Next Turn boss + nobz charge lemartes, the boss feeling brave goes base to base with lemartes, sadly Lemmy could only put 1 wound on the boss. In the end Its just Lemartes with 1 wound on him (WOO HOO) against 3 charging killa cans... which sadly they do enough to kill Lemartes off (He failed 1 of 3 Invun 4+ saves)

 

Boss reconciles into cover, so do the Killa Kans.

 

This turn my Vindy's crew are done being "Shaken" and drop 2 pie plates on the Nob pack, 4 of which fail their cover saves, instantly turning into Green Paste... sadly the WarBoss lives to tell the day.

 

Next turn the boss and kans kill 1 vindi, and my opponent calls it there (He just wanted to kill 1 tank)

 

He had 0 troops left 1 boss, 3 cans, I had 2 full squads of RAS, and my Reclusiarch, 1 vindi and 2 Sanguinary Priests.

 

I still think he called it a bit too early (Those Kans are a pain in the butt to kill) and chances are the Loota's he had left would have put a hurt on me before I got into range.

 

So yeah getting the charge so important... but during 1 turn it was both of us wanting the other to move closer to get the charge... was a pretty boring turn.

 

Next game... I think I'm going to remove Death Company (Though they are totally awesome) I am going to add a whirl wind (I hate cover saves) and maybe a cheapish Honor Guard.

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Two words: Blood Talons.

 

This!

 

A furioso BT dread will work wonders. Since you're running DC you can even work in a DC dread, though more difficult to use and lower front armour.

 

Your problem is however that your enemy (an ork) is actually shootier than you.

This allows him to dictate more of the pace of the battle. You only have one battle plan available to you: Move forward and engage.

Your vindies aside theres nothing ushering him to you.

 

Trade one out for a baal.

That lemmy squad is big big points at 1500. Also, you shouldnt be needing 2 priests at this limit as all your models should be right by each other supporting each other.

If I was making the changes Id drop lemmy and a priest, pick up a baal and maybe even a dread if you can (though not likely).

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Death Company Dread with Heavy Flamer and Blood Talons

Baal Predator with Flamers!

I would rather use an ALL DC army against Orks, nothing better to defeat enemies there are mainly CC, then being stronger then them at CC!

 

But it's up to you.

 

Ran

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Dread's are possible and I can do "Count as" since I don't want to buy things that might be coming out in the Second Release. And I don't have any interest in metal Furioso's.

 

I did find that both sides sorta waited to move, I wanted him to move forward, and he wnated me to to do the same, eventually Lemartes decided he had seen something and wanted to move forward and start the fight.

 

My plan is actually to remove all of death company, and instead put in honor guard. And while 2 priests may not be "needed" right now, I often find that I have to separte my Assault Squads and I don't always have the luxury of having them together. At least with the DC I didn't need to worry about a a priest around them.

 

I really enjoyed how DC acted that fight, and Lemartes striking at I:6 is just awesome... and him having the 3+(4+i) is awesome as well. He would have held his own had he not been charged by the war boss :lol:

 

But I can get awhole lot more Killy stuff for those 360 points.

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The biggest problem with facing Orks is trying to beat something close up that lives to rip your body apart and beat you with the soggy bits.

 

I would suggest thinning numbers with anything flame- or template-based before you charge on in - which seems fairly obvious but how many people forget the basics in the heat of the moment?

 

Just beware of Orks versus Blood Angels, just because they will want your armour.. coz redd wunz goez fasta!

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