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Long Fangs vs Predators,


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Unless your going for mass mechinised movements, multiple Rhinos, Razorbacks and add preds in, then chances are it's better to go for fangs, more firepower generally for less points.

 

If you have a lot of tanks though, then a Pred may be much more suviable then it normally would be.

In my opinion:

 

Long Fangs are much more versatile and so that makes them take the cake.

 

A Predator can be taken down by any anti-tank weapon, self same weapon woill pick a model a turn from the Fangs.

 

 

Unless your going for mass mechinised movements, multiple Rhinos, Razorbacks and add preds in, then chances are it's better to go for fangs, more firepower generally for less points.

 

If you have a lot of tanks though, then a Pred may be much more suviable then it normally would be.

Thanks for the speed guys. Both of those points were going around in my head but a second opinion always helps. Cheers.

Depends on your playstyle, I use Preds in 2 of my lists and Long Fangs in the other variant. The first two are dedicated mech lists, one using DPs and the other with Rhinos. The 3rd list is a Wolf Guard list so Predators draw ridiculous amounts of fire.

 

If you go for a more static or less mechanized force, go for Long Fangs. They are a relatively cheap unit which excel at what they do.

If you go for a more mechanized force, go for Predators. They are a little overcosted but are still excellent units, weapon loadouts differ from person to person with the most common (and probably most effective) being the Autocannon turret with Lascannon Sponsons.

Link:DOES ANYONE USE PREDS?

 

In this thread, I have mathhammered AutoLas Pred versus 4 ML Long fangs [as they are equal points] It is basically a draw.

Because you can buy that fifth ML, the Fangs come out clearly in front.

 

As the others have said, if you have an all Mech army, the Pred works better.

You have saturated your foes ability to deal with tanks.

If you have some tanks and some infantry, basically your foe can use all of his guns against you. If you have all Infantry, his meltas and Las cannons become weak. If you have all Armour, his bolters and flamers become weak. Have both means all his guns have a viable target.

This seems not to be such a straight forward choice anymore. :)

 

Based on the list I will be using I think I'm somewhere between mechanized and not;

Wolf Priest + 9 PA GH (Flamer, MG, PF), LRR w/ MM

Rune Priest (Murderous Hurricane, Living Lightning) + 9 PA GH (Flamer, MG, PF) Drop Pod

5 TWC

Dreadnought (Ass cannon, SB), Drop Pod

Long Fangs (2 ML, 2LC) + Squad Leader or Predator

Approx 1500 pts.

 

Obviously the best way to see is try both but I don't want to potentially spend £50 for both to find one unit was a waste of cash.

I still say go for the Long Fangs, even a single Squad can be a wonderful firebase with the right weapons loadout.

 

I will say though, that is an awfully light list for 1500 in my view; the potential to only have a single infantry squad is rather is rather scary in my eyes.

I still say go for the Long Fangs, even a single Squad can be a wonderful firebase with the right weapons loadout.

 

I will say though, that is an awfully light list for 1500 in my view; the potential to only have a single infantry squad is rather is rather scary in my eyes.

Yeah I know what you mean, the LRR could be another unit of GH and a transport for them or the Wolf Priest's unit but I really fancy the idea of a those ten guys charging out of it into a horrendous assault. A line breaker unit (providing the bullet magnet doesn't get plastered. Hence the Dread in a pod and those nasty TWC.

I still say go for the Long Fangs, even a single Squad can be a wonderful firebase with the right weapons loadout.

 

I will say though, that is an awfully light list for 1500 in my view; the potential to only have a single infantry squad is rather is rather scary in my eyes.

Yeah I know what you mean, the LRR could be another unit of GH and a transport for them or the Wolf Priest's unit but I really fancy the idea of a those ten guys charging out of it into a horrendous assault. A line breaker unit (providing the bullet magnet doesn't get plastered. Hence the Dread in a pod and those nasty TWC.

 

TWC are nasty, but not for the reason you suppose ;)

 

I think you should pass on the LRR - too big a points sink for not enough return; your opponent doesnt have much in the way to prioritise AT fire so you LR is going to take a hammering.

Or a full Thunder Wolf pack, in a proper foot slogging force and with the right equipment, those guys will undoubtably do great damage.

 

Foot slogging forces need as many pack of Long Fang as your willing to field, if they shoot at them, then your Grey Hunters and Thunder Wolf gets closer. If they shoot the thunder wolf, Long fangs are shooting longer and Grey Hunters are getting closer. If they shoot the Grey Hunters, then the Thunder wolves can make them a new wind pipe, the long fangs can keep shooting and the surviving Grey Wolves can probably make a strong contribution to combat. Add wolf scouts in and you can get around your less mobilty with the range and persenting them too many threats to realistically deal with.

 

Preds are the other way around, plenty of Rhinos means that they either spend time cracking your 115 point tanks (for there is often a couple of them) or the speeders, or the Rhinos. Either way, they have to be pretty lucky to get them all.

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