Jump to content

BA Successor Chapter


Knurd

Recommended Posts

Well I decided to make a BA successor chapter because I bought a Sanguinary Guard squad and since I always want to put my own spin on things I wanted to change the color scheme. I am also a huge fan of fluff/lore so I wanted my Chapter to have a story that went deeper they like to kill things and fly around in space. Then I came across this forum and I had to make an entry of my own and without further ado...

gallery_56578_5231_7847.jpg

Founded circa 350.M35 the Sanguine Templars chapter was created during the18th Founding to combat the continued incursions from the Ruinous Powers. Like all Scions of Sanguinius they revel in the carnage of war, but unlike the other BA successor chapters they follow a strict monastic life. Although they were once like the Blood Angels and their successors, some events early in the Chapter’s history brought them close to damnation. They have chosen this conduct to bring peace of mind and balance out their literal bloodlust. While some of their numbers stay on their homeworld of Wallachia all but cut off from the Imperium, others navigate the stars on their Blood Crusades extinguishing all of those who would bring ruin to the Emperor’s realm and while they loathe all enemies of the Imperium, they despise the Dark Eldar and the Ork above all.

A little known fact outside of the Synod and a few privy Brothers is that there is a power struggle within the Chapter. The AdMech's influence over the Chapter has increased dramatically over the millennia to the point where the Master of the Blade is only outranked by the Chapter Master. There have been times when Baer, current MotB, has taken squads, once even a Company, to run errands for the AdMech. Tensions in the Synod are coming to point and relations with the AdMech might be coming to a close less the whole Chapter becomes their lackeys.

Homeworld

On fringes of Segmentum Ultima in the outer rim of the galaxy is the where the Sanguine Templars call home. They reside on the planet Wallachia, a death world with very dangerous fauna but a luscious tropical landscape. Wallachia is one of three inhabited worlds in this system, the other two being an agri world and a forge world. Seeing as this was to be their new home the Sanguine Templars made some enduring changes to the world to increase the survivability of the populace to advance its recruiting potential.

The viciousness of the fauna on this planet is rivaled by only a handful of other worlds which made this a world perfect residence for the Sanguine Templars’ homeworld. When initially discovered, the planet’s inhabitants had not yet even discovered gunpowder and while those who did survive were men the size of the population would never do for the recruitment. Once the system had been brought under Imperium control the introduced to Imperium weaponry, mainly the sniper rifle and the shotgun and built walled perimeters throughout the continents for the populace to inhabit. While this increased the people’s ability to fend off the creatures, the world’s agriculture could not withstand the increasing population since most of the flora on the world was poisonous to humans. The Chapter decided to bring people for the Remnant Quartus, the agri world, and insert them into the different settlements. While on Remnant Quartus the environment almost arid and most of the cultivating was possible because of the newly introduced Mechanicum’s technology, this planet was fertile and required little or none of the Mechanicum’s technology to cultivate. These two additions increased the population of the world dramatically, even though the chances of survival outside the settlement walls were still slim to none.

The population of Wallachia sees the Astartes as apparitions, seeing their handy work all around them but never really seeing them. On rare occasions they will catch a glimpse in the jungles, most likely during some of the Chapter's training exercises. Even when the walls were built the Sanguine Templars did not contact the world’s people. They simply built them and left it up to the people to move into the structures. There are times when a new walled perimeter will appear somewhere in the jungle, this is more than likely when the Chapter the needs to increase recruitment numbers since the walls are what limit the world’s population.

The system is located in the outer edges of the galaxy in a system that is teeming with black holes and pulsar stars, this makes astropathic communication almost impossible and not reliable. This is one of the reasons why the Chapter was thought lost for almost one hundred years and why the Inquisition has been wary of the Sanguine Templars since then. In order for the Chapter to communicate they use the Remnant Pattern Destroyer as courier ships.

Combat Doctrine

The Sanguine Templars relish the havoc that comes with war, to know that they will be the last things the Unworthy will ever see. The battlefield is where the Chapter shows just how much they are the Scions of Sanguinius, fighting eye to eye with your foe and seeing the ruin in their eyes when they finally realize they cannot triumph is a true masterpiece of war.

The Chapter likes to come in and erupt with heavy weapons to destroy the cohesiveness of the Unworthy armies and then use of fast vehicles (mostly Stormraven Gunships, Landspeeders and bikes/assault bikes) and jump packs to attack the enemy from different sides. While most Astartes like to attack as a spearhead the Sanguine Templars surround their enemies and collapse the wall of Astartes around their enemies like a boa constrictor squeezing the life out of its victim.

The Sanguine Templars are always weary to fall back even if it is tactically sound to do so. If they must retreat they will do so bolters blazing, they will continue firing even from within a vehicle until the hatch has closed. "Bring the battle to the enemy, even in retreat"

They refer to their Sanguinary Guard as the Elohim and their Death Company as the Nephilim.

Their armor is all white except for the following:

  • right pauldron is red with gold trimming
  • left pauldron is white but trimming changes depending on squad- red trimming for Tactical. yellow trimming for Assault, blue trimming for Devestator, gold trimming for Veterans
  • left pauldron is all blue pauldrons(includes timming) for Librarians
  • left pauldron is all white for Sanguinary Priests
  • left pauldron is all red for Techmarines
  • left pauldron is all black for Chaplains

Organization

the Synod
Chapter Master - Abdiel Belmontius

Chief Librarian - Ambrosius

Sanguinary High Priest - Damonick

High Reclusiarch - Solomon, Shepard of Lost Souls

Master of the Blade - Baer the Machina Seraph

They have divided their chapter into companies of 100 brothers-at-arms but that’s almost as far as their adherence to the Codex Astartes goes. Aside from the 1st company being comprised mainly of veteran, all the other companies are treated as battle companies with no reserve companies The number of Tactical, Assault and Devastator squads per company varies since they tend to recruit on the go during their Crusades. Also, each company has the responsibility to tend to their own vehicles.

Another deviation from the Codex is that they do not have any Scout squads. Each initiate is placed within either an Assault or a Devastator Squad to learn from experienced Marines. Each squad as a whole is responsible for the training of the Scout. A Scout cannot gain the title of Brother without having participated in a Crusade. For this reason most Scouts are assigned to Companies about to embark on a Blood Crusade. After their first skirmish if the entire squad deems it so they are elevated to a Battle-Brother.

Also unlike most Chapters, Librarians, Sanguinary Priests, Techmarines, and Chaplains are assigned to specific Companies. The reason for this is the Blood Crusades. When a company leaves for their hundred year crusade they take their company and having these specialized units already assigned to a Company makes things easier instead of having to choose who goes and who stays.

Any Sanguinary Priest who resides planetside has the responsibility of tending to and guarding the Crimson Vault. On the battlefield in addition to having to remove the Progenoid Glands they must also retrieve the blood of fallen Brothers to honor them in a blood ritual.

Also because of their close relation with Adeptus Mechanicus they have a large number of Techmarines. Another reason for this is because that during any campaigns or exploration they will try to salvage any vehicles that are found. This normally keeps their vehicle armory full.

The Sanguine Templars’ Master of the Blade is in charge of both the armory and the fleet. The current MotB, Baer the Machine Seraph, is held in very high regard by the Adeptus Mechanicus. It is even said that he may be the first Astartes to receive a title higher than Master of the Forge but knowing the Mechanicum that is highly unlikely. Known only to the upper echelon of the command structure is that in the Chapter only the Chapter Master holds more power than the Master of the Blade and even that sometimes seems otherwise.

Beliefs

First off, the Templars do not see the Emperor as a God or any type of deity; they see him as a great man who accomplished great things. They have the same views with Sanguinius, who is their gene father. They see them as a father and grandfather and take pride in having their blood run through the Chapter’s veins. The potential for greatness has been passed down to the ST from their fathers which make them strive to realize that potential. Therefore any foe that would soil the works of their fathers is deemed unworthy whether it be xeno, mutant, or heretic. Their reverence for the Emperor and Sanguinius is the reason their right shoulder is blood red (for Sanguinius) with gold trim (for the Emperor).

The Chapter practices blood rituals to sate their bloodlust when not in battle which leads to the assumption that their founding was from the Blood Drinkers gene stock. On Wallachia they are viewed as demigods and the Sanguine Templars have done nothing to reinforce this view nor have they tried to dissolve it, always staying aloof from the general population of Wallachia. They will not take or ask for anything but they will accept that which is given to them by the people of the Remnant system Throughout Wallachia and on Remnant Quartus they have built structures where the populace executes their criminals. Originally, the people of the planet constructed a crude altar for this purpose. When the Sanguine Templars saw this they decided to construct more similar edifices with a bit more ingenuity. The criminals are not deemed guilty by the Sanguine Templars; they have broken the laws of their people and are tried by their people. The only thing the Sanguine Templars do is check for the taint of Chaos. The criminals are hung by their arms and legs and they are cut six times, usually at arterial locations. They then bleed on the altar and the blood is collected in a reservoir under the altars and then taken to the Crimson Vault.

The Crimson Vault is the main reservoir of blood which is guarded by the Sanguinary Priests. The blood of those executed by humans on Wallachia and on Remnant Quartus is collected for the Chapters’ blood rituals. While there are those in the Chapter who feverously search for a cure, most of the Chapter has relented to the notion of a cure and have accepted their Curse. It is for this reason that they don their armor in all white to reflect the nosferatu of old Terran legend, the pale daemons who would stalk the night looking for victims to sate their blood lust.

The Chapter sends out entire companies to travel through the galaxy on Blood Crusades. Each crusade is a century long journey of war and carnage. Every quarter century a Company comes back home from a crusade and another one prepares to commence theirs. When a Company leaves on a crusade they take a few squads of unassigned Initiates because the losses during a Crusade are so great. Even with the extra units and on the go recruiting, a Company rarely returns with anything more than half a Company of Brothers. The Synod (Sanguine Templars' council) are the only ones who do not go on Blood Crusades, although it has been known for them to join a Crusade and leave a proxy in their stead.

If a Brother falls his Brothers must do all they can to recover his gene seed and blood for to have his legacy die on the battlefield is a desecration to his squad. When a Battle-Brother falls it is one of the responsibilities of the Sanguinary Priests to recover their blood along with their progenoid gland. The blood is then drunk by their squad in a hallowed ritual after battle to honor them. If the Chapter Master would to fall in battle, his successor must drink his blood to carry on the lineage of the Chapter Masters and absorb the mental imprint of the recently fallen leader. If and when the Chapter Master falls during battle, any Sanguine Templar that is near the Master must fall back and secure his body regardless of whether they are engaged in combat or not. It is said that the Chapter has a vial of each of the Masters in its history.

Even though they have accepted their Flaws they feel guilt for their consumption of blood in such a manner, they try to balance this out by leading a monastic life. Aside from training for combat they also immerse themselves in Lectio Divina, manual labor, meditation and training Scouts. The ST usually begin each day with meditation and end it with Lectio Divina, divine reading, which is reading all the teachings, journeys and exploits of the Emperor and all of the Loyal Primarch, Sanguinius above all. The Fortress-Monastery is an ever growing structure since they keep making additions to it as well as raising other structures throughout Wallachia and Remnant Quintus and the Chapter. They possess strong wills even for an Astartes and aim to control these Flaws. They believe that a strong, focused mind will help then control the Red Thirst and the Black Rage. They hone their minds through prayer and through mental exercises. Even though succumbing to the Flaws is inevitable for all BA successor chapters the Nephilim (Death Company) have never numbered more than 15 at any given point. They also boast the honor of never having had Astorath the Grim visit any of the Nephilim in their ranks.

Geneseed

Blood Conclave
When Dante called upon the successor chapters of the Blood Angels, the Sanguine Templars were engaged in a war against the Dark Eldar. When Abdiel found out the happenings at the conclave he sent an entire company to boost the BA numbers. Currently they only have five Companies stationed in Wallachia.
Their gene-seed is that of Sanguinius. But it believed that the gene-stock used to create the chapter is that of the Blood Drinkers because if their literal lust for blood. The gene-seed seems to have mutated further resulting in the increased lust for blood. It is said that this was caused by a failed experiment to cure the Flaws upon their creation but no records can be found proving this true or false.

In recruitment, they follow the method of the Blood Angels to weed out the weak. Once every generation heralds go out into their homeworld and announce the Time of Challenge. Contestants are to make their way through the jungle and make their way to Angel’s Rise. Once they arrive they are to climb the monument to the plateau, on one is a statue of Sanguinius and on the other the Emperor of Mankind who witness the proceedings. Here is where they will vie for 60 places that are available.

Fleet

Title
It is a destroyer that has no offensive weaponry. It was all taken out to increase speed and shields.

Each Company maintains their own vehicles and ships, but as a whole the ST have:

2 Battle Barges – the Sangreal and Angel’s Ascension

8 Strike Cruisers

14 Rapid Strike Ships

32 Thunderhawk Gunships

5 Thunderhawk Transporter

7 Remnant Pattern Destroyers

Battle Cry

“We are righteous, we are just, we will deliver oblivion to the Unworthy on wings of annihilation. Those who oppose Mankind are deemed unworthy and do not deserve our mercy.”

  • Invocation of Battle, Hymns of Blood(invoked before leaving the fleet)

Death to the Unworthy!

  • battle cry when engaging the enemy

I have made some of the changes suggested by the forum and discarded other suggestions. Did not completely do away with the whole vamp thing but I want to portray the monk aspect a lot more than the vamp aspect of the Chapter

Link to comment
https://bolterandchainsword.com/topic/209166-ba-successor-chapter/
Share on other sites

Even though they were better armed now Wallachia was still a very dangerous place, but the introduction of the new technology increased the population by quite a bit making it all the better for recruiting

 

It is the availbility of food that limits or enables population changes, not weapons. Might want to expand the introduction of technology to include agriculture techniques.

 

Another thing that seemed out is them keeping the blood of executed criminals. Blood from slain brothers was treated as holy, and your chapter does the same thing in both cases, dumping the blood in the vault. To me it would make much more sense that they consider the blood of criminals unworthy of consumption so it is delibertly wasted. To consume or to keep this unworthy blood would taint the hallowed.

 

Also you should probably alude to them being vampire monks more than outright stating it. I don't think they would think they are vampires.

 

There is a few things I would have done different but over all its not bad. Some very interesting rituals you have come up with.

 

Not really liking the name Nosferatu though, something a bit more subtle might be the trick.

@Shinzaren - Yea maybe that was a little too bold to put on there. In retrospect I should have alluded to it as Shadey stated. I will work on that.

 

@Shadey - You have made some good points.

  1. Very good point. But I kind of want to keep the Templars a little aloof to the human population, not too much direct contact. But maybe having them bring some of the population from the Agri world to teach them might be a solution.
  2. I thought about that but I was basing this idea on Anne Rice's Vampire Chronicles where some vamps would kill the criminals because they felt it was wrong to kill innocents for their own consumption. The Templars see killing innocents as a further step in the direction of Chaos. Although I do like the idea of separating the blood of Brothers from that of the criminals.
  3. As i stated above good point, I was not happy with that when I reread it myself but I was lazy and just wanted to post it already lol.
  4. Thanks
  5. As far as changing the name I will to ponder on that, I will want to keep the vamp theme name but I'll see what i can come up with.

 

Also, can anyone point me in the direction of where I can find some tips on posting? I want to put up some pictures but I don't know how to post them and have the words wrap around them.

To be honest I am rethinking the whole vamp theme. It is becoming a little to difficult to make the theme interesting without making the Chapter seem like its on the verge of succumbing to Chaos.

 

I'm still trying to find what direction I want to take this now.

That you have ideas and the will to try to work them into something good is the starting point, and it's a good one. The fact that you've taken the C&C so far with good grace is also a good sign. Don't give up now, the Liber likes people who aren't here just to have their work praised as the next best thing to sliced bread.

 

It's not so much the theme, it's the heavy handed way it's being implemented.

 

 

Some of the worst offending points are:

 

The Nosferatu Templars are a Successor Chapter to the Blood Angels

 

Nosferatu Templars? I don't think you could have made the name any more unwieldy if you tried. It's the grammatical equivalent of trying to hit a dollar-sized object from eleven feet away with a ten-foot pole and stretching to your tip-toes.

 

 

The Mechanicum dubbed this system the Remnant System because of the forge world that was discovered

 

Did they now. How did they discover a forge world when only the Mechanicum can create forgeworlds? If one was lost why in the nine-hells wasn't a force sent to recover it or find out what happened?

 

Also the Mechanicum aren't very nostalgic or sympathetic in regular human terms. I doubt they would give a world, system or much else any type of name that was in any way evocative.

 

They see themselves as vampire monks;

 

I don't even want to touch on this, really. It's like you've already slapped us with the wet-haddock of 'Nosferatu Templars', laying the groundwork for the next blow by cracking the facade and now you're smashing the last of our suspension of disbelief with a well-thrown brick.

 

I know I seem a bit over-zealous with the attacking of your chapters name and theme but you're really over doing it by a fair degree. The Blood Angels are the most 'space vampire' as you can get without actually calling them vampires and even they don't call themselves as such or believe they are those creatures either.

 

Trying to lay on a theme thicker than what GW has done already is really not a good idea. GW chapters consist of Space Vampires(BA), Space Vikings(SW), Space Knights(BT), Space Mongols{WS) and lastly, Space Self-Absorbed-Emo's (Dark Angels).

 

Wouldn't you want to go down a somewhat more subtle route than that?

A system with 3 inhabited worlds?

 

Get a planet too close to the sun and all life will be burnt. get it too far and all life will be frozen. get it just right and life is possible.

 

In a system with a reasonably sized star this band of space can only hold 1 planet of a near-earth mass or one is going to pull the other out of orbit.

 

Make the star bigger to exaggerate what is known as the Goldie Locks Zone and you irradiate everything in the Zone because the bigger a star is the more radiation it shines out.

 

You say that it is in a patch of space with a lot of Black Holes and Neutron Stars. this means it is an old part of the galaxy, out towards the Edge. Only stars out there are the Brown, Red, Orange and if you are lucky Yellow Dwarf stars. small stars. There are also the White Dwarf stars that are the Remnants of larger stars that went nova but did not have the mass to form a Black Hole or a Neutron Star.

 

Maybe the Deathworld once was a Forgeworld. One day the Forge Lords experiment with prohibited warp manipulation technology in attempts to create a more efficient Warp Drive and something similar to what happened to Ganymede occurs and the whole planet becomes tainted. For the next couple of years the planet is a mild Deamon World before reality heals its self. In that time the planetary population drops from ~20billion (not including the hordes of Servitors) to ~ 8,000 (and no Servitors).

 

Two White Dwarfs as close twins. lots of radiation. Everyone comes out at night to avoid cancer and epic sunburn. Vegetation tends more towards needles than leaves (pine), animals tend toward nocturnal behaviour, humans live under ground in what in previous millennia may have been the cellars of the Forge World.

 

if the Hell Storm happened in an early period of the Imperium (M33-34 for instance) you have them chance to forget things like the machine god, Mars, the Mechanicus, the Emperor, other worlds and truly go feral.

 

Would find a new Chapter Name. Can't help you with that. Less than good at that myself.

 

By all means have nasty plants and animals in the Chapter garden but do not fall into the trap of claiming it to be the worst Death World in the galaxy. Kanak is. No, wait, Catachan is. Or was it Cretacia. Or Nocturne.

 

Weapons do not make a civilisation. Efficient agricultural techniques do. After the Marines set up shop and give them such knowledge do they set up primitive City States?

 

Would not come out and say 'Vampire Monk'. the concept is awesome and feels very 'Legacy of Kain'. Try and steer away from outright saying vampire. or monk. they can live in seclusion. they can be holy men given to a life of piety, personal poverty and abstinence. They can have a terrible thirst that is a mark of shame that they try to hide. The Neophytes could be given an initiation ritual where they are sent, in a cryo-coffin, to a Hive World with nothing but a hessin robe to their name (Arcadia, Ichar IV, Gehenna Prime, Mordian, Scintilla, Verghast to name but a few possible) and are given the task of going into the most bleak and terrible districts of the Underhives and bringing back the corpse of the most terrible leader of the most sinful gang, or for bonus points a Cult Leader if their are any. The corpse is invariably bled dry by the time the Neophyte returns.

 

The proximity to too many hyper-dense celestial objects tends to garble astropathic communications somewhat and requests for aid are best sent via Navis Noblitie sponsored message boats. The correct etiquette is to send a representative to ask for them personally. Correct behaviour is something the Chapter believe in strongly and will not go to a world unless they are invited.

 

The =I= do not usually care much about blood drinking rituals. Even the Death Cults are usually legal so long as the Emperor is venerated.

 

They dream of dying with their honour intact. So very few are ever declared Abomination because they commit suicide if the Curse makes them a liability. Usually this ritual takes the form of the Apothecary removing the organ responsible for neutralising poisons just befor the ‘Godbye Ceremony’. At the end of the ceremony the Marine drinks from the Cup of Forgiveness. The Cup contains a very fast acting poison and the Marine is often dead before he finishes the contents of the Cup.

 

If they are to be as vampiric as possible they sould have a great many Scouts. They should kill with out being seen untill the last possible instant. They should kill whole armies and thee be no trace of them save for a field of corpses and a suspicious lack of spilt blood. They spend all their time engauged in research in their grim fortressand know all the strategies employed by the Imperium for the last ten millenia and can place themselves in the right place at the right time and seem to apear as if by some dark magic.

 

Just some ideas.

 

feel fre to ignore.

Thanks a lot for the feedback guys. Some of the points you are making I have addressed already Ii just didn't have time to post them last night and I am at work right now.

 

Just for the record I have changed the name to Sanguine Templars not as unique as I had hoped but doesn't have such a dark, demonic undertone.

 

Did they now. How did they discover a forge world when only the Mechanicum can create forgeworlds? If one was lost why in the nine-hells wasn't a force sent to recover it or find out what happened?

 

Also the Mechanicum aren't very nostalgic or sympathetic in regular human terms. I doubt they would give a world, system or much else any type of name that was in any way evocative.

The discovered forge world is addressed in the origin story, but since I was making changes I did not want to post it until I was happy with the concept. And it wasn't necessarily named by the AM it was referred to as the System of Remnants when they first arrived in the system millennia ago, I guess 'dubbed' was the wrong choice of words. Again, I want to explain this in the OS.

 

A system with 3 inhabited worlds?

As far as 3 the inhabited worlds, I guess I wouldn't exactly call a forge world an inhabited world in that sense. The Mechanicum are after all a lot of servitors and machines who are partly human... I know they're humans that have had limbs and organs replaced with mechanical parts but they seek to be as much machine as possible. They would be able to survive on a colder world than humans. The agri world wasn't the ideal place for an agriculture but they had techniques that worked for that particular world and when the Imperium moved in they made the best of it.

 

By all means have nasty plants and animals in the Chapter garden but do not fall into the trap of claiming it to be the worst Death World in the galaxy. Kanak is. No, wait, Catachan is. Or was it Cretacia. Or Nocturne.

Heh its not the nastiest deathworld in the universe because its fauna is dangerous but its flora is not and neither is its climate. This world is... think of the Amazon forest with nastier critters. I was just comparing the fauna to Catachan and Fenris. Fenris is one of the nastiest because of its climate conditions and fauna, while Catachan is nasty because of its flora and fauna are dangerous.

 

You say that it is in a patch of space with a lot of Black Holes and Neutron Stars. this means it is an old part of the galaxy, out towards the Edge. Only stars out there are the Brown, Red, Orange and if you are lucky Yellow Dwarf stars. small stars. There are also the White Dwarf stars that are the Remnants of larger stars that went nova but did not have the mass to form a Black Hole or a Neutron Star.

This is exactly what I was thinking. the world is actually located about 2400 LY galactic NW of the Ghoul Stars which is the reason they hate Orks more than anything other the Dark Eldar.

 

Trying to lay on a theme thicker than what GW has done already is really not a good idea. GW chapters consist of Space Vampires(BA), Space Vikings(SW), Space Knights(BT), Space Mongols{WS) and lastly, Space Self-Absorbed-Emo's (Dark Angels).

Space Monks anyone?

 

Weapons do not make a civilisation. Efficient agricultural techniques do. After the Marines set up shop and give them such knowledge do they set up primitive City States?

Ummmm. You hacked into my computer? This is pretty much the changes I made. I'll post it once I get home.

Space Monks anyone?

 

That's kind of what the DA try to do when they aren't being self-obsessed manic-depressives.

 

Just for the record I have changed the name to Sanguine Templars not as unique as I had hoped but doesn't have such a dark, demonic undertone.

 

It's better than Nosferatu Templars for sure. It seems more like your naming them for the idea than for the real core 'who' they are of their collective personality.

 

A shameless plug of my own Blazing Sons might be appropriate here. Do they obsess over fire-based weaponry like the Salamanders? Not to the same degree no. Do they 'blaze' across the stars like the Black Templars do in crusades? No.

 

(Edit: I do not think my own chapter is the best thing ever, as might be implied. I simply found it easier to talk about something I am building myself)

 

While all of these things are relevant to who they are, they don't make up the core aspect of the chapters personality. More it's a reference to their very Medusan (Iron Hands successors) temperament and their strength of faith, will and belief in the rightness of their own cause. This is what makes up the chapter in a nutshell. Everything else is accentuating and reinforcing those same core themes, from their beliefs to their combat doctrine.

 

The more you define 'who' your chapter is the more easily everything else will begin to fall in to place. The concepts anyway, actually writing everything out in a proper IA fashion is the really hard part, for me at least.

Well I have made some changes and spruced up the original posts. So please let me know what you think and like always CC is always welcomed.

 

That's kind of what the DA try to do when they aren't being self-obsessed manic-depressives.

So not since HH.

 

While all of these things are relevant to who they are, they don't make up the core aspect of the chapters personality. More it's a reference to their very Medusan (Iron Hands successors) temperament and their strength of faith, will and belief in the rightness of their own cause. This is what makes up the chapter in a nutshell. Everything else is accentuating and reinforcing those same core themes, from their beliefs to their combat doctrine.

I really don't see it that way. The Sanguine part, much like Nosferatu, is to reflect their blood lust, not their armor color since it is white. As far as for the Templar part, I really do believe it reflects the personality of the Chapter as a whole. The Templar tag is for the Knights Templar not the Black Templars. The KT lead a very monastic life in which they adhered to a very rigid code of conduct and yet were fearless in battle. Individually they possessed few material possessions but the organization itself was quite wealthy. I combined this with some eastern monasticism to get what you see written above. So if you guys have any suggestions on a name please let me know and I will take them into consideration.

 

The name I have chosen is not written in stone I just could not find other names that I was happy with. The only terms i could find to fit this description were Paladin and Knight, but anything red with those terms were way too WoWish... Blood Knights. There is also other terms I could have used from certain religions but while I am not religious in the least I do respect other's religions and did not want to use their titles and butchering them just to fit my DIY, just a personal thing.

I really don't see it that way.

 

That's fair, but to me what you've just described are your chapters core themes and the fact that your name and armour reflects that is exactly what I was talking about.

 

The name I have chosen is not written in stone I just could not find other names that I was happy with.

 

Well then leave the name blank. It's not the chapters defining characteristic. Yes ideally it should reflect everything you want your chapter to be but it doesn't have to be perfect from the word go. Give it time and perhaps try expanding the range of terms you identify with your chapter.

I kinda like the name Sanguine Templars. It's a bit more subtle but still relavent.

 

As for the Knights Templar, I bet the higher ranking members had many more possessions than the grunts. The church and most of its institutions were rife with corruption at the time. Might be a nice plot hook to add to your chapter?

As for the Knights Templar, I bet the higher ranking members had many more possessions than the grunts. The church and most of its institutions were rife with corruption at the time. Might be a nice plot hook to add to your chapter?

Well that would be the Imperium in a nutshell including the High Lords of Terra, but I could have that corruption trickle down into the Chapter.

 

 

That's fair, but to me what you've just described are your chapters core themes and the fact that your name and armour reflects that is exactly what I was talking about.

Honestly, I am starting to like what I have come up with more and more. Honestly, I came up with the monk concept and then started adding elements to it.

 

I already have a few ideas that reference either the BA or the Knights Templar or both. Plus the idea Shadey gave me.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.