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Why Play Blood Angels Over Space Wolves?


Joasht

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Codex: Blood Angels was designed for aggressiveness. Regardless of the units you choose, the Codex invariably leans heavily towards an in-your face style of play, one that favors the bold and punishes the players with the lack of foresight to properly plan and coordinate their attacks. Units in the Blood Angels codex are devastatingly powerful, exponentially more so when used synergistically, but this is counter-balanced by how expensive they are. By creating that disparity, you are given a choice of investing in a lot of heavy hitters and shiny toys, but being much more fragile, or investing in a stable core, but giving up a lot of the more fun elements. But in all circumstances, to really capitalize on the strengths of your army you need to be aggressive with it. Isolate enemy units, destroy them with the full force of your army, and move on. You take the initiative and force your opponent on the defensive. Force them always to react to you, whether you use your fast vehicles to create a super-mobile, shooty army, or use your combat units to create an army that sweeps everything away in combat. THAT is how Blood Angels win, and it will punish those without that killer drive.

 

And no matter which book they use, good players who understand their army, who understand their enemy, and know how to use their strengths to exploit their enemy's weaknesses - these are the players who win. It's not up to the book, it's up to the player.

 

 

DV8

 

Right on.

 

Agressive and shiny toys, THAT'S WHY I LOVE BLOOD ANGELS!

 

Excellent post DV8

 

Ran

Very true, if you don't use them right BA are basically normal marines with a few expensive boons.

FC does however mean you need to be very tactically aggressive, as you need to be controlling who is charging.

 

Space Wolves are a bit more flexible to a certain extent, as they don't require the same aggressive playstyle, although it can be replicated.

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