ChaosLord Leon Enaek Posted August 25, 2010 Share Posted August 25, 2010 Hey guys! How are you all? So I'm considering starting a Radical Inquisition army, and it will be led (perhaps predictably) by a Radical Inquisitor, who will have a big daemon weapon and have a whole lot of daemonhosts. He will then be backed up by a small knot of Storm Troopers, and then some C:Imp Guard Veterans to represent niave inducted guard or some hired guns. I'm also considering the idea of a 'bound deamon engine' forged by the inquisitor (a count as Defiler). Now in my background my inquisitor still hates mutants and xenos, so what else can I take that doesn't scream 'chaos marines with hellguns' or 'imperial guard inductees and friends'? Many thanks! Link to comment https://bolterandchainsword.com/topic/209285-whats-a-radical-to-do/ Share on other sites More sharing options...
Eddie Orlock Posted August 25, 2010 Share Posted August 25, 2010 Aside from being more than a little late to the party, what, with the new codex just over the horizon and all, your post starts off fairly reasonable and then gets a little odd. I assume by Guard Vets you mean the troops choice by that name in the Guard 'Dex. That unit is not available to inquisition forces outside of some specific events. Then you mention the Defiler. Aside form the fluff peculiarities of that, chaos units have never been allowed in an Inquisition list. They have been allowed to select witch hunter units though, you might take a priest (of an evil god?) and some enforcers to allow Arco-Flagellants, or a counts as equivalent, and maybe a squadron of penitent engines, maybe with daemon hosts strapped in instead of pilots? That latter idea might be a way to get the bound daemon engines in in a rules friendly manner. Link to comment https://bolterandchainsword.com/topic/209285-whats-a-radical-to-do/#findComment-2496997 Share on other sites More sharing options...
number6 Posted August 25, 2010 Share Posted August 25, 2010 What rules are you using to represent your army? Be warned that it seems very likely that the DH will get an update within the next 6-9 months, and while there's plenty of rumors flying around, none of them have yet focused on radical options. (Supposedly, the codex will be called Codex: Grey Knights, too, which might -- or might not! -- be indicative!) I ask not just because the future of radical DH armies is at least in doubt (if not outright jeopardy), but also because the units you've mentioned can't all possibly exist in the same legal army list. Assuming you're using the DH codex, you can't have a Defiler, nor is there really anything available in the DH codex that a "bound daemon engine" could stand for. :) And if you're using the IG codex -- or any other codex not supported by the B&C ... well, you can't talk about such an army here. :) Link to comment https://bolterandchainsword.com/topic/209285-whats-a-radical-to-do/#findComment-2496999 Share on other sites More sharing options...
Inquisitor Fox Posted August 25, 2010 Share Posted August 25, 2010 I would alter Eddie Orlock's idea, and use a Witch Hunter's base army. You can then ally in a DH HQ Inquisitor (force weapon is the closest to a daemon weapon though, unless you want just fluff) and one Elites unit of Daemonhosts. WH codex would give you an Inquisitor, a single priest (preacher of the dark powers), assassins (DCAs and/or a single temple assassin), stormtroopers (personal troops or veterans of some sort), arcoflagellants (possessed?), and penitent engines (daemon engines) as well as an Orbital Bombardment and Exorcist(s) (since they don't require Sisters to deploy). If you want more basic troops in addition to this, I'd look at inducted guard if you have the printed codex. You could also do counts-as Sisters of Battle... theoretically speaking. They're essentially humans in power armor with special abilities when you boil it down, which gives you a lot of conversion and fluff options! Link to comment https://bolterandchainsword.com/topic/209285-whats-a-radical-to-do/#findComment-2497003 Share on other sites More sharing options...
Gentlemanloser Posted August 25, 2010 Share Posted August 25, 2010 Agreed! With the added bonus that the WH codex won't receive an update any time soon! (Sorry Girls! :)) Link to comment https://bolterandchainsword.com/topic/209285-whats-a-radical-to-do/#findComment-2497023 Share on other sites More sharing options...
Obliterator Posted August 25, 2010 Share Posted August 25, 2010 Agreed! With the added bonus that the WH codex won't receive an update any time soon! (Sorry Girls! :)) Oh ye of little Faith, we'll get our day in the Golden Light that is Him On Earth! :( But yeah, to build on the Witchhunters idea, if you still have access to old White Dwarves you could use the Chapter Approved rules for zealots. Nothing like a throng of expendable... I mean CRUSADING maniacs to throw at your foes. If you want to go the Chaos route, you could use them as cultists that practice the cult Imperialis just a little too fanatically to be totally healthy. Link to comment https://bolterandchainsword.com/topic/209285-whats-a-radical-to-do/#findComment-2497046 Share on other sites More sharing options...
Eddie Orlock Posted August 25, 2010 Share Posted August 25, 2010 Nothing like a throng of expendable... I mean CRUSADING maniacsJust 'cause their crusading doesn't preclude them from also being expendable. To follow up on INP's advancement, the allied Deamonhunter could bring along his own daemon hosts and you could still take them. Link to comment https://bolterandchainsword.com/topic/209285-whats-a-radical-to-do/#findComment-2497066 Share on other sites More sharing options...
Inquisitor Fox Posted August 25, 2010 Share Posted August 25, 2010 I forgot about Zealots! Shows how little I used them ever, eh? So in essence it'd look like this: HQ: 1 WH Inquisitor Lord, 1 DH Inquisitor Lord, 0-5 Priests (Chaos cult leader) Elites: 0-1 Daemonhosts, 0-1 Temple Assassin, Arcoflagellants (possessed?), DCA's Troops: IST's, Zealots (cultists) FA: umm.... :P HS: Exorcist, Penitent Engines (daemon engine), Orbital Bombardment transports are either rhinos, chimeras, or land raiders depending. That's without considering any "counts as" SoB, inducted Guard, or allied Space Marines (renegades?) Not a bad little list really, for bending outdated rules like a pretzel. It's not a perfect fit, but it seems like it'd be mostly serviceable. Link to comment https://bolterandchainsword.com/topic/209285-whats-a-radical-to-do/#findComment-2497085 Share on other sites More sharing options...
ChaosLord Leon Enaek Posted August 25, 2010 Author Share Posted August 25, 2010 Ah, perhaps I shouldve explained a little better earlier. My friends and I are drafting up a few 'incredibly unofficial' armies to play, for example a Gue'vessa army that my friend is working on. Bar one character, we are not allowed to write our own rules, and then have to use gw rules for the rest, with bonus points awarded for fluffyness, and points list for mixing codex and ignoring limitations (such as must take priests for penitent engines and so on. In short, if it's really broken, you start off with a huge handicap). Therefore I started with a gaggle of daemonhosts and then added some Imperial Guard storm troopers, as in theory they should be the same as the inquisition ones(although I happily use the older rules) and I am currently musing over taking the guard veterans in a similar vein to the old allies rules, and a bound daemon engine of some sort. I hadn't considered penitent engines actually, but that sounds like a good idea. As does a small battle sisters count as squad, or 'possessed' flagellants. Thanks for your help so far. If you have any other ideas, please drop them by me. Although my inquisitor is (if possible) still pro-imperial, and so I'm trying to limit the number of cult/ruinous power priests elements in my army (although if there's an opportunity to have fun with them, I'll happily change that stance!) thanks again guys! Link to comment https://bolterandchainsword.com/topic/209285-whats-a-radical-to-do/#findComment-2497121 Share on other sites More sharing options...
ChaosLord Leon Enaek Posted August 25, 2010 Author Share Posted August 25, 2010 Sorry for double posting... EDIT: Would it help if I posted my inquisitors fluff in summary form or not? Link to comment https://bolterandchainsword.com/topic/209285-whats-a-radical-to-do/#findComment-2497122 Share on other sites More sharing options...
Eddie Orlock Posted August 25, 2010 Share Posted August 25, 2010 Ah, perhaps I shouldve explained a little better earlier. My friends and I are drafting up a few 'incredibly unofficial' armies to play, ...I may not be M. Holmes, but was there any way to deduce this from the original post? Link to comment https://bolterandchainsword.com/topic/209285-whats-a-radical-to-do/#findComment-2497159 Share on other sites More sharing options...
ChaosLord Leon Enaek Posted August 25, 2010 Author Share Posted August 25, 2010 Aha, er... No. I'm sorry about that, I often tend to forget that no one else can hear my little internal comings and goings, and so I tend to leave out rather key bits of information. I think you'd make a great Watson, if that makes anything better... Link to comment https://bolterandchainsword.com/topic/209285-whats-a-radical-to-do/#findComment-2497166 Share on other sites More sharing options...
Chengar Qordath Posted August 26, 2010 Share Posted August 26, 2010 I like most of the ideas here, but a couple are making a pretty big fluff mistake. Radicals do NOT worship Chaos gods. Once a person starts worshiping the Chaos Gods, they're an outright servant of the Ruinous Powers, not a loyal servant of the Golden Throne who's willing to bind the forces of the Warp into the Emperor's service. Way too many people seem to have the wrong idea that Radicals are outright servants of the Chaos Gods, who dream of subverting the Inquisition and casting down the Corpse God for the glory of Chaos. Link to comment https://bolterandchainsword.com/topic/209285-whats-a-radical-to-do/#findComment-2497283 Share on other sites More sharing options...
Inquisitor Fox Posted August 26, 2010 Share Posted August 26, 2010 Agreed, they definately do not always worship chaos gods :sweat: In fact, most of the time they don't.. at least, not consciously or intentionally. That is in and of itself the slippery path of radicalism.. how far can one go before the actions you are taking gradually become worship? Often a radical starts with the purest of intentions, merely binding a daemon in extreme circumstances to destroy the enemies of the Imperium, however then gradually the daemonic influence begins to warp ones mind and eventually... well, eventually the Ordo Malleus and others step in before too much damage is done. Please take my entries of chaos cults, priest of fell gods, etc as examples, not doctrine. There are as many interpretations of radicalism as there are radicals. A puritan inquisitor will often decry any radicalism as worship of chaos, such is the wondrous world of interpretation and opinion that the Inquisition dwells in. But isn't that why it's so much fun? Link to comment https://bolterandchainsword.com/topic/209285-whats-a-radical-to-do/#findComment-2497351 Share on other sites More sharing options...
Gentlemanloser Posted August 26, 2010 Share Posted August 26, 2010 I'd say go whole hog then. :D Use a Deamon Prince (no mark) and 'counts as' a Sensei or Powerful Mutant Human or the like. Use Grey Knights as an Inquisitors Personal Bodygaurd that he's got the absolute best equipment requisitioned for. Humans can't use Aegis Armour? I'm an Inquisitor. I do what I like. Question it and you find yourself locked away somewhere small for 'questioning'. Use Thousand Sons as mind wiped, or Robotic Warriors. Go nuts. Link to comment https://bolterandchainsword.com/topic/209285-whats-a-radical-to-do/#findComment-2497398 Share on other sites More sharing options...
ChaosLord Leon Enaek Posted August 26, 2010 Author Share Posted August 26, 2010 Thanks guys, loads of good ideas. How does this sound? Radical Inquisitor and his daemonhosts, Storm Troopers, A radical and renegade (but still pro-Imperial) priest Some 'daemon engines' (penitent engines) the inquisitor made and maybe some niave guard inductees thanks! Link to comment https://bolterandchainsword.com/topic/209285-whats-a-radical-to-do/#findComment-2497545 Share on other sites More sharing options...
Inquisitor Fox Posted August 26, 2010 Share Posted August 26, 2010 To be technically correct to use the Codex as is legally, you'd have to have 2 HQ Inquisitors.. one from the DH book, and one from the WH book. Perhaps fluffwise one is a disciple of the other? The WH Inquistor is technically your Force Org HQ choice, then your 2 troop choices of ISTs are from the WH book. The priest, penitent engines and/or arco flagellants are all from the WH book. The inducted guard are there with the induction rules from the WH Codex "By the Authority of the Emperor" thing but cannot be used for the 2 squad minimum of ISTs. The second DH Inquisitor HQ is allies from the DH codex, which unlocks your one Elites choice of 1-3 Daemonhosts. Link to comment https://bolterandchainsword.com/topic/209285-whats-a-radical-to-do/#findComment-2497740 Share on other sites More sharing options...
Eddie Orlock Posted August 26, 2010 Share Posted August 26, 2010 ... Bar one character, we are not allowed to write our own rules ,... To be technically correct to use the Codex as is legally, you'd have to have 2 HQ Inquisitors.. one from the DH book, and one from the WH book. ...Nah, just give his HQ dude a special rule that says he counts as both. Link to comment https://bolterandchainsword.com/topic/209285-whats-a-radical-to-do/#findComment-2497787 Share on other sites More sharing options...
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