Jump to content

Game against Tau next week


Einholt

Recommended Posts

So got a 1000 point friendly against Tau next week and wondering what I should expect from em, lots of firepower obviously but is there a good chance they can take down my transports quickly and effectively and how much ap3 weaponry am I likely to face in an average Tau army?

 

My list at the moment is:

 

Rune priest

 

5 wolf scouts with meltagun

attached wolf guard combi melta

 

8 Grey hunters

Meltagun

Wolf standard

Mark of the wulfen

Rhino

Attached wolf guard

Power fist

 

8 Grey hunters

Meltagun

Wolf standard

Mark of the wulfen

Rhino

Attached wolf guard

Power fist

 

6 Long fangs

5 Missile Launchers

 

Vindicator

 

Whirlwind

Link to comment
https://bolterandchainsword.com/topic/209446-game-against-tau-next-week/
Share on other sites

Howdy Einholt uh just a heads up you may not see any AP3 since that comes from their useless bug things and their sniperdrones *also rather bad options* You how ever will end up seeing AP1 and 2 weapons being the Fusion Blasters*meltas* Plasma Rifles*duh* and Rail Guns *S10 AP1* its at 1k points though you should be sweet so these weapons shold be in small numbers.
And don't stop to shoot. You will not match them at all. Every shooting phase, up until you can assault, should be running if you get dismounted from your Rhinos. The few casualties you might plink off with bolters on your way to his lines will pale in comparison to the amount of casualties you will receive by staying out close combat an extra turn.
I recently played a Thousand point game against Tau, and my advice is watch out for suits! I hopped out of my rhinos to attack some beat up chaos marines, and the tau player drops his suits right beside my dismounted guys, and goes to town knockin em down. One squad was down to like 5-6 and the other 3-4. They quickly got back in their rhinos I might add. So, suits should be a priority once they arrive.

I'd actually suggest dropping the Vindicator and taking a Razorback w/ TL Lascannons. You also free up enough points to give your Grey Hunter Wolf Guard Combi-Meltas and Powerfists and give your Rune Priest Chooser of the Slain.

 

You could also drop the Vindicator and Whirlwind and taking another full squad of Missile Launcher Long Fangs and fielding all your Wolf Guard with Power Fists and Combi-Meltas as well as the CotS.

 

If you go with the first route, you could deploy the Rune Priest with the Long Fangs and give him Living Lightning and Storm Caller just for extra anti-armour and Long Fang protection.

 

Generally, against the Tau, you'll take a few losses in the first two turns. After you tie them up in assaults, you're golden. Watch out for the Crisis Suits though, as they are hitting at Strength 5 and I've actually seen them rip into Daemon Princes with some lucky rolls!

  • 2 weeks later...
Only ever played against Tau once , 1500pts tourny game at my local club. First turn he had wiped out my long fangs who were in cover. Realised had to get in close combat real fast, but every turn he pulled his troops back until he had his whole army squashed in a corner of the board, meanwhile I kept advancing through cover which slowed me down, finally I got into close combat and this quickly changed, Ragnar wiped out 5 suits on his own,though not before they had almost wiped out his wolfguard retinue. But it was too little too late, we rolled for game ending and it ended with him a couple of kill points ahead. I guess what my ramblings are trying to stay is dont try to outshout Tau . With hindsight I wish i had taken some Scouts who with a bit of luck could have hit them in the rear or flank. Tie them up quick! I gave my rune priest murderous hurricane which worked well and also meant my opponent was scared to retreat the survivors in case they took more casualties from dangerous terrain tests. Would love to try my luck against those pesky aliens again some time .

I've played alot of games against Tau, and the biggest problem will be if a smart player takes their assault jump move to constantly keep his suits out of CC range. That's going to be a pain: more Long Fangs can help to combat this. I'd avoid PC's on the LF's if you can, hitting friendlies would likely mean they get no save if you drift onto them.

 

Other than that, watch out for the S10 AP1 shots from the Railguns as noted.

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.