I am Legion Posted August 29, 2010 Share Posted August 29, 2010 So I'm slowly remaking my Blood angel army from the ground up. I have my first 3 SH Terminators painted but I don't have a camera so I can't show them. Either way I began constructing a list primarily based on Drop Podding the entire army, at 1500 points. This ended up giving me 7 Drop Pods meaning 4 would come in first turn. I know that's not always the best thing to do, but the army is split in such a way that on my first turn I can heavily damage 2-3 squads of infantry, and/or 2 pieces of armour, up to and including Land Raiders. It's got about 50 bodies in it, and two furiosos. My only issue is that the list has no terminators or sanguinary priests. When I get home tonight I can post the list, but all I really need to know is, would an all drop pod list work well? I know I leave myself vulnerable to pie plates, and the whole lack of mobility thing, but I really feel like I can do more points worth of damage before my opponent this way, eventually leading to a win. I am yet to try it out in a game. It's meant to be friendly/competitive. Link to comment https://bolterandchainsword.com/topic/209528-drop-podding/ Share on other sites More sharing options...
Aramis_the_Red Posted August 29, 2010 Share Posted August 29, 2010 I've had a lot of success with all drop pod armies, but they fall apart against some armies. Orks come to mind, and any army that's based around speed. With orks(and similar cc horde armies like nids) you NEED to get the charge. If you don't, you'll be massacred fairly quickly. You need to be able to pick your battles, and whilst you can do that to a limited degree with drop pods, it's an uphill battle. And the fast armies, well, this should be obvious. Things that are your friends in a DP army; locator beacons, dw launchers, dreads, priests, a tac squad or two, and van/sternguard vets. I suggest on your first wave dropping 2 pods with beacons and two pods with death wind launchers. This will make your opponent HAVE to deal with the pods and take some of the heat of your boys. Priests, get some. No matter what, you will be taking some heat on your boys first turn, priests help you survive this. Dreads are crucial in dp lists, and all of them are worth taking. Frag cannons are made of win, as are talons. If you don't have the points for furious, take regular dreads w/ multimeltas and heavy flamers. Dreads do serious damage on the drop, and they are another thing that your opponent HAS to deal with. I know they're not popular in BA lists, but tac squads are excellent in dp lists. They are great second round droppers to back up your more melée oriented squads. Lastly, vanguard and sternguard. Sternguard are terrifying on the initial drop, they can and will make your opponent wet their pants. Guard players just love taking five combimelta shots on a rus squadron first turn, and they like it even more when you put two heavy flamers and 3 combiflamers into their 50 man commisar tar pit units with the other combat squad. Vanguard vets will be sticking to jps and HI-ing off of locator beacons. That's about all I can think of off the top of my head. Link to comment https://bolterandchainsword.com/topic/209528-drop-podding/#findComment-2499571 Share on other sites More sharing options...
I am Legion Posted August 29, 2010 Author Share Posted August 29, 2010 Well I was thinking about the horde armies when working on this list. Of course it won't work in every situation, but I got 2 flamers in 2 or 3 of those RAS. Plus the plan is to concentrate fire on 3 units maximum with 4 units. I do have 2 furiosos, but only one would come in on turn 1. I've had alot of luck with Blood Talons like everyone else, but I am a fan of that frag cannon. Question is, how much anti-infantry am I always going to need? I've played VS Guard Armour Columns, and killa kan armies, and I seriously need something that hits hard at a distance. But the melta range is a bit short which is unfortunetly all I really got. 1500 points is just really hard to work with. Sanguinary Priests are the best thing that happened to Blood Angels, but for the price, and the Elite slot they take up, it's a tough choice. Besides in a competitive setting, everyone is going to have tiny elite armies, or weak horde armies. Let's face it Tyranids took a huge bite. I havn't lost to them as of yet, and some games VS Nids are just sad. I feel bad for those players. Link to comment https://bolterandchainsword.com/topic/209528-drop-podding/#findComment-2499592 Share on other sites More sharing options...
Brother Landrain Posted August 29, 2010 Share Posted August 29, 2010 Remember... Just because you have a drop pod... Doesn't mean you have to use it... Stay flexible, evaluate the situation.. Link to comment https://bolterandchainsword.com/topic/209528-drop-podding/#findComment-2499732 Share on other sites More sharing options...
Taranis Posted August 30, 2010 Share Posted August 30, 2010 10 man dev, combat squad, deploy long range weapons, droppod short range. Perhaps going AV hunting. Just a thought. T. Link to comment https://bolterandchainsword.com/topic/209528-drop-podding/#findComment-2500158 Share on other sites More sharing options...
Red Fury Posted August 30, 2010 Share Posted August 30, 2010 10 man dev, combat squad, deploy long range weapons, droppod short range. Perhaps going AV hunting.Just a thought. That doesn't work. You combat squad at the time of deployment so you can't combat squad and deploy only 5 and keep 5 in reserves to deploy later. The rules board has a lot of discussion on this to check out. but all I really need to know is, would an all drop pod list work well?It could work ok for a space wolves army but not as well for BAs. To get two special weapons in a squad then you need to take a RAS and then you are missing out on rapid fire bolters. Plus a grey hunters pack still gets two cc weapons and counter attack which gives you 3 attacks per marine when you get charged. If you want an all DP army then SW really are the better choice. Link to comment https://bolterandchainsword.com/topic/209528-drop-podding/#findComment-2500168 Share on other sites More sharing options...
I am Legion Posted August 30, 2010 Author Share Posted August 30, 2010 No kidding, Space wolves are better at drop podding......... Great I have to rethink the whole List again. Link to comment https://bolterandchainsword.com/topic/209528-drop-podding/#findComment-2500311 Share on other sites More sharing options...
Zid Posted August 31, 2010 Share Posted August 31, 2010 Pods are great for 1 thing; dropping furioso/dc dreads on your opponents. Thats about all honestly... I run 1 pod in most of my lists. gives you a "SURPRISE!" that draws attention away from your less-immediate threats. Also great for providing cover to your incoming vehicles and such. Link to comment https://bolterandchainsword.com/topic/209528-drop-podding/#findComment-2500853 Share on other sites More sharing options...
BLACK BLŒ FLY Posted August 31, 2010 Share Posted August 31, 2010 The problem with podding a dread is you can't hide it so it can be shot down the following turn. To make dreads work in a pod list they should be coming down in the second wave as support. 0b ^_^ Link to comment https://bolterandchainsword.com/topic/209528-drop-podding/#findComment-2500867 Share on other sites More sharing options...
Zid Posted August 31, 2010 Share Posted August 31, 2010 The problem with podding a dread is you can't hide it so it can be shot down the following turn. To make dreads work in a pod list they should be coming down in the second wave as support. 0b ^_^ I'm not saying a pod "list" lol. I just run 1 for interferance. If he dies, oh well, 125 points gone. If I cannot get the shot, smoke em. if I can, I'll try for a transport. I always run Frag cannon + BF/Melta and its worked wonders, mostly as a back field devestator/longfang dominator. Only games hes ever failed me in have been against guard... where they put 3-6 meltas into him and no amount of smoke has saved him yet :( Course, the more I use him the more I learn where and when to place him. I think a 160 point distractions worth it when it takes the heat off my AM's and mephhy! Link to comment https://bolterandchainsword.com/topic/209528-drop-podding/#findComment-2500879 Share on other sites More sharing options...
SamaNagol Posted August 31, 2010 Share Posted August 31, 2010 Pods are for Dreadnoughts and Sternguard. That's it, IMHO. Link to comment https://bolterandchainsword.com/topic/209528-drop-podding/#findComment-2500906 Share on other sites More sharing options...
Ultramarcos Posted August 31, 2010 Share Posted August 31, 2010 I've been using in my list a DC in DP...they are quite good, you put 5 Bolter + 2 PW and 1 PF...works very well...if you make this set up + 2 dreads in pods...you have a tactical flexibility to go for 2 dreads at the beginning, or 1 dread and 1 DC....and so on....I did not try yet the Dreads with this new codex...but as soon as I have time...I will build a DC dread and a Furioso Both in DP. Link to comment https://bolterandchainsword.com/topic/209528-drop-podding/#findComment-2501073 Share on other sites More sharing options...
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