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Help with my army


Thornigar

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Brothers, I need your aid. I'm struggling lately with this new dex. I've not changed my list much but i'm finding my wolves taking a beating. Albeit my army partner is an ultra marine player & new to the craft of war, but even so I don't recall ever having to fight this hard. Nids in particular are causing me to struggle.

 

Here is my list:

 

 

 

Bjorn Fellhanded

 

Runic Priest

Runic armour, staff, bolt pistol, chooser, WT necklace, JOTWW & living lightning

Attached WG in TDA with assault cannon & frostblade.

 

Grey hunters x10

2 meltas, 1 power weapon.

Attached WG in PA with fist

 

Bloodclaws x10

1 flamer, 1 PW

Attached WG in PA with fist

 

(Important question. Can my Priest with his WG be attached to my bloodclaws??)

 

Dreadnought

Twin linked lascannon, WT necklace.

 

Swiftclaw bikers x4

1 PW, 1 melta

Attached WG with PW

 

Scouts x5

1 Plasma pistol, 1 melta, 1 PW

Attached WG with plasma pistol & fist

 

Preadtor

Autocannon turret, lascannon sponsons.

 

List is a lil over 1500 & played with friends, facing a range of different armies. So, tear it apart & tell me whats not working. Be brutal, please lol

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AHHHHHHHHHHH! ONE Grey Hunter pack!?!?!

 

........ahem.........

 

Grey Hunters are your friends. I mean, they should be the core of most SW armies, with the few exceptions of course. But, this is not one of them. Grey Hunters are one of the best troops in the game, and I believe I heard somewhere around here that you should have 1 pack per 500pts of your army roughly. Secondly, you are foot slogging. This can be done, but you need more than a Grey Hunter pack and Blood Claws. As for Swiftclaws, I dont know much about em, dont care much for em. Scouts are good, but dont drop to many points into em. Keep em cheap, keep em effective. So far, 1 melta gun has proven enough for me. I personally dont like the AC/LC Pred. Mathhammer and others may praise it, but it never worked for me. I would invest in some Long Fangs with Missile Launchers. These bad-ole-dudes, in cover, will give you excellent fire cover for your Grey Hunters (plural!) and can be game changers.

 

Anyways, hope I didnt come off harsh. Just trying to help a Wolfbrother out, and I was kinda rushed while typing this! Good luck, and my russ guide your blades!

As a decorated veteran and graduate of the pain the Wolves can dish out, I must say Grey Hunters make my Night Angels go :'(. Dual plasma guns go well with the bolter ranges and, of course, the serg with powerfist is nice. Plop these doggies in a rhino and get them into shooting range. If they're in assault range or get assaulted... no worries, they do just dandy in any situation. Most flexible squad for their cost I've seen in power armor.

 

Long Fangs are another unit worth the investment. I don't know the exact best configuration, but my friend has been playing around with these with much success.

 

The 1 squad of Grey Hunters/ 500pts is the best advice you'll get as a new player. The old senile gray beards ramble about this in the ale halls all too often...

 

Edit: Smack some Ultras for me ;)

The general rule of thumb I've heard is 1 troop choice per 500 points fielded. I play mostly 1850-2000 and usually run 3 grey hunters and a blood claws pack and the blood claw pack has seen good and poor use but grey hunters usually do a great job. I'm new to the army myself but a lot of advice I've seen is to run that WG sergeant with a multi weapon for 5 more points to add another special weapon to a grey hunter/blood claw pack.

I don't know what kind of 40k budget you have, but couple of things off the top of my head:

 

 

-Drop Bjorn (I understand he is very cool, but he is expensive especially at 1500 pts.) With his points, add a Long Fangs squad (5 ML,or my preferred 2 LC 3 ML), upgrade your WG's assault cannon to a Cyclone missile launcher. Perhaps upgrade your RP to terminator armor (he can save a LF if the squad gets hit by an AP 3 weapon)

 

-Drop the Plasma Pistol on the WGL attached to the scouts and make it a combi-melta; it's cheaper and can help guarantee you pop at least one vehicle when they move in from OBEL.

 

-Give the WGPL attached to the bikes a combi-melta.

 

-Drop 2 BC, throw the RP with them and put those boys in a Rhino

 

-Get a Rhino for your GH.

 

To answer your question, I don't believe the WGPL and RP would be able to attach to the BC (it would be like joining a unit to a unit). The other thing to be mindful of is that as soon as you attach a model in Terminator armor to a BC or GH squad, they lose the ability to make a sweeping advance and wipe the squad out (assuming you don't only play marines).

 

Good hunting, brother!

 

Cheers,

 

Huzzah

Helpful advice, thank you. I'd hate to drop Bjorn. He's expensive but he's survived everything thrown at him in every game so far, & theyve tried hard to take him down each game. Also my Pred has always performed well, i've never liked the idea of hvy weapons on infantry, i feel its a waste, that they lack mobility & are liable to get gunned down early.

 

That being said, I'll take your advice, brothers. My list hasnt just felt right since the new dex & a change is in order.

 

Anybody know for certainty if priest with WG can or cannot join the BC?

Troops. You only have two units of them, and one of those is bloodclaws. You need atleast one more pack of Grey Hunters to give your list some 'meat'. Candy tastes good, but meat and potatoes will give you what you need to win.

 

Bjorn is fine in my opinion- hes tough, hes accurate, and hes damn useful in any game. Keepem.

 

Id drop the WG, give your Rune Priest a bike and send him out with the Bloodclaws- keeps your psychic defense mobile, adds a little punch to the squad, frees up alot of points.

 

Get your GH squads some rhinos, itll help them survive, and you can use them to block tyranid charges by making them go around your vehicle... or through it. Alot of them have furious charge these days, and every bit counts.

 

Speaking of wich, Id make your other GH pack a Plasma Squad, with a PF. Runs 185pts without a transport, worth its weight in gold.

 

Keep the BCs for now, see if they work with that setup... if not, tradem out for more GHs.

 

Thats what I would do if I were in your shoes. Best of luck, and welcome to the fang.

 

Ales in the back.

 

Edit: No, the Rune Priest cannot be joined to two units simultaneously. A lone WG is his own unit- and also gives up his own kill point.

Either have Bjorn or the other dread, not both. Personally I think the twin linked lascannon on a dread is both expensive and a waste, keep him cheap with MM or AC.

 

More Grey Hunters, with transport.

 

Change the assault cannon for cyclone, and attach him to a long fang pack.

 

Personally I'd lose the Predator and get a pack of long fangs, much more flexible.

OK! All advice on board & with my brain working overtime, despite all the beer, this is my revised list:

 

Bjorn the Fell-handed

 

Runic Priest with COTS, WTN & Runic armour

 

GHs x 8 with 1 melta & PW in a rhino.

Attached WG with fist

 

GHs x 8 with 1 plasma & PW

Attached WG with fist

 

BCs x 9 with flamer & PW in a rhino

Will attach Rune Priest

 

Swiftclaws x 4

Melta & pw

 

Dreadnought

AC & WTN

 

Scouts x 5

Plasma pistol & melta

Attached WG with fist

 

Long Fangs x 4 + squad leader

1 hvy bolter, 2 MLs, 1 Lascannon

 

 

Better?

Looks like you're getting there, however, you will not be able to use the "melta" rule with those swiftclaws as if they are within assault range in the shooting phase they forgo shooting entirely as they are excited to hit things with their chainswords.

 

I still say get your infantry some Rhinos, but preference is preference.

 

Cheers,

 

Huzzah

2 outta 3 troops have rhinos, which is all i could afford & still cram in everything i wanted (damn 1500 point limit & such an awesome codex make it dificult!) But i do agreee. Originally i had a razorback for the fangs & another rhino plus more troops, but i do love those scouts.

 

The melta is an assault weapon it could still be fired & they would charge? Plus i think bikers have the relentless rule cos of their bikes. Dont have Dex to hand.

 

Jus found it. Dang, that is something to think about

ok. Ditching the melta gunned Swiftclaw completely & keeping my bikes as a small recon/support force I dunno where best to put my 35pts?

 

A) A rhino for my last troop choice.

 

B ) Two more grey hunters, one in each squad, & a combi weapon on one of my wg?

 

C) Bulking out my scouts with a couple of more models?

 

D) Another long fang with ML

 

E) A WG to soak up a wound on my LF's?

 

So many choices lol

My Recommendation would be this.

3X10 man GH squads. one with 2 Melta,PF,Wulfen,Wolfstandard,two with 2 Plasma,PS,Wulfen,WolfStandard. All in Rhinos.

RP with a squad of Long fangs. 5 ML or 2 LC 3 ML. I would give the RP LL and MH. Use the murderous hurricane if your enemy gets some melee units close to your long fangs...it really is worth its weight in gold against Horde armys especially.

Bjorn OR the other Dread,not both. Give Bjorn a Plasma Cannon to make use of his high Ballistics.

 

 

The RP,3 GH squads and 1-2 Long Fang squads is a wonderful basis for an army. It covers most if not all of the normal things you will encounter in a game,with redundancy.

 

Something you might Consider,just as an option...Is having the Rune Priest on a bike,for the Mobile cover it can provide if you give it Stormcaller instead of Murderous Hurricane or Living Lightning. I have been considering a MoR with a bike to Ride up,pop Murderous hurricane on a group and then bust out of their. Or Tempest's wrath to screw up some jump troops.

The RP,3 GH squads and 1-2 Long Fang squads is a wonderful basis for an army. It covers most if not all of the normal things you will encounter in a game,with redundancy.

 

 

Best recommendation for any new SW player. :P

Gotten from one of the Wisest Gray Beards ever to grace these boards*points at Grey Mage*,and shamelessly repeated time and again by me.

The RP,3 GH squads and 1-2 Long Fang squads is a wonderful basis for an army. It covers most if not all of the normal things you will encounter in a game,with redundancy.

 

 

Best recommendation for any new SW player. ;)

Gotten from one of the Wisest Gray Beards ever to grace these boards*points at Grey Mage*,and shamelessly repeated time and again by me.

 

 

Should have known it was that old Long Fang!

 

Haha, yeah, I too seem to be preaching it to some others aswell! :)

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