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how to outfit an Inquisitor


Darius Macab

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im starting an Witch Hunters army that will represent a Skitarii force, and i am debating about how best to outfit my inquisitor. Originally i thought "he is a magos not an inquisitor he should have tech not psy" but now i am reconsidering. it would be really fluffy to have a magos equipped with ancient and arcane technology that could backfire in his face the same as psychic powers. after all Isac Asimov said "any sufficiantly advance technology is indistinguishable from magic" ie psychic power.

 

i have two loadouts for my inquisitor/magos

 

1.

 

Inquisitor Lord

Rosarius

Stormbolter

Evicerator

Bionics

Digital Weapons

125

 

Retinue

Acolyte w power weapon and carapace armor

Acolyte w power weapon and carapace armor

Crusader

Chirugon

88

 

2.

 

Inquisitor Lord

Rosarius

Hammerhand

Scourging

Bionics

Digital Weapons

120

 

Retinue

Acolyte w power weapon and carapace armor

Acolyte w power weapon and carapace armor

Crusader

Chirugon

Familiar

94

 

which do you think is the most fluffy and/or effective i am personally leaning towards number two but what do you think?

 

DM

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I won't comment on the gameplay, only the fluff :x

 

The thing is about a fluffy Inquisitor is that it is damn hard to say! An Inquisitor is in all aspects a unique individual only tied to his fellow Inquisitors in his nearly unlimited authority.

 

Some Inquisitors prefer to work in secret, infiltrating and spying on their enemies, while others go straight to the point and pick up the hammer.

 

In my oppinion, you should write down some of your own thoughts about the fluff and create a character from that - it will be unique and unlike other inquisitors, which inquisitors are in the fluff! Give an explanation to why he carries around three acolytes (maybe he is well known for his ability to train new inquisitors?), why he'd bring so many psychers to the battlefield (maybe he delves deeply into psychic research - too deeply for some Inquisitor's liking?) or why he havn't got any psychic powers (maybe he doesn't really trust psychers?)

 

Ofcourse, this could just coincidence and he brought his acolytes because they were around, took the psychers because he just felt like it - but if you want to feel the fluff, try to explain your inquisitor, his wargear and retinue.

 

Disclaimer: All my personal oppinion :)

In terms of gameplay, most of my thoughts ended up in the thread I made earlier which also included thoughts from the rest of the members. It's located in my siggy.

 

In terms of fluff.. I would consider various 'psychic powers' to be rules options that you can call wargear or tech and no one will really notice :P Technically they'd be counterable by a psychic hood and affected by tyranids, but nothings perfect. When it boils down to it.. if I give a guy a bolter and say he's actually using a wookie bowcaster that he found in a warp rift.. but it functions like the bolter statwise, who cares? If it looks cool and fits the rules, go for it! That's the wonderful world of counts as and the Inquisition :)

 

You may also consider a combination.. perhaps say eviscerator and scourging? This allows you to use scourging on the turn you charge, then follow it up with the eviscerator, a possibility that your option #2 does not allow for as you can't use two psychic powers in the same turn.

FWIW, your "sufficiently advanced technology" quote is actually Arthur C. Clarke's Third Law. Asimov already has three of his own Laws, don't go giving him any more. :P

 

I don't know what kid of loadout you consider "fluffy", but here's a WH Inquisitor Lord that I think strongly represents Skitarii tech. (crazy and variant combat abilities, especially with respect to the mancatchers, which could be fluffed as some kind of psychic suppression tech or who knows what)

 

YMMV, of course. I offer it because I think it's hella cool. Especially handy on super-characters like Mephiston or bad-ass monstrous creatures.

 

Inquisitor Lord, eviscerator, scourging, rosarius

Combat Servitor

2 Crusaders

3 Acolytes w/mancatchers, power armour

Penitent

2 Chirugeons

Rhino, extra armour, smoke

 

Total: 338 pts

 

Yeah ... it's darned expensive. :) You could save points by chopping armour off the acolytes and scourging and even the rosarius off the Inquisitor Lord if you desired and still have something pretty neat to throw around.

FWIW, your "sufficiently advanced technology" quote is actually Arthur C. Clarke's Third Law. Asimov already has three of his own Laws, don't go giving him any more.

 

oops then i guess asimov's laws were the robotics ones :D

 

YMMV, of course. I offer it because I think it's hella cool. Especially handy on super-characters like Mephiston or bad-ass monstrous creatures.

 

Inquisitor Lord, eviscerator, scourging, rosarius

Combat Servitor

2 Crusaders

3 Acolytes w/mancatchers, power armour

Penitent

2 Chirugeons

Rhino, extra armour, smoke

 

Total: 338 pts

 

sadly its a bit too expensive for me i want to keep the combined cost under 200pts plus a chimera or rhino but thanks anyways

 

In terms of fluff.. I would consider various 'psychic powers' to be rules options that you can call wargear or tech and no one will really notice

 

that sounds good but i think i will go with the combination of psychic and tech

 

new and improved list

 

Inquisitor Lord

Rosarius

Scourging

Evicerator

Digital Weapons

125

 

Retinue

Acolyte w power weapon and carapace armor

Acolyte w power weapon and carapace armor

Crusader

Chirugon

Familiar

94

 

thanks for the imput

 

DM

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