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Razorback Weapon Load-Out


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I'm thinking of running a few smaller squads of Grey Hunters. So 3 Razorbacks (don't worry, I'd have other troops too). I already have pretty good anti-vehicle (missiles, Rune Priest, and of course meltas). I also have a Long Fang squad with a 3 Plasma Cannons for anti-infantry / anti-tougher-stuff-like-terminators. But I'm looking at the Razorbacks, and it is actually less points than the Long Fang squad to give each Razor a Las Cannon and a twin linked Plasma Gun. Which to me still packs a damn good punch against tough units. Good idea?

 

Regardless of my specific question I just asked, what do you generally equip your Razorbacks with? I see the Twin Linked Las option thrown around a lot, but to my inexperienced eye, the Las/Plasma combo seems to be a better option, at least in a list already decent against vehicles....

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well if you think you have enough anti tank why not try twin-linked assault cannons? always fun to use and can wreck land raiders (with lots of luck...your opponents face after tho - priceless) that and it can tango with bigger stuff with its rending or you could try flamers for anti-horde, ive never used them but they might work
If you don't feel like doing a minor conversion I would recommend the TL heavy bolted. Otherwise, the TL assault cannons are great. You get great firepower, re-roll, 4 shots, AP 4( so you ignore most armor in the game), and rending which, as the earlier poster pointed out, could, in theory, kill a Land Raider.

I enjoy the TLPG and LC combo... its a bit sturdier than the other options, and great against light to medium vehicles and heavy infantry.... wich seem to be incredibly common these days.

 

Not bad against monstrous creatures either :)

I am a devout follower of the cult of las/plas razorbacks. I love all the ap2 fire power, and if its stationary and firing at something 12inches or less away, it pumps out 3 ap2 shots. It's also not worthless with a single weapon destroyed result unlike the other razorback options.

If I had many anti tank options, I would take the heavy bolter at 5 pts more than the rhino...

 

People are always talking about how the Swiftclaws heavy bolter is so cheap, people tend to forget about the razorback. It may not pack the punch that the assault cannon has. If you are really worried about that, drop a plasma cannon or two in your long fangs and swap em to missile launchers. That way, the heavy bolter provides the coverage on light infantry and the missile launcher covers the assault cannon's awesome-ness, all at a significantly cheaper price.

 

Obviously I am a fan of the standard razorback loadout to optimize points and get more models and more gear for cheap. But everyone has great input here. Whatever you do, always remember to be sure to balance yourself in your wargear.

The best kit for the razorback depends on the rest of the list and the role you expect the razorbacks to fullfill.

 

If you think them to be a base of long rang firepower, I would definitely go with either twin lascannon, twin heavy bolter or las + twin plasma (the major disadvantage in the last case is, IMHO, the inability to move and still fire both weapons). In your case it might actually be worth it to just stick with the heavy bolter, especially if you think you have enough anti-tank firepower.

 

If you tend to use your razorbacks in a more offensive way and advance with them, I would prefer to take either twin heavy flamer or assault cannon. I would advise the twin heavy flamer, as I have had some quite good experience with that - though you should be warned that horde player will prioritize your razorbacks high on their target list if you put flamers on them.

 

On the other hand the twin assault cannon is by far the most versatile of all the options as I see it. In their 24" range they are better than the twin las against all AV's except AV 11, and they are nice at popping infantry as well.

 

 

So, to summarize, I would propably advise you to go with the flamer, assault cannon or heavy bolter (if you lack points for the other options), as you seem to have enough AP2 and anti-tank firepower.

i would say that twin las or las/plas is king really - but it depends on how many razors you have in the list

 

low ammounts you make up for what you lack or create a support unit (something like 5 GH and WG in a TLAC razor) also killing land raiders with assault cannons isnt theory 3 of the 4 times ive fielded razors with assassult cannons they have brought one down =) then again i was using 2 so that makes a bit of difference i guess

 

if you are unsure i would say las/plas because then atleast you have an option of moving 6 and frying termies/mega armoured nobz etc or sitting back and popping transports

Razorbacks are awesome, able to field many battlefield roles all depending on how you equip them. I use all variants, the only one i have never used is flamers as i think flamers on a tank is a bit pointless.

My personal fave would have to be LC+TWPG simply because at mid range they hurt anything and also if they get a weapon destroyed roll they still have another weapon as backup...which no other razorback gets.

I enjoy the TLPG and LC combo... its a bit sturdier than the other options, and great against light to medium vehicles and heavy infantry.... wich seem to be incredibly common these days.

 

Not bad against monstrous creatures either :rolleyes:

 

I agree with LCPg being the biz. As Marines are the most common thing on the TT, ap2 is always a good bet. Throw in Deathwing, Loganwing, Blood Angels and Death Guard, who rely on their super-saving throws, ap2 becomes extra efficient in killyness.

 

Although a tl LC is solid ~ hitting 8/9 instead of 4/6, all it takes is one shot and *sad face* ensues.

Whilst a tlPg is hardly as far reaching as the LC, your LC is really at its best in T1+2. Losing it by T3 is no biggy.

If you lose the tlPg, at least your tank keeps shooting, and [perhaps more importantly] stops your Razor getting blown up due to being immobilised and having no guns.

 

tlAC is also a good choice as it scythes through anything sv4+ or worse, and is on par with a LC against armour. 24" is no problem for GH, who are also mid-ranged.

I enjoy the TLPG and LC combo... its a bit sturdier than the other options, and great against light to medium vehicles and heavy infantry.... wich seem to be incredibly common these days.

 

Not bad against monstrous creatures either :)

 

Add me to the TLPG/LC faction.

 

Always a must for me, they're not smart to come after, those things will hurt whatever it is supporting. Plus, two weapons to take means it's still a viable weapons platform longer.

How does one build a TLPG/TC Razorback? Specifically, where do you guys get the Plasma Gun from and how to you convert it onto the turret?

 

I haven't done it yet, but I have ordered the bits.

 

IG Las cannon.

Plasma guns from Marines or Guard.

eBay.

 

You can glue your triple gun into the two heavy bolters ~ the gap between the Bolters is enough for the Las cannon, and the Plasma guns come out from the Bolters.

 

I guess the Bolters will need to be cut somewhat so it doesn't look too long....

I took one of the legplate shields from a soulgrinder/defiler model and glued it to a big magnet. I took a lascannon bit from the IG heavy weapon teams and two plasma pistols (that I had an overwhelming amount of) and fit them together. I then took the upper torso bit from the rhino kits to represent the gunner and fashioned the rest of the turret from a bit from a chimera kit (an extra piece of the track shield/fender). I'll go grab my camera and post a pic up here in a few min.

gallery_33494_4001_1682084.jpg

gallery_33494_4001_1154532.jpg

gallery_33494_4001_2168033.jpg

They aren't anywhere close to finished paintwise. I have a bit of cleanup to do. The last pic is blurry and I apologize for that. I just wanted to kind of show where the gunner is at and where the pistol bits sat.

I use two Plasma Guns from the SW Box (PA) and the standard two Lascannons that come with the Razorback box.

 

Lop off the end of one Lascannon just after the laser cooling rings (bands around the weapon).

 

Trim down the two Plasma Guns, and glue them into a pair.

 

Glue the two Plasma Guns onto the open spot in the Lascannon Pair.

 

Leave to dry and hope they don't shift, but if they do it's not hard to break off and reglue. It's just plastic.

 

---

 

Expensive maybe, but it makes a killer looking conversion, at least to me.

No clue, because they're a popular (GW assumption) bit?

 

As far as PP, done right they would look fine. My conversion is just meant to use actual Plasma Guns. Thus why I made the post for those that are interested. If you need Space Wolves, get the Battleforce box. If you only need the Plasma Guns, I'd say get the two PA ten-man boxes. Might work out better. That's for one, sadly. I have plenty of GH's now.

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