Cpt. Blood Donator Posted September 4, 2010 Share Posted September 4, 2010 Having just bought the codex, I was stunned and chocked and appaled at the price of jump packs for the d.c. So I was thinking, wouldn't it be better to stick them in a Redeemer, attach some HQ to them, and just have payed some 50 more points for the raider than to give everybody jump packs? Also, the land raider would go the way you want it to go... xD Link to comment Share on other sites More sharing options...
Jakobus Posted September 4, 2010 Share Posted September 4, 2010 Pretty much. A fully loaded LRC is the same price as the jumppacks if I remember right. Jumppacks do mean you can take Lemmy and take advantage of Skes of Blood from the SR. And the IC you want is either version of the Chaplain for full benefit of the Litugries of Blood rule The current army list I'm building / painting is a Reclusiarch + 11 DC in a Redeemer. Link to comment Share on other sites More sharing options...
Cpt. Blood Donator Posted September 4, 2010 Author Share Posted September 4, 2010 Heh, just as I thought. The point-pricing of the jump packs must be a sinsiter ploy from GW to sell more Land Raiders. Yeah, I know that a Chaplain is full of awesome, but I probably will run Seth instead. I have a sweet spot for him. Also, this is widely off-topic, but do people play with the "named" characters these days? I know that the codexes allow it, and don't mention anything about agreeing on it anymore. How does it work in practice? On say, a tourney. 'Coz if I can't have Seth, it'll be a Chaplain. Link to comment Share on other sites More sharing options...
Terrahawk Posted September 4, 2010 Share Posted September 4, 2010 Also, this is widely off-topic, but do people play with the "named" characters these days? I know that the codexes allow it, and don't mention anything about agreeing on it anymore. How does it work in practice? On say, a tourney. 'Coz if I can't have Seth, it'll be a Chaplain. You don't have to ask your opponent's permission to field a named character nowadays. Some tournies might have special rules that disallow the use of characters, but normally you can run good ol' crazed Seth just fine. ^_^ Link to comment Share on other sites More sharing options...
Knyx Posted September 4, 2010 Share Posted September 4, 2010 Heh, just as I thought. The point-pricing of the jump packs must be a sinsiter ploy from GW to sell more Land Raiders. Yeah, I know that a Chaplain is full of awesome, but I probably will run Seth instead. I have a sweet spot for him. Also, this is widely off-topic, but do people play with the "named" characters these days? I know that the codexes allow it, and don't mention anything about agreeing on it anymore. How does it work in practice? On say, a tourney. 'Coz if I can't have Seth, it'll be a Chaplain. Fantasy GT's and Tournaments/Cons are generally no-named-character events, to try to keep some semblance of balance/competition going. In fantasy, armies with named characters in them quickly devolve into but "This is the rest of my army, cuz' I had some points leftover after paying for the single model who will be doing 80% of the work.". Good exampled are Manfred, Teclis and Fateweaver who, back in 7th, could run away with the game by themselves during a magic phase. Archaon could fast achieve runaway freight train status once he hit combat. 8th is still very new, but the edition has drawn the limelight away from the big named guys. Most of them are very "Meh" now. But the longstanding rules are still in place because no one really can think of a good reason to change them. However for 40k the same GT's and Tournaments/Cons allow named-unique characters because many of the 40k characters are important to having the army work as a whole. Hyper-competitive lists from armies like C:SW and C:BA really can get by on generic characters, Wolf Lords and Librarians respectively, but there are other books that simply aren't even up to snuff without them. A good example is C:SM: Vulcan, Calgar, Lysander, Shrike, Pedro, Sicarus and Khan completely change the entire way an army plays because of Chapter Tactics and God of War respectively. Gahzgul out of the C:Orks is another, with his special Waaaagh. I can't think of very many Eldar players who play without an Eldrad either. So, I guess what I'm saying, is that named characters are totally accepted in main-stream 40k events. Link to comment Share on other sites More sharing options...
Cpt. Blood Donator Posted September 4, 2010 Author Share Posted September 4, 2010 That is good to hear then. I sold off my Dark Angels when people started complaining about the master of the deathwing being a special character when the latest D.A was released. Made me angry beyond common belief. However, I guess I can't justify Seth in the same way as those characters truly needed to field the army. He's just a lot of bang for the bucks, especially compared to vanillga captain + power weapon/fist. Link to comment Share on other sites More sharing options...
Arkio Posted September 4, 2010 Share Posted September 4, 2010 aside from losing insano lemartes, DC in a LRC is devastating even just with chainswords as it allows you to put your dc right on target. with no screing around with rage mechanics. Link to comment Share on other sites More sharing options...
BigBaals Posted September 4, 2010 Share Posted September 4, 2010 Used my DC for funsies last week. 8 DC in and LRC with MM. Happened to be running Mephiston too. We rolled Dawn of War and I got first turn. So we laughed as I set up Mephiston and my LRC full of lunatics at midfield. That turn 1 assault with 2 hammer units held up most of his army for a good 2 or 3 turns while the rest of my army did it's job. Link to comment Share on other sites More sharing options...
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