Corbulo Posted September 4, 2010 Share Posted September 4, 2010 Hey guys I've recently started working on models I bought in years past and started putting them together, recently I started working on a box of Sternguard. How ever I've hit a bit of a road block . . . I don't know the best way to configure them. I was thinking of putting 7 of them in a pod and have them root out guards men heavy teams in cover or against ork lootas in cover. The problem comes up when I see the point cost. For 7 dudes and a pod it's getting pretty pricey and I just know they are all going to suffer a hail of fire the next turn or get butchered by ork choppas. a 3+ save can only go so far LOL So for their cost I was thinking the best bang would be to go after a transport. Maybe a russ or a battle wagon. That way if my sternguard die horribly at least they killed a 150 (or more) tank to recover some of their point cost. Ok so my question is how do you guys load yours out? And what you do you with yours? No pod and sit them in cover and fire the 30" round until they get close enough to rapid fire? Or go after tanks like I'm thinking of doing ^_^ Corb Link to comment https://bolterandchainsword.com/topic/209936-sternguard/ Share on other sites More sharing options...
Terrahawk Posted September 4, 2010 Share Posted September 4, 2010 I think a Pod and a few combi-meltas is the way to go, even though it might be a bit pricey. If you worry about their survivability, how about adding a Priest with them? Power Armour with FNP is very, very resilient. As long as your opponent isn't waving mad amounts of plasma or other armour and FNP ignoring stuff. With their 2A base and Furious Charge from the Priest they can also do some assaulting in addition to shooting. With this configuration you can go after armour or infantry on turn one and expect to even survive the initial hail of fire. Link to comment https://bolterandchainsword.com/topic/209936-sternguard/#findComment-2504170 Share on other sites More sharing options...
JamesI Posted September 4, 2010 Share Posted September 4, 2010 I've been looking at a squad in a razorback. Sternguard offer some nice shooting, and can work well from upclose support which I find I need (and the razorback adds range for early game). I'm running them with combi-plasmas, with a lightning claw sergeant for just in case. Their versatility lets me set them up to stand and shoot if I need that too. Link to comment https://bolterandchainsword.com/topic/209936-sternguard/#findComment-2504279 Share on other sites More sharing options...
jeremy1391 Posted September 4, 2010 Share Posted September 4, 2010 10 in a pod with combi meltas and combi flamers, combat squad once you land. Roast a tank and char some infantry! Then there are the rounds that wound on 2+ these are great for zapping wraithlords and carnifexes or any tough critter, one round of shooting should be enough to kill any big critter. My best drop ever killed a land raider and a lash daemon prince. Link to comment https://bolterandchainsword.com/topic/209936-sternguard/#findComment-2504294 Share on other sites More sharing options...
Exonec Posted September 4, 2010 Share Posted September 4, 2010 I've been thinking about some sterns in a pod with non-psycho tycho in it. He has the same ammo as they got and some melta action. Also the AoBR captain could fit there. Link to comment https://bolterandchainsword.com/topic/209936-sternguard/#findComment-2504334 Share on other sites More sharing options...
Zeller Posted September 4, 2010 Share Posted September 4, 2010 I'm thinking of using them as a retinue for my librarian in smaller games mounted in a razorback. They can work well in kill team but make sure to have a flame weapon for those guys crazy enough to field 30 orks. Against power armor use the terrain. Stack the marines up along walls before going out to double tap. Bring a priest of course. A squad of them can take down those mc pretty easily as well. They fit best in a mechanized army. Throw away elite squads is not somerthing I believe yet. Link to comment https://bolterandchainsword.com/topic/209936-sternguard/#findComment-2504442 Share on other sites More sharing options...
Firedrake28 Posted September 5, 2010 Share Posted September 5, 2010 The problem with Sternguard in Drop Pods is that they quickly become expensive when you add on the points needed for the Pod itself and the combi-weapons and they also tend to get annihilated because nobody wants to be on the receiving end of that many melta shots or hellfire rounds. So far the most effective way to use Sternguard for me is to take a unit of around 8 with only a couple combi-weapons and put them in a Rhino and use them like a Tactical Squad Plus. Their bolters are more effective, they have enough Attacks in close combat to not be completely helpless and they won't usually get picked off in a single turn. What's not to like? Link to comment https://bolterandchainsword.com/topic/209936-sternguard/#findComment-2504531 Share on other sites More sharing options...
undeadfilth Posted September 5, 2010 Share Posted September 5, 2010 10 in a drop pod with combi-meltas then cobat squad emn when they land and either toast two tanks or two mc`s. its art Link to comment https://bolterandchainsword.com/topic/209936-sternguard/#findComment-2504589 Share on other sites More sharing options...
tahrikmili Posted September 5, 2010 Share Posted September 5, 2010 2 Plasmaguns 3 Combi-Plasmas in a Razorback with a Priest with a Combi-Plasma for me. Mmm.. Plasma Death! Link to comment https://bolterandchainsword.com/topic/209936-sternguard/#findComment-2504881 Share on other sites More sharing options...
Taz Posted September 5, 2010 Share Posted September 5, 2010 I've never been a fan of using single drop pods in a game. The unit inside tends to get cut off and ripped apart. Even dreads aren't completely safe from it, though they have a better chance than most. Sternguard are great, but do try to have something nearby to take the heat off of them, too. If I had a choice I would drop a dread in a pod nearby as well. Furiosos work well since the enemy will either have to split their fire or divert it entirely to stop from being ripped into squishy bits, especially if it's infantry heavy and you have teh blood talons. Also I bet if you're crafty you could probably use the dreadnaught for cover for the sternguard if you think you need to. Link to comment https://bolterandchainsword.com/topic/209936-sternguard/#findComment-2504977 Share on other sites More sharing options...
voi shet magir Posted September 5, 2010 Share Posted September 5, 2010 I've never been a fan of using single drop pods in a game. The unit inside tends to get cut off and ripped apart. Even dreads aren't completely safe from it, though they have a better chance than most. Sternguard are great, but do try to have something nearby to take the heat off of them, too. If I had a choice I would drop a dread in a pod nearby as well. Furiosos work well since the enemy will either have to split their fire or divert it entirely to stop from being ripped into squishy bits, especially if it's infantry heavy and you have teh blood talons. Also I bet if you're crafty you could probably use the dreadnaught for cover for the sternguard if you think you need to. Sternguard are counter-punchers, they take the second wave pod. The whole point is to hold them back until something big breaks cover, and then paste that uppity carnifex. If only to save 15 points, pods are fine for that, and the first wave can be something meaty that takes over board center. Drop tacticals or DC are better for this than a dreadnought too. Priests, it should be obvious, are superfluous to Sternguard. If spending points on Sternguard seems excessive, take a look at not taking three priests for every two hundred points, or whatever. Link to comment https://bolterandchainsword.com/topic/209936-sternguard/#findComment-2505078 Share on other sites More sharing options...
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