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Combi Plasma on WGT....


jeremy1391

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Ok so my local meta game is full of monstrous creatures lots of daemon princes , carnifexes and wraithlords, and for only five points on this piece of equipment seems to make so much sense, but there is the dreaded overheat..... But that seems like such a small price to pay to be able to potentially put some serious Burt on these big baddies!!!!
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Ok so my local meta game is full of monstrous creatures lots of daemon princes , carnifexes and wraithlords, and for only five points on this piece of equipment seems to make so much sense, but there is the dreaded overheat..... But that seems like such a small price to pay to be able to potentially put some serious Burt on these big baddies!!!!

 

Out of my 5 Terminators, I've got 2 with Combi-Plasmas. 4 total S7, AP2 shots for 10 extra points, and only a 1/36 chance of killing themselves. Good deal to me.

 

V

Combi-Plasma work well on Terminators, you get that 2+ Save and after Firing the Plasma Twice you can still Assualt. After that you can still Fire the Bolter and then Assualt.

 

I didn't even think about the charging aspect after firing.... Yup that settles it!!! Plasma all around!

Combi-Plasmas are REALLY good IMO... I sometimes run a squad of 8 or so wolf guards in a drop pod, all with combi-plasmas.

They can't charge the turn they arrive, but they can shoot their plasmas - and a daemon prince, hive tyrant or just a simple group of terminators are not really all that fond of 16 plasma shots. If the unit gets a good target, they can easily earn their points back twice, at least that is my experience.

Absolutely! I'm making a Loganwing list now, and at least one TDA WG with Combiplasma and power weapon is mandatory. I don't give them wolf claws, since I have to pay extra points for them and they are reserve for combimelta guys, but power weapons are free.

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