Gibious Posted September 6, 2010 Share Posted September 6, 2010 A small unit choice so I added it too. Death Cult Assassins are never the normal first choice unit. Requiring an Inq to field and then becomeing easy KP. But has anyone had any success with them? Then please do share. -Gib- Link to comment https://bolterandchainsword.com/topic/210278-pooling-your-knowledge-of-dh-part6/ Share on other sites More sharing options...
Eltnot Posted September 6, 2010 Share Posted September 6, 2010 They were a marginally good unit under 4th edition. Now they're a liability under 5th and will probably lose you a third of your games due to KP's. Either that or you have to hide them all game which means wasting 120 points of your army for just three DCA's. Their ability to effectively kill targets is just too hampered by the added liability. Link to comment https://bolterandchainsword.com/topic/210278-pooling-your-knowledge-of-dh-part6/#findComment-2505998 Share on other sites More sharing options...
Doomaflatchi Posted September 7, 2010 Share Posted September 7, 2010 I think the silver bullet that killed the Assassins was the inability to clear their killzones before the enemy strikes back. Where before they were dancing death, now they're a one-hit wonder, and then become puppy chow. However, I have heard of them being used to decent effect against gunline-heavy armies, such as Tau or some Imperial Guard armies. The Assassins are still wonderful at killing light infantry, but the enemy unit has to declare all of its shooting against one Assassin model, instead of the entire unit. This makes it impossible for most gunlines to do enough damage before they arrive, or forces them to ignore the Assassins completely in favor of easier targets. Link to comment https://bolterandchainsword.com/topic/210278-pooling-your-knowledge-of-dh-part6/#findComment-2506161 Share on other sites More sharing options...
Eltnot Posted September 7, 2010 Share Posted September 7, 2010 I think the silver bullet that killed the Assassins was the inability to clear their killzones before the enemy strikes back. Where before they were dancing death, now they're a one-hit wonder, and then become puppy chow. I'd forgotten about that failing as well. Link to comment https://bolterandchainsword.com/topic/210278-pooling-your-knowledge-of-dh-part6/#findComment-2506170 Share on other sites More sharing options...
Gentlemanloser Posted September 7, 2010 Share Posted September 7, 2010 Problems with DCAs; 1: Can't ride in Transports 2: No Frags 3: T3 and a 5+ Save for the Cost of a Terminator. 4: Is an IC that can't join another Unit. 5: Are each a Kill Point Edit: 6: Require at the bare minimum 20 points and an Elite slot used iin order to even take them. All of this combines to make a unit that in 5th is exactly as Eltnot says. Link to comment https://bolterandchainsword.com/topic/210278-pooling-your-knowledge-of-dh-part6/#findComment-2506236 Share on other sites More sharing options...
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