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Honour Guard Builds


Donkeycow

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Personally, I rather enjoy a nice simple approach.

 

2 x LC, 1 Company Banner. If I have enough points I add a melta bomb or two.

Stick them in a Flame Razorback, hide them behind my Assault Cannon Razorbacks, and use them for counter assault.

 

215 for a Unit that can toss out 8 PW attacks w/ reroll to wound, FNP, and 15 normal attacks makes for a remarkably cheap line breaker unit.

 

I'm not a fan of depriving my Marines of their Initiative 5 on the Charge, and my PF needs are tended elsewhere, what with Mephiston, a Librarian, an Assault Marine Squad with JP's, and a Dreadnought. '

 

PF's are deadly, but in 5 man squads I just find them to be more of a Hinderance. Not enough wounds to soak up Power Weapon Attacks, or Rending Blows.

I don't understand why people use power weapons over lightning claws on meltagunners... you're not going to get the extra attack anyways, so why not take the LC and gain a reroll to wound for the same price?

 

As for me, I'm considering:

 

1-Sang initiate

2-Vet w/ Chapter Banner, Storm Shield, Thunder Hammer or LC

3-Vet w/ LC and SS

4-Vet w/ SS and LC or TH (dependant on wether the banner bearer's weapon)

5-Either Blood champ or another vet with LC and SS

 

All this sexiness led by Astorath.

 

I'm wondering two things myself: 1- should I go for the blood champ over another SS + LC vet? He might be useful as the guy who tries to suck up all the non-PW wounds, but I feel the LC vet might be more useful overall.

2-How many TH do I want, and who should get them?

Honor Guard

Sanguinary Noviate

3 Honor Guard with meltaguns

1 Honor Guard with bolter and storm shield

All with jump packs

Pts: 215

 

This unit's just a means of getting a lot of melta in one place for me. I give them jump packs to take advantage of Descent of Angels, then go hunting for a juicy target. Predators, Leman Russ, Land Raiders and so on all really hate this unit. Depending on the army I'm facing, sometimes I'll have a Librarian join them as well to cast Blood Lance. Very few vehicles will survive this much shooty death. I've been thinking about getting rid of the storm shield on the meatshield Marine to keep costs down a bit.

I'd like to ask a question about a potential honour guard build (before I go gluing arms on). My plan is to use them with Dante as a tank-busting unit, taking advantage of the no-scatter DoA and Hit and Run. To that end, the plan was to equip each of the four HG with a Meltagun and a Storm Shield.

 

But then I got to thinking - they won't have any close combat weapons. Do they still get their base Attacks when in close combat? Or must I give them Infernus pistols or something?

I give mine 4x flamers. It gives them a lower target profile compared to 4x meltaguns, but you can still put out such a weight of wounds to force multiple saves on enemy special weapons. It also means that you can likely soften up an enemy infantry squad enough to win an assault with only your five-man squad if the tactical situation demands it.
I'd like to ask a question about a potential honour guard build (before I go gluing arms on). My plan is to use them with Dante as a tank-busting unit, taking advantage of the no-scatter DoA and Hit and Run. To that end, the plan was to equip each of the four HG with a Meltagun and a Storm Shield.

 

But then I got to thinking - they won't have any close combat weapons. Do they still get their base Attacks when in close combat? Or must I give them Infernus pistols or something?

 

A model is always assumed to be carrying some form of close combat weapon. Even if it is just your fists hitting at your profile str. Lets face it, a power armoured fist to the face is pretty much gonna bust you up. But they could also hit you with the butt of the meltagun, or smack you with the heavy shield.

 

Rules wise yes they still get their base attacks. They dont get the bonus attack for having 2 close combat weapons though. So honour guard equiped as you have them would have 2 attacks each.

 

Mudpuppet

A model is always assumed to be carrying some form of close combat weapon. Even if it is just your fists hitting at your profile str. Lets face it, a power armoured fist to the face is pretty much gonna bust you up. But they could also hit you with the butt of the meltagun, or smack you with the heavy shield.

 

Rules wise yes they still get their base attacks. They dont get the bonus attack for having 2 close combat weapons though. So honour guard equiped as you have them would have 2 attacks each.

 

Mudpuppet

 

Thanks, just wanted to make sure. I'll most likely give 2x Melta and 2x Flamer so these (along with Dante's infernus pistol) should be sufficient for spraying tanks and infantry.

 

And I'm fine with just 2 attacks (3 on the charge); I've got VV for assaulting the gooey innards of whatever Dante and his HG pop open.

I'd like to ask a question about a potential honour guard build (before I go gluing arms on). My plan is to use them with Dante as a tank-busting unit, taking advantage of the no-scatter DoA and Hit and Run. To that end, the plan was to equip each of the four HG with a Meltagun and a Storm Shield.

 

But then I got to thinking - they won't have any close combat weapons. Do they still get their base Attacks when in close combat? Or must I give them Infernus pistols or something?

 

By Jove, I really need to try this. As Amusing as it sounds, the effects of 4 simultaneous Flame Templates dropping on a unit will likely result in a horrendous amount of wounds. As Horde Armies have proven, forcing an opponent to make a lot of saves will assuredly drop even the most robust and hardy character.

i like to keep mine simple:

Blood Champion

Sanguinary Noviate

1 Honor Guard - CC wpn/BP

2x Honor Guard MG

Razorback with TL HF, dozer blade and storm bolter

 

they can go 12 through terrain,pop a transport and still use all weapons on the RB to thin out those survivors.

kinda my safety in the back with my gun line of devs and tac squads.

I'd like to ask a question about a potential honour guard build (before I go gluing arms on). My plan is to use them with Dante as a tank-busting unit, taking advantage of the no-scatter DoA and Hit and Run. To that end, the plan was to equip each of the four HG with a Meltagun and a Storm Shield.

 

But then I got to thinking - they won't have any close combat weapons. Do they still get their base Attacks when in close combat? Or must I give them Infernus pistols or something?

 

By Jove, I really need to try this. As Amusing as it sounds, the effects of 4 simultaneous Flame Templates dropping on a unit will likely result in a horrendous amount of wounds. As Horde Armies have proven, forcing an opponent to make a lot of saves will assuredly drop even the most robust and hardy character.

 

You could call it...

 

*puts on sunglasses*

 

Dante's Inferno

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