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Your SW niche...


Grimtooth

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I have played several types of SW armies. Starting with 13th Co during the Eye of Terror campaign, I worked my way through drop, drop/mech, footslogging, dual thunderlord, and now my current list.

 

Now, I am very happy with my current list and my plans for 1850pts and above. The problem I see is that with any successful list, people start hating on you for no other reason then you are winning with Space Wolves.

 

I would almost equate it to new codex hate, but we have been around enough for people to have adjusted to SW by now.

 

Just annoyed with the Space Wolves hate and what seems to me not even being able to get a game sometimes if they find out I am even playing SW.

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My regular opponents are Necron and Tau, so I often hear some good humoured jarring from them. On the other hand, I also play against Tyranid and Imperial Guard and I've always encourged the players in our small gaming group to take their most brutal lists. I even go so far as to help them, reminding them what my units can do.

 

You could try taking a really fun or fluffy list every now and then as well. Keep all your gear unique - no melta/plasma/missile laucnher spam. Or even try building lists around the description of the Wolf Lords in the codex. Kjarl Grimblood for example; Land Raider Redeemers, flamers, heavy flamers and the like. Just something to switch up lists help a bit. Or Blood Claw hordes. I've had a lot of fun just foot slogging massive numbers of Blood Claws, having handfuls of them drop before closing in for assault.

 

Granted you are sort of going easy on your opponents, but if they're getting miffed because you play your army well, teach them how to play their's?

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That would be a pretty good idea if there was a casual gaming atmosphere where I go to game. I really have yet to play a person there that isn't testing out their tournament builds so they want a serious game but just not against my list.

 

Case in point; after beating a pretty good local IG player I mentioned in a battle report here, a Sisters of Battle player I had beat pretty badly in the past mentioned,

 

"Well yea, with his dual wolf lords on twm, he is running a cheese list."

 

He hadn't even watched the game or he would have realized I wasn't even running a dual thunderlord list.

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The problem I see is that with any successful list, people start hating on you for no other reason then you are winning with Space Wolves.

 

People will complain about every army they lose against. Hell i remember the 3rd edition complaints against BA/SW/IW/WE/Chaos in general, Nids . . . you get what I am trying to say.

 

If you really are that bothered by the hate you could either

 

a) stop playing

B) carry on kicking butt

or c) kick butt without totally anihlating the guy, WI but just by a little. the best games I have had is when i have just narrowly won or narrowly lost. nobody like getting annihilated. It makes for a poor gaming experience. Its not fun for anybody (apart from the guys who just care about winning and they don't get many games)

 

 

On a side note I love the spell check thingy on this forum. I am no longer counted as one of the worst spellers on this board (damn)

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My regular opponents are Necron and Tau, so I often hear some good humoured jarring from them. On the other hand, I also play against Tyranid and Imperial Guard and I've always encourged the players in our small gaming group to take their most brutal lists. I even go so far as to help them, reminding them what my units can do.

This is pretty much me. If a player has trouble with his army list and wants something that will beat me, I help him. I don't go so far as to create a pure Deathstar list, but I do help him halt the attack.

 

My niche is the Battering Ram. I use it in every game above 1000 points, because it is one Troops and two HQ's. Then a Grey Hunter pack in a Rhino.

 

At first, people were really p-ed off that I was swatting aside their carefully tailored lists in one stroke, but then they started to realise that if they focused more on stopping them reaching them, than worrying about putting a huge basket full of golden eggs in their way, they would stop the hardest hitting unit I had.

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Cheese varies, but tends to include whatever one's opponent feels has won the SW (or any player) the game. MVP votes between those involved in the fighting tend to not help this if it was an un-fun game, for one of those playing.

 

My standard list is mostly Razorbacks and Dreads, so I need to rethink my basic build. All in all, it's alot of figuring out what you want to be good at what, and good enough at the rest to at least stand a chance. In chess just like in 40K, there's always a balance.

 

The best point I can make is to have fun, not try to win. Vastly too many people think winning is the only way to have fun.

 

Edit: Clarified final points.

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The problem I see is that with any successful list, people start hating on you for no other reason then you are winning with Space Wolves.

 

People will complain about every army they lose against. Hell i remember the 3rd edition complaints against BA/SW/IW/WE/Chaos in general, Nids . . . you get what I am trying to say.

This. Seriously, people have found reasons to complain about the current DA codex and the old BA PDF.... who play C:SM.

 

That being said my group complains more about my dice rolling then they do about my army- the Eldar player being the worst in both cases. As he put it last week 'if I hadnt been around to see those dice screw you over completely once or twice id swear they were loaded'. The number of times hes said that easily trumps the number of times hes complained about a half dozen drop pods slamming into the back of his forces and ripping them apart.

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The problem I see is that with any successful list, people start hating on you for no other reason then you are winning with Space Wolves.

csm marines legion players hate it because it has more viable options and builds then chaos has with most of them working , with identical game play[but costing less. same builds SW army as a chaos list gives the SW player extra 100 pts] as chaos list .

 

 

I would almost equate it to new codex hate, but we have been around enough for people to have adjusted to SW by now.

a chaos player cant equate , he has one list. a sob player cant too , neither can a necron player . yes if someone plays in the states it may be different[more points gives more flexibilty , but also means lists with more then 4 good options work better still] , but in 1500 pts main land europe there is little things one can do . unless one plays IG or BA which both have the same flexibility with options and lists.

Just annoyed with the Space Wolves hate and what seems to me not even being able to get a game sometimes if they find out I am even playing SW.

maybe they test too much or play necron . If I played necron and someone told me he is bringing a SW list I would say no thank you too. there are limits too have masochistic I can get with playing "different" lists.

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Jeske, while your opinions are always interesting all I can say is that your quite simply, and frankly wrong.

 

Chaos has more than one list- you dont happen to like them, but theyre there and they can be effective.

SoB has several lists, including one variety that Ive seen wipe out most other armies with accurate high volume shooting. They are still competitive.

Necrons, particularly Destroyer spamming lists, arent bad off. A C:SW player could chase them around all day without catch them once his transports are blown.

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Going to stick my nose in this and agree with Grey Death on the fact that there are many different ways to play "old" armies and still do quite well. There is a necron player and a SoB player at my local game store that can wipe the floor with people. Its about being willing to instead of trying to make an army do what you want instead do what the army can do well.
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See I play with a bunch of friends, one of whom is a C:CSM player and the other is a C:SM (salamanders) and the C:CSM friend absolutely HATES SM Drop Pods! He nearly rages every time he plays against the pods. In two weeks they're going to do a army swap so he can see how to beat pods but it's just rediculous the kinda emotion this game can evoke.
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I play a Drop Podding list which most people don't seem to have anything against. Of course, somebody once complained about it so I challeneged him to a game, took 15 Thunderwolf Cavalry, 4 Thunderlords and 3 vindicators. After that little game he never complained aouth the cheesiness I use for pick up games.
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Ive been saying this alot lately... but Plasma is great against DP armies of any force that can currently take them.

 

Why? Because theyre great against marines, any marines, and can penetrate a pod- and you get enough shots to actually confirm the kill most of the time. Itll give you the most bang for your buck in wiping out the squad, and its transport, the turn it arrives.

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Niche, you say?

 

Ire of your peers?

 

Using the Codex:Space Wolves to represent my Black Templars.

 

The catch cry for most matches I win "I would have kicked your 'rear' if you were playing Templars"

 

My builds have been somewhat mech' lately, though I've adjusted poorly to it off the back of playing mostly shooty, low armor builds (Horde marines is ineffective, but fun). Wolf lords run as either my Emperors champion or Marshal, WGBL as a Castellan, WG as sword breathern/marshals household.

 

Never underestimate a necron player who knows what he's doing, or a necron player who is lucky. Sure, they aren't the most competative army around, and sure, they are a tad boring to play against, but if you go in thinking its gonna be a clean sweep... you're in for a surprise.

 

Its about being willing to instead of trying to make an army do what you want instead do what the army can do well.

 

Also, this. Sums up my last month of gaming. Well said.

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Frankly, I wish I had the problem of winning more often than not so that people would complain. That aside, the hope would be that the guys you play become better players by playing harder lists.

 

 

As long as you are playing and everyone is having fun then keep doing what you are doing.

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For some reason I've been on a losing streak with my wolves :tu: . I've started playing my warriors of chaos again and been on a losing streak there too! (Lore of Life is sooo overpowered...) Anyway, I think I would enjoy being hated on for winning all the time for once :P
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Chaos has more than one list- you dont happen to like them, but theyre there and they can be effective.

by that you mean BL ? all chaos list are carbon copies of each other , because how effective the options in codex were made + the fact that there is 0 options to change the FoC. I played EC water warrior for a very long time . Probably one of those two or three [with 1ksons and zylla] "different" chaos lists . But those lists are hardly tier 2 right now . They have out lose build in against any of the 5th ed dex even with chaos being a 5th ed dex.

Even when someone does play BL and plays a combination of zerkers/pms instead of csm , the game play does not change[for the army]. A SW drop pod army plays and feels different then lets say logan wing , the classic mecha or a razor build .

This is not about me likeing something or not . Worse when more points are played the army gets hit by what I like to call the necron effect . Too few viable choices to make different armies or even one that is a coherent force and not a 1500pts army with 3 extra oblits and 2 more squads. IG or SW have proper and different builds for 2k or 2250 , which sometimes[not always] are different from how the 1500 armies work like . a 1850 or 2k points chaos army works identical like a 1500 army unless it is a tournament and the scenarios change something .

Or maybe am missing some new builds , its not like am all knowing . Maybe chaos does has more different builds [which SW cant do cheaper] , I havent seen them in 2 years and I look through the list forums more or less every day.

 

SoB has several lists, including one variety that Ive seen wipe out most other armies with accurate high volume shooting. They are still competitive.

they can mecha and that is more or less it , as the slogger build dies to IG and BAs . that is one list [if they play SoB and not WH with IG+ some sob , because in a situation like that it is better to take the IG dex and ally sob ] . As the necrons go , I have yet to see a non destroyer hvy build , so am not getting the necron comment sorry. As the chasing goes . well its either they kill the LF and then the rhinos get in range or blow up the rhinos and then its dead destroyers and phase out in turn 4. We can disagree on many thing , but your not saying here that the necron dex is a good one or that playing necron is viable in 5th ed , with the codex they have now ?

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Yes, Necrons are a viable army that can win against most any army out there. They are a solid 4rth ed codex, whose only real issues in 5th ed are are Tyranids.

 

Do you mean "can win" because:

1] it is mathematically possible?

or

2] they have decent potential in the Dex?

 

I think you mean "2".

I wished you meant "1"

:lol:

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Yes, Necrons are a viable army that can win against most any army out there. They are a solid 4rth ed codex, whose only real issues in 5th ed are are Tyranids.

 

Do you mean "can win" because:

1] it is mathematically possible?

or

2] they have decent potential in the Dex?

 

I think you mean "2".

I wished you meant "1"

:lol:

The potential is there with a general who knows what hes doing and plays to the strengths of his army.

 

They seem particularly adept against the mech armies of the present day, with a plethora of glancing hits and alot of blunt force weaponry. Using Destroyers and Immortals to stop a mechanized rush before it even starts, and then hitting the footslogging squads that are the result as they move towards the phalanx.

 

Now there are some armies this obviously just doesnt work against- JPing blood angels for instance, and Tyranids besides. Even so, they have enough AP 5 and AP 4 firepower to take on many variations of the tyranids on equal terms, and BA armies will often be smaller in number then necrons- with the proper use of res orbs to counteract the effect of power weapons they can win a war of attrition, though not without difficulty.

 

There is also of course, 'ninjacrons' for larger games- say 2250- using a pair, or trio, of Monoliths to deep strike in and unleash warriors at point blank range, similar to a DP army, with a 3rd or 4rth army using the shroud to redeploy around the board at will.

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