kitsune106 Posted September 10, 2010 Share Posted September 10, 2010 I've just come back from a haitus of playing, and got my old 35rd edition codex wolves out of storage. They are still nto all painted, and put together. I have two questions. first... what are the best troop choices i can make? I have enough for two full packs of grey hunters, but only 7 bolt pistol blood claws. I have the 3rd edition battle force, a grey hunters pack, a long fangs pack, and the 3rd edition starter pack withthe ten marines and ten dark eldar, a whirldwind in sad coniditon, (read not yet put together), and a venerable dreadnaught ready to claw his way to victory. second, my question is what should i go for next? what should my next models be? I'm trying to be able to take the intiivative in my army, so tinking maybe swiftclaws, and elite wolfguard on bikes? Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/ Share on other sites More sharing options...
Anpu42 Posted September 10, 2010 Share Posted September 10, 2010 Grey Hunters are one of the best Troop Choices out there, you want more Bloodclaws and a Wolf Priest to lead them. If you don't have it get the Codex. It looks like a good base to work with. Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2508943 Share on other sites More sharing options...
kitsune106 Posted September 10, 2010 Author Share Posted September 10, 2010 oh, i have the codex now. it's so coolness. A have a rune priest model, that i could say is a wolf priest. with plasma pistol though. so.. get some more chainsword guys. i ahve about 7, and 2 more with poer wepoans and one with a power fist. not legal now, but was in the old days. is a flamer a good special weapon, or is the melta gun better for grey hunters? also, are wolf guards on bikes a good way to engage the enemy in battle? to scout out ahead and engage unguarded.weak packs? Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2508990 Share on other sites More sharing options...
Requiem of the Wolf Posted September 11, 2010 Share Posted September 11, 2010 Wolf guard on Bikes are way too expensive for what they can do. one full 10 man Grey hunter squad per 500 points of your list. Unless you have a Land Raider Crusader and a Wolf Priest and 15 blood Claws,I wouldn't bother getting them. Packs of Long Fangs are your friends...Especially Missile Launchers. Also try and get some Rhinos. the Venerable Dread is good too. Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2509045 Share on other sites More sharing options...
kitsune106 Posted September 11, 2010 Author Share Posted September 11, 2010 Wolf guard on Bikes are way too expensive for what they can do.one full 10 man Grey hunter squad per 500 points of your list. Unless you have a Land Raider Crusader and a Wolf Priest and 15 blood Claws,I wouldn't bother getting them. Packs of Long Fangs are your friends...Especially Missile Launchers. Also try and get some Rhinos. the Venerable Dread is good too. thanks. how should i kit out the grey hunters? and i have one pack of long fangs. missile launcher, lascannon, plasma cannon and heavy bolter. i still have 10 models nto yet made, that are mostly grey hunters. i have one rhino in a state of disrepair. the machine spirit in it. i also have one land speeder, that is... errr.... not well put together and falling apart. the iron priests who put it together were drunk and have since been turned into iron thralls. Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2509290 Share on other sites More sharing options...
CainTheHunter Posted September 11, 2010 Share Posted September 11, 2010 The maximum kit out depends on Your preferences. If You go with WG pack leaders then 9+1, or You get with 10 man packs with free extra special weapon. I go 9+1 and give combimelta and powerfist to Wolf guard pack leader. The general agreement is not to give power fists for Grey Hunters, because Wolf guard pack leader is better and cheaper for this. Also Wolf Standards are way to go for all GH packs. The rest are toys which depend on Your personal preferences, but I like giving them Mark of Wulfen and Power Weapon. Also special weapon is a must - meltagun or plasmagun, depending on their role. Transports - Rhino, drop pod or footslogging. I've seen Razorback lists, but the whole mathematics and load out is different with them. Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2509304 Share on other sites More sharing options...
kitsune106 Posted September 11, 2010 Author Share Posted September 11, 2010 The maximum kit out depends on Your preferences. If You go with WG pack leaders then 9+1, or You get with 10 man packs with free extra special weapon. I go 9+1 and give combimelta and powerfist to Wolf guard pack leader. The general agreement is not to give power fists for Grey Hunters, because Wolf guard pack leader is better and cheaper for this. Also Wolf Standards are way to go for all GH packs. The rest are toys which depend on Your personal preferences, but I like giving them Mark of Wulfen and Power Weapon. Also special weapon is a must - meltagun or plasmagun, depending on their role.Transports - Rhino, drop pod or footslogging. I've seen Razorback lists, but the whole mathematics and load out is different with them. ahhhh, i see. hmmm.... so powerfist to the wolf guard pack leaders. so power weapon for gh, elite wolf guard powerfist, with bolt pistol, and so on. I do happen to have some power fist armed bolt pistol models. It;s mroe i modeled my army after 3rd..4th edition rules, and not 5th edition, so my formations are no longer legal, as it were. is a razorback worth taking for my long fang pack? as which is better, long fang pack, or whirlwind? or is using both a good use? Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2509555 Share on other sites More sharing options...
Aeddon Posted September 12, 2010 Share Posted September 12, 2010 Here's a good resource. They have articles on just about everything and a bunch of batreps too. Space Wolf Blog Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2509704 Share on other sites More sharing options...
kitsune106 Posted September 13, 2010 Author Share Posted September 13, 2010 thanks. which is beete,r wolf priest or rune priest? since i had a 600 point four way fight against chaos daemons, orks, and blood angels yesterday. i lost in the end, but still had much fun. and one pack of 8 gre hunters wiped out the orks on teh turn they charged. I just love counter attack. Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2510844 Share on other sites More sharing options...
CainTheHunter Posted September 13, 2010 Share Posted September 13, 2010 which is beete,r wolf priest or rune priest? s Wrong question, as they both are good at what they do, though they excel in different areas. Both are support characters, not monster-slayers, though Runic Weapons might prove good against daemons, providing the Rune Priest survives the initial attack with his initiative of 4. Wolf Priest has 4+ inv save and grants fearless and rerolls to hit or to wound to the unit he is with. If You pick the right unit with lots of attacks - like Wolf guard, Sky claws or Blood claws, the results are devastating. Rune Priests do nothing like this, but they shoot across the board with lightining, impedes oponent's movement to the extent that he has to make dangerous terrain tests and fail them :). But they don''t have invul saves and possibility to have (unless they take terminator armor) and also have initiative of 4 only. Rune priest is no-brainer's choice and You can stick him into any list. Wolf priest needs some tinkering with the list. Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2510857 Share on other sites More sharing options...
Hfran Morkai Posted September 13, 2010 Share Posted September 13, 2010 I've just come back from a haitus of playing, and got my old 35rd edition codex wolves out of storage. You have a 35rd ed codex? Can Scouts have Shotguns? XD Welcome back to the hobby brother. Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2510862 Share on other sites More sharing options...
Aeddon Posted September 13, 2010 Share Posted September 13, 2010 Rune Priests are generally more popular and quite frankly, a safer bet due to their generalist role on the battlefield. They have good psychic powers and provide solid psychic defense. Wolf Priests on the other hand are pretty much used only for one purpose, point and charge! Stick them in with your preferred flavor of 'claws and let them go. Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2510863 Share on other sites More sharing options...
kitsune106 Posted September 13, 2010 Author Share Posted September 13, 2010 that;s true. i didn;t get to test him out, as he was turned into a chaos spawn by a herald of the great changer of ways. Curse him. oh, thanks all for the advice. What's the best layout for long fangs? since i am trying to figure out what to buy next, well.. once i get a job and can support this hobby. how are wolf scouts best used? I am thinking as use of a physcological weapon, since... they can come from behind, and that's a good intimidator for people using long range weapons that are bad in close combat or vechiles, like say basaliks. new question then, for rune priest with plsame pistol, what iare the best physic powers to use? i havfe grey hunters. and only 7 blood claw models, so don't have blood claw pack at full strenght, which is what i think. but with prefered enemy, i think that wolf priest wiht full pack of blood claws is the best way to go. also, if facing a space marine army with terminators, what's the best counter for terminators? Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2510870 Share on other sites More sharing options...
CainTheHunter Posted September 13, 2010 Share Posted September 13, 2010 new question then, for rune priest with plsame pistol, what iare the best physic powers to use? i havfe grey hunters. and only 7 blood claw models, so don't have blood claw pack at full strenght, which is what i think. but with prefered enemy, i think that wolf priest wiht full pack of blood claws is the best way to go. Rune priest has no need for plasma pistol actually, since he will use his shooting attack with good psychic powers. Living lighting is the first to consider, the others depend on metagame - Hurricane or Tempest are the first to choose. Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2510873 Share on other sites More sharing options...
kitsune106 Posted September 13, 2010 Author Share Posted September 13, 2010 heh.... gues should nto have used the hand it came with then. oh well, it's already put together. okay... hurriance or tempest. thanks. i take it jaws of world wolf is not useful. should i upgrade the rune priest to master of runes? or is that upgrade not worth taking? and sorry for taking up your time. but i am just trying to learn the best tactics from the more wiser, and dare i say it, more long toothed players. Praise RUSS Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2510877 Share on other sites More sharing options...
CainTheHunter Posted September 13, 2010 Share Posted September 13, 2010 heh.... gues should nto have used the hand it came with then. oh well, it's already put together. okay... hurriance or tempest. thanks. i take it jaws of world wolf is not useful. should i upgrade the rune priest to master of runes? or is that upgrade not worth taking? and sorry for taking up your time. but i am just trying to learn the best tactics from the more wiser, and dare i say it, more long toothed players. Praise RUSS No no no. Living lighting + hurricane OR tempest :) Jaws are good but limited to their use and of shorter range. Master of Runes is actually good for those which have the first power as shooting attack and the second non-shooting, so You can use them both in the same turn. Otherwise it is a waste. Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2510880 Share on other sites More sharing options...
Wysten Posted September 13, 2010 Share Posted September 13, 2010 Really, it depends what you want to get out of your HQ. Wolf Lords/Battle Brothers are typically really tough fellows that assist assualts in person. They tend to end up quite expensive. (Thunderwolf, A Wolf Claw/Frost Blade and StormShield and possibly a saga, or on foot with Wolf Claw/Frost Blade, storm sheild and possibly Saga of the Bear.) But will strike before most people and probably reduce the number of threats towards your other warriors. Don't bother giving him a hammer as you already pay a fair bit to strike at I5 and you may well buy a Thunder Wolf for that mobile hammer power. Basically you want a duriable, elite guy who can slice through grunts before they can even move. Wolf Priests are simlar, but rather then being a real melee monster, they typically enforce the rest of the squad to be more hard hitting. Only problem is he makes them fearless which may cause serious disadvantages, but the rerolls are extremely deadly the more potent the rest of your squad is. He also has a built in invaluble which makes him naturally resistant base costed. Rune Priests do their job outside of combat. They typically serve as long range artliery with some more protective/offensive secondary powers. They are also one of the best pschic defenses in the game. Storm Caller can throw up cover where their is none, Chooser of the slain allows you to deny them areas to infaltrate and make his devistating attacks even more accurate. He is also the most general of the three leader classes and pretty much slots in most lists. Depending on what you are looking for in a leader, get one of the above. Or more if you need it. Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2510887 Share on other sites More sharing options...
kitsune106 Posted September 13, 2010 Author Share Posted September 13, 2010 thank you all. i now know what to take for my HQ. what about heavy support? and if i want to play a venerable dreadnaught, or jsut a dreadnaught, what's the best layout for it? also, is a whirlwind worth taking? as i have one that's in the stage of being assembled, and wondering if worth fully painting and assembling. thanks Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2510917 Share on other sites More sharing options...
Durfast Spiritwolf Posted September 13, 2010 Share Posted September 13, 2010 As has been said, Grey Hunters are among the best troops choices available in the game right now - especially x 10 with two special weapons, wolfstandard, MOTW and a power weapon. As has been said, Grey Hunters are among the best troops choices available in the game right now - especially x 10 with two special weapons, wolfstandard, MOTW and a power weapon. You can put them in a Rhino or a drop pod as is or drop a special weapon and add a WGPL with toys. TWC are very powerful, but expensive to source and quickly make you unpopular - mine are for competitive games only now To keep your options open I would consider having a RP, WP (with x 15 BCs) and WL/WGBL and run various combinations until you are happy. Wolf Scouts - always a must for me (and always BEL) x6 with a meltagun, two plasma pistols, MOTW and meltabombs all round A couple of MM armed LS and a Vindicator are useful, and a LW either with TH/SH or wolf claws is great fun and finally, welcome back Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2510920 Share on other sites More sharing options...
Durfast Spiritwolf Posted September 13, 2010 Share Posted September 13, 2010 thank you all. i now know what to take for my HQ. what about heavy support? and if i want to play a venerable dreadnaught, or jsut a dreadnaught, what's the best layout for it? also, is a whirlwind worth taking? as i have one that's in the stage of being assembled, and wondering if worth fully painting and assembling. thanks Asslt cannon is still handy, but given the strong BS, a plasma cannon is an effective choice. If in doubt consider investing in tiny magnets. Whirlwinds are useful - as long as you are not facing other SMs... Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2510922 Share on other sites More sharing options...
kitsune106 Posted September 13, 2010 Author Share Posted September 13, 2010 thank you all. i now know what to take for my HQ. what about heavy support? and if i want to play a venerable dreadnaught, or jsut a dreadnaught, what's the best layout for it? also, is a whirlwind worth taking? as i have one that's in the stage of being assembled, and wondering if worth fully painting and assembling. thanks Asslt cannon is still handy, but given the strong BS, a plasma cannon is an effective choice. If in doubt consider investing in tiny magnets. Whirlwinds are useful - as long as you are not facing other SMs... ahhh, well... i've already glove the model together. this was two -three-four years ago. so can't use magnets now. oh well... inow know for nexgt time. what about long fangs? I have a pack of those, and want to figure out what teh best all round set up is? and are plasma cannons worth taking for long fangs? i think multi melta's might not be the best. sorry for all my questions. and willbe taking twin GH's at full strength. and in my last game, on teh counter charge, they wiped out a band of 8-10 orks in first turn of close combat. that was something. Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2510935 Share on other sites More sharing options...
Durfast Spiritwolf Posted September 13, 2010 Share Posted September 13, 2010 I'm not a fan of LFs - too brittle for my taste, but some load them up with missile launchers and find them a useful HS option. yes, GH are our (not so) secret weapon - even without bells and whistles they can shoot or assault with the best of them The add the wolf standard, give one of them MOTW and a character with Warrior Born (esp a WP) and stand well back! Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2510943 Share on other sites More sharing options...
kitsune106 Posted September 13, 2010 Author Share Posted September 13, 2010 Okay. next up, tactics with GHs. Is it best to assualt with them when possible? Since we can move and fire, then assualt something a tactical squad can't do, or use rapid fire and take out the first rank, then counter charge. for counter charge though, i think that using a wolf priest or other leader to boost the leadership. By the way, how can one make a cheap, scary seemign wolf lord, that others will focus on so that our kitted out grey hunters can move up and destroy the enemy piece by piece? and what units can let us control the action of battle? I was thinking swiftclaws or sky claws, or fenerisan wolves, or even thunderwolves to get into clsoe combat early, to tie up the heavy hitter, or long range shooters. thunderwolf with storm shields, will make a durable unit for closing in, and although only 4 base attacks, and can;t get the two close combat weapons, there is that. although, one question that has been bothering when. when it says we can exchange and/.or a weapon, and say i have a wolf guard armed with bolt pistol and chainsword. it says i can exchange chainsword and/or bolt pistol for a boltgun for free, or a storm bolter for 3 points. does that mean i can take teh storm bolter for 3 points per model, and keep the bolt pistol and chain sword? since the rule in the wargear section says i can exchange either, both, or neither of the two basic weapons provided i pay the points cost. Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2510963 Share on other sites More sharing options...
Karack Blackstone Posted September 13, 2010 Share Posted September 13, 2010 Okay. next up, tactics with GHs. Is it best to assualt with them when possible? Since we can move and fire, then assualt something a tactical squad can't do, or use rapid fire and take out the first rank, then counter charge. for counter charge though, i think that using a wolf priest or other leader to boost the leadership. By the way, how can one make a cheap, scary seemign wolf lord, that others will focus on so that our kitted out grey hunters can move up and destroy the enemy piece by piece? and what units can let us control the action of battle? I was thinking swiftclaws or sky claws, or fenerisan wolves, or even thunderwolves to get into clsoe combat early, to tie up the heavy hitter, or long range shooters. thunderwolf with storm shields, will make a durable unit for closing in, and although only 4 base attacks, and can;t get the two close combat weapons, there is that. although, one question that has been bothering when. when it says we can exchange and/.or a weapon, and say i have a wolf guard armed with bolt pistol and chainsword. it says i can exchange chainsword and/or bolt pistol for a boltgun for free, or a storm bolter for 3 points. does that mean i can take teh storm bolter for 3 points per model, and keep the bolt pistol and chain sword? since the rule in the wargear section says i can exchange either, both, or neither of the two basic weapons provided i pay the points cost. Army Builder will help you if you can afford it to see what changes you're making when it comes to wargear. Changing both means you exchange both items for something else. Changing only one (BP for Bolter) means you exchange just that one piece of wargear instead. As far as GH's tactics go, be wise and consider your options on the ground. If you're staring at the option to rapid fire Berserkers, you to really want them getting the charge off on you? Likely assault, fire BP's first. Anything that's shooting? Are you willing to take another round of fire in case they don't assault you? Marines in firing lines just going back and forth really isn't going to be all that great if your dice don't like you. It's situational, but in general you will want to shoot Bolters, then assault. If they're great at assault or can tear you up shooting on their turn then get in there. Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2511005 Share on other sites More sharing options...
Wysten Posted September 13, 2010 Share Posted September 13, 2010 Well, you could give him just a Thunder Wolf and a Wolf claw, but by that point you may well have invested in a Thunder Wolf Pack for 10 points more for 6 wounds and a hammer and possiblity of a stormsheild. The wolf lord is a real specialist so you really don't want him to be a cheap distraction, because he costs too much and what he could do, a Thunder Wolf Pack does much better for only a small bit more. That being said, Lone Wolves make a pretty good distraction, give them a chain fist and Combi Plasma with termi armour and you got a reltively cheap, yet threatening unit that will most probably smash up any armour he hits and is really hard to kill for pretty cheap. That or Hammer + Storm Sheild costs 80 basic. Much better value then sending a wolf lord out to do the same job. As for how to use Grey Hunters. Depends what role you wish them to be in. Rhino riding Grey Hunters will probably want 2 Meltaguns, and Mark of Wolfen or banner. They already do melee combat really well for a troops choice so typically you won't want to spend too much more on making them better. If you are taking a power weapon, may as well lose the extra special weapon Hunter and add in a Wolf Guard with Power Fist and CombiMelta. Since has 2 attacks naturally making him a better choice. Ideally these guys will want to roll up, get out and fire with everything, then dare them to charge. Razorback Grey Hunters are most probably guarding a home objective, you may wish to give them a Wolf Guard, but generally giving them a Melta or Plasma is enough. If you intend on having them act as close support support for the Rhino grey hunters, then a Melta helped with a Combi Melta and power fist Wolf Guard is fine. But thats really should be the most you should give them since they are not durable enough to win a combat in isolation. Droppods, if you do use them should probably be tooled up like Rhinos. Just be weary that after the drop they are footslogging and should only be done as part of a cowaridnated strat that gets as much of your army on one flank as possible. Link to comment https://bolterandchainsword.com/topic/210734-some-space-wolf-help/#findComment-2511016 Share on other sites More sharing options...
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