SJumppanen Posted September 12, 2010 Share Posted September 12, 2010 I have few points to finish my list. Would it make sense to upgrade WG fists to Thunder Hammers? Link to comment https://bolterandchainsword.com/topic/210998-fist-or-hammer/ Share on other sites More sharing options...
Frontline989 Posted September 12, 2010 Share Posted September 12, 2010 I dont know your list but I'd say no. Thunder hammers are nice but i think the points could go someplace better. Stick with the fists. Link to comment https://bolterandchainsword.com/topic/210998-fist-or-hammer/#findComment-2510259 Share on other sites More sharing options...
Hiro_Protagonist Posted September 12, 2010 Share Posted September 12, 2010 If you've got the points to spend, why wouldn't you? Thunderhammers are better (that's why they cost more). It's only an issue if you're going to have to lose something else inorder to take the hammers. Although it could matter depending on how many hammers were talking here. Could you get something else for the points or are you just using up the last 10-15? Link to comment https://bolterandchainsword.com/topic/210998-fist-or-hammer/#findComment-2510261 Share on other sites More sharing options...
S. Bloodhowl Posted September 12, 2010 Share Posted September 12, 2010 If you have a lot of points to spend then hammers, if not take fists. Or you could always take a bit if both and equip some meltabombs etc as well Link to comment https://bolterandchainsword.com/topic/210998-fist-or-hammer/#findComment-2510273 Share on other sites More sharing options...
SJumppanen Posted September 12, 2010 Author Share Posted September 12, 2010 If you've got the points to spend, why wouldn't you? Thunderhammers are better (that's why they cost more). It's only an issue if you're going to have to lose something else inorder to take the hammers. Although it could matter depending on how many hammers were talking here. Could you get something else for the points or are you just using up the last 10-15? 10 points. 15 i could use for another scout. Link to comment https://bolterandchainsword.com/topic/210998-fist-or-hammer/#findComment-2510301 Share on other sites More sharing options...
Jarl Kjaran Coldheart Posted September 12, 2010 Share Posted September 12, 2010 i would upgrade them to chainfists. you get the S8 benefits of a pfist, and with 2d6 armor pen you almost always pen anything below 13 with bad rolls, and a good roll gets you the land raiders. i use a single TH in my army, and that belongs to arjac. WLK Link to comment https://bolterandchainsword.com/topic/210998-fist-or-hammer/#findComment-2510312 Share on other sites More sharing options...
vikingwolves Posted September 12, 2010 Share Posted September 12, 2010 Use that 15 for a Wulfen scout. If you have them as 5 scouts with a melta, then adding a wulfen would really increase their assault potential. Typically I shoot pistols and my melta and assault. Having a Wulfen really helps. Link to comment https://bolterandchainsword.com/topic/210998-fist-or-hammer/#findComment-2510314 Share on other sites More sharing options...
Wolf Guard Dan Posted September 12, 2010 Share Posted September 12, 2010 If they are WG TDA upgrade to chain fists. If not, I think the points are better spent elsewhere. Don't know your list, so I cannot suggest where. Link to comment https://bolterandchainsword.com/topic/210998-fist-or-hammer/#findComment-2510320 Share on other sites More sharing options...
stinkenheim Posted September 12, 2010 Share Posted September 12, 2010 thunder hammers look far better than power fists/chain fists which is why I will usually take them. Link to comment https://bolterandchainsword.com/topic/210998-fist-or-hammer/#findComment-2510321 Share on other sites More sharing options...
SJumppanen Posted September 12, 2010 Author Share Posted September 12, 2010 i would upgrade them to chainfists. you get the S8 benefits of a pfist, and with 2d6 armor pen you almost always pen anything below 13 with bad rolls, and a good roll gets you the land raiders. i use a single TH in my army, and that belongs to arjac. WLK No terminators exept the one in Long Fang pack. THs would go to Troop squads with PA WG. Use that 15 for a Wulfen scout. If you have them as 5 scouts with a melta, then adding a wulfen would really increase their assault potential. Typically I shoot pistols and my melta and assault. Having a Wulfen really helps. There is just 10 points. Link to comment https://bolterandchainsword.com/topic/210998-fist-or-hammer/#findComment-2510323 Share on other sites More sharing options...
vikingwolves Posted September 12, 2010 Share Posted September 12, 2010 i would upgrade them to chainfists. you get the S8 benefits of a pfist, and with 2d6 armor pen you almost always pen anything below 13 with bad rolls, and a good roll gets you the land raiders. i use a single TH in my army, and that belongs to arjac. WLK No terminators exept the one in Long Fang pack. THs would go to Troop squads with PA WG. Use that 15 for a Wulfen scout. If you have them as 5 scouts with a melta, then adding a wulfen would really increase their assault potential. Typically I shoot pistols and my melta and assault. Having a Wulfen really helps. There is just 10 points. I still think a wulfen is the way to go :lol: Link to comment https://bolterandchainsword.com/topic/210998-fist-or-hammer/#findComment-2510339 Share on other sites More sharing options...
SJumppanen Posted September 12, 2010 Author Share Posted September 12, 2010 There is 4 of them in my list already and unless i give MotW to WG then there is no way to have more. Link to comment https://bolterandchainsword.com/topic/210998-fist-or-hammer/#findComment-2510342 Share on other sites More sharing options...
Stormbrow II Posted September 12, 2010 Share Posted September 12, 2010 I take it the WG already have Fists and Combi weapon, while the GH packs have Special weapon, Mark and Wolf Standard already? TH would be nice for helping them hack down the big things that would otherwise eat through your squad in 2 turns and give you a fighting chance to damage/destroy it in the following round by dropping its I to 1. It sounds like you don't really have anything else to spend points on so its either that or Meltabombs all round. Both are good, the Hammer is arguably more flexible as they've a use against both MC and Vehicles. Link to comment https://bolterandchainsword.com/topic/210998-fist-or-hammer/#findComment-2510369 Share on other sites More sharing options...
molsonbeagle Posted September 13, 2010 Share Posted September 13, 2010 thunder hammers look far better than power fists/chain fists which is why I will usually take them. This. I love Thammers just because they look so cool. I use power fists in my blood claws because it looks lower in ranks. Link to comment https://bolterandchainsword.com/topic/210998-fist-or-hammer/#findComment-2510595 Share on other sites More sharing options...
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