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Rifleman Dreads...sort of


Godhead

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I prefer not to mix weapons like that. Mostly because when you take a Lascannon, you get tempted by high armor targets like tanks, targets that weapons like an autocannon cannot scratch. Outside of AP2 and double strength issues, I personally dont see the point to mixing like that.

With only 2 attacks base, I don't feel like Dreads are a beast in CC. In my experience they end up stunned shaken and immobilized if not destroyed outright by any decent sized squad with a fist or meltabombs. Our dreads are not Iron Clads or furioso's. I don't like the TLLC/ML dread simply because its only two shots. For the same reason I also don't like having a single shot weapon with a DCCW either.

 

I'm looking for some ranged AT to pop transports and light tanks to support my long fangs. My problem with long fang is that sometimes, I just don't have a good fire lane to something I really need to kill. Moving them costs me a precious round of shooting that I really really hate to do. So I need something mobile. I tried out the AC/Las pred and it was ok, but moving the pred limits ability to shoot more than one shot, and that shot never gets the benefit of re-rolling a miss. The dread will. I have MM/HF speeders in my list, but sometimes they can be difficult to get close enough to ensure a kill.

 

I have str 10 TH's and melta for AV 14 and/or any AV/heavy infantry that gets close, but like I said I'm looking for something to be a ranged threat.

 

I have seen riflemen dreads used to great effect (in fact I've been on the receiving end a couple of times), which caused me to develop a new respect for that load out. 4 shots at str 7 with rerolls to hit is nothing to scoff at.

 

The reason I brought it up though is because since both weapons have the same range and a LC is better at popping AV12 or lower, I was wondering if that 4th shot would be missed? Also ap 2 from the LC can also be a big boon. I know it's not a popular load out, but I was wondering if it could be effective.

I could see the merit of it, if you are fighting things with good ap saves the LC will probably even out the loss of a shot, but if you are playing a lot of squishy armies the difference will be greater. Just something to think about. Personally I'd probably try it out since the kit comes with a LC anyway if you have the AC shouldnt be too hard to switch it out for a game or two.

Fully shooty dreads should be thought of as comparable to a Razorback with better front armor that can actually defend itself in CC.

 

TLLC and AC have very different ranges and roles. Not really an optimal combo. That's why quad ACs qork so well. TLLC ML is okay, but again, you run into the issue of different optimal targets. And price. And LCs should never be your primary AT- they struggle against high AV. That's what meltas are for and we get them cheap in troops. LCs are better for hiding at long range, sniping MCs, high T/AS targets, etc.

 

I would suggest that the ideal layout for a shooty dread is either quad acs for light armor and high S shots or plasma cannon and something else for a relatively inexpensive plasma blast w/out overheat.

Fully shooty dreads should be thought of as comparable to a Razorback with better front armor that can actually defend itself in CC.

 

TLLC and AC have very different ranges and roles. Not really an optimal combo. That's why quad ACs qork so well. TLLC ML is okay, but again, you run into the issue of different optimal targets. And price. And LCs should never be your primary AT- they struggle against high AV. That's what meltas are for and we get them cheap in troops. LCs are better for hiding at long range, sniping MCs, high T/AS targets, etc.

 

I would suggest that the ideal layout for a shooty dread is either quad acs for light armor and high S shots or plasma cannon and something else for a relatively inexpensive plasma blast w/out overheat.

 

Highlighted the key statement in this post. This is what I wish I had had the time to say.

I have made good use of the TLLC/TLAC dreads, mostly in tournaments (in which I don't know the opponent I will face). The strength nine helps in taking down MCs or penetrating AC 13 and 14 vehicles. Both weapons work against light vehicles. When push comes to shove, they will even work against high toughness infantry. Against ICs with toughness 4, they will also provide an instant dath possibility. If your always playing against an army known in advance, there is very little use for them.

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