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Best Drop Pod pick


BigJon

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Trying to decide how I want to fill my Drop Pods. I like how the Grey Hunters come with

both bolters and bp/ccw and with the BS/WS of 4 but the Blood Claws with the extra attack

on the charge is nice, nice if they get the charge off. Any tips on what is the better pick?

 

BigJon

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Blood claws work in numbers more than 10, therefore drop pod is not an option for them. BC ideally work in LRC with wolf priest and WG leading them. When they drop, they get shot and die in a stupid manner.

So, if You want to drop something, You first start with at least two packs of Grey Hunters.

Having said that I would go for either Grey Hunters or Wolf Guard (they can shoot at least) after disembarking or throw in a Dread.

 

Yeah, like a plasma bomb of 10 WG in power armor with power weapons and 10 combi-plasma bolters. Drop, rapid-fire 20 plasma shots on things in range, then see if anything is left to charge You next turn :) If there is something - countercharge it and dish out those 30 power weapon attacks :)

I run 2 drop pods one with a full 10 man Grey hunters and the other a Venerable Dreadnought W/ assault cannon and heavy flamer.

In a choice between Grey Hunters and Blood Claws Grey Hunters all the way. The first turn is shooting only so you need grey hunters bolters and better BS.

My list is an odd one, but I decided I wanted "my" list rather than an optimum list.

For a 1500 points I have 4 DP. 1 one them with 8 BC and the other 3 with 8 GH. IMHO the best option (so you cant assault once you drop) is to fill DP with GH as far as they can shoot in a good way.

My units are of 8 minis because I add to each one a WG in Terminator armour who counts for 2 spots. My GH has one flamer, 1 MOTW and 1 power weapon.

Mmm, drop pods are great for SHOCK value - but you can't charge - which makes no sense in my mind.

 

Sure, but we have Counter Attack—we don't really need to get the charge all that much.

Yes, but BCs get less bang for their buck in such situations- because they dont get their full charge bonus, and are more likely to suffer from any charge enhancements that the enemy have due to being hit more often by most melee units.

 

GHs are just all around better for DPing- they make a greater impact when they land, and theyre more likely to survive any counter-attacks with enough numbers to see the job done.

For an expendable unit use Wolf Guard.

 

Wolf Guard = expendable?? Not to my point count!

 

Maybe you meant dependable?

 

Maybe he's referring to the expendable combi meltas? that would make sense, and also an awesome unit! thanks for the tip

No, believe it or not some people actually think its a good idea to drop in a trio of veterans with combi-meltas, or more, and just take out a tank on a suicide mission.

 

Its distasteful enough when chaos does it- we have better options.

Grey Hunters are, as said, to be much preferred over Blood Claws.

 

If you want something to really smack your enemy's face the turn they get down, though, I quite often run a squad which includes 8 wolf guards in a drop pod, all with combi-plasmas. 16 S7 AP2 shots, anyone? Those chaos terminators, hive tyrants and the like are simply going to hate you (it can even be combined with another wolf guard combi-melta group - it's worth it when you pop the enemy's land raider AND his death star unit inside in turn one :o )

Grey Hunters are, as said, to be much preferred over Blood Claws.

 

If you want something to really smack your enemy's face the turn they get down, though, I quite often run a squad which includes 8 wolf guards in a drop pod, all with combi-plasmas. 16 S7 AP2 shots, anyone? Those chaos terminators, hive tyrants and the like are simply going to hate you (it can even be combined with another wolf guard combi-melta group - it's worth it when you pop the enemy's land raider AND his death star unit inside in turn one :P )

I have a 9th member

Wolf Guard [Terminator Armor, Assualt Cannon, Storm Shield, MotW] :lol:

No, believe it or not some people actually think its a good idea to drop in a trio of veterans with combi-meltas, or more, and just take out a tank on a suicide mission.

 

Its distasteful enough when chaos does it- we have better options.

3 Wolf Guard with CombiMeltas in a Pod is 104 points and is a dead tank on turn 1. Well worth it.

 

Distasteful? How else does the Chapter keep up its near-constant supply of Lone Wolves?

No, believe it or not some people actually think its a good idea to drop in a trio of veterans with combi-meltas, or more, and just take out a tank on a suicide mission.

 

Its distasteful enough when chaos does it- we have better options.

3 Wolf Guard with CombiMeltas in a Pod is 104 points and is a dead tank on turn 1. Well worth it.

 

Distasteful? How else does the Chapter keep up its near-constant supply of Lone Wolves?

Simple attrition- wich is bad enough when you dont do the enemies job for them.

 

And you think its a dead tank- you could wiff, scatter badly, not roll well on the damage table, and your worth 2KPs and only going to take out 1. Fluff aside, I personally think its a horrible idea.

 

Now a VenDread with a MM.... or a couple of Combi shots from a WGTDA unit....

And you think its a dead tank- you could wiff, scatter badly, not roll well on the damage table, and your worth 2KPs and only going to take out 1. Fluff aside, I personally think its a horrible idea.

I'd rather do the above with an expendable unit than either of the units you suggest afterward.

 

It gets me points to put towards other units or buffing my Troops. That's a solid trade-off right there.

No, believe it or not some people actually think its a good idea to drop in a trio of veterans with combi-meltas, or more, and just take out a tank on a suicide mission.

 

Its distasteful enough when chaos does it- we have better options.

3 Wolf Guard with CombiMeltas in a Pod is 104 points and is a dead tank on turn 1. Well worth it.

 

Distasteful? How else does the Chapter keep up its near-constant supply of Lone Wolves?

 

Land Speeder, 70 points, mult melta and heavy flamer, paint some blood claws on it. Perfect expendable unit that can deal with hordes as well.

 

Plus Wolf Guard a are basically a selection of handpicked champions, chances are a good deal of them were already lone wolves at one point.

It's only worth throwing away two KPs for a single tank if it's a Baneblade!

Or a Raider. Or a Battlewagon full of Nobs. Or a Seer Council's Serpent.

 

Especially if you can cause a big traffic jam in the middle of your opponents lines while forcing one of his assault units to footslog across the battlefield. Well worth the trade off.

 

Kill Points aren't an issue. I have 18 so losing that 1 leaves me with 17 to retaliate (its one because the Wolf Guard are 8 strong).

 

WS will do it cheaper and have the option of charging more than one tank with their meltabombs is they are deployed close together

They're useful but for a different reason - they're a late game threat and unable to strike on turn 1.

 

Land Speeder, 70 points, mult melta and heavy flamer, paint some blood claws on it. Perfect expendable unit that can deal with hordes as well.

So I swap 3 melta shots that won't die if they scatter on top of models for a single melta shot that will die if it lands on a model.

 

I prefer my method.

 

Plus Wolf Guard a are basically a selection of handpicked champions, chances are a good deal of them were already lone wolves at one point.

No they weren't.

Wow, this has generated some healthy debate. Great points all around and for my list I've decided to go with

two units of GH's in DP's with Wolf Guards(power armor) in each armed with x2 Meltas, PF in the unit and

Thunder Hammer on the WG.

You end up with only 1 Melta-Gun as the Wolf Guard take up the 10th seat near the beer keg.

I would not worry about the Wolf Guard, just take the 10 Grey Hunters with 2 Melta-Guns, a Power Fist, MotW and a Wolf Standard.

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