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September Campaign


Gibious

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Starting Last sunday my FLGS has started a campaign. 750pts startin. All wins gain a map piece and 50pts increase to your list. First attack on a planet has to be planetstrike.

 

First battle against Tau I used my premade list

 

He had:

Hammerhead

Squad of warriors

Large Kroot squad, no hounds

Shadowsun (Tau special character)

 

I won and chose attack.

3 Objectives and he spent one point on a battle cannon. Firewarriors were manning a high wall which was one objective and sight over the other two either side of it. Kroot in a crater to the left of the wall. Hammerhead at back. Shadow with Cannon on a seperate wall to right and back.

 

I came in from my left. First using a strat to swap the kroot with the Firewarriors forcing the kroot to have trouble getting down and the Firewarriors have bad fire view and dangerously close to my deployment edge.

 

Firestorm de-rail gunned the hammerhead and stunned the Cannon. IST deep striked in at back by rear objective and took shots at shadow sun removing her two drones. LRC plowed in on the left droped the Grey Knights, 3 flame templates later = No fire warriors.

 

He activated an escape hatch. Kroot at middle objective appeard at rear objective to charge and annihilate the IST. Hammerhead had missiles and with Shadowsun they took pot shots at Grey Knights, some die.

 

I returned fire to shadowsun with the LRC, GreyKnights getting back inside. Shadow to 1 wound left. Kroot take escape hatch back to middle objective next to LRC, shadow pops the tank and combined Cannon, kroot rifles and hammerhead kills many Grey Knights. Including the BC who failed his first armour save of the battle.

 

Two knights and two flamers left, climbs the castle wall and incinerates the Kroot. The one left was killed by bolter fire. My two more reserves suceed, Lance and the Stratagem death strike. Lance immobolised the Hammerhead but death strike killed 3 Grey Knights yet failing to wound Shadowsun.

 

Final turn was shadow sun jumping in and melting my final model.

 

Loss

 

Next battle is a quick 1 hour (In my lunch break) against either Blood Angels OR Imperial guard.

 

-Gib-

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Actualy Completed it in 40mins =D

 

Using this list I had 17 models and had to defend.

 

The attackers? A just as small blood angels army: Squad of heavy weapon team with plasma cannons, Squad of Assaults with some I 5/6 Character in it.

 

I had a landing pad in the centre with Terminators underneath. Troops were in a bastion. Both were objectives. Firestorm shook the bastion, nothign else.

 

First turn his Assault angels deepstriked perfectly and charged by Termies. Killing all of them befor I got to return attacks. Heavy team walked on from table edge.

 

Bombardment killed an angel, and deep striked my Grey Knights next to the Heavy team. Scattered 10 inches and narrowlily missed the table edge. 1" more would of meant death. Incincerated a smaler portion of the squad than wanted. Killed 2-3.

 

Angels assaulted bastion, dealing no damage. Melta pistol guy missed his shot. Heavy team had 3 plasma cannons left = No more Grek Knights who deep striked..

 

Angels assaulter the bastion again. Wrecked. 6 Knights left in the open.

 

His next turn he smooshed the knights into the crater.

 

Another Loss and now its getting rather serious. Stopping with the messing around for the next battle after work. Same models new list.

 

-Gib-

sorry if this seems a little 'anal' but i need to clarify soem things that confuse me.

 

the first this i want to clarify is weather or not the campaign allowed you to bent the rules a little.

 

for the tau player for example, he fielded shadowsun. she is usually not allowed to be played till the army is at least 1,500 points. where you told this or did they just get away with it by relying on peoples missinformation? (i hate that!)

 

and the second... in the blood angles game you deep striked your GK squad. dosen't this usualyl force them to be a fast attack choice if you chose to do this? thereby forcing you out of the force organisation minimum?

 

again... just some things i want to clarify for the sake of my confusion.

 

other than that, really well played :HQ:

 

i also have another question. you seem to like using Orbital Bombardments alot, and real success stories with them that made them worth the points, or just a cool mechanic that you enjoy playing?

sorry if this seems a little 'anal' but i need to clarify soem things that confuse me.

 

the first this i want to clarify is weather or not the campaign allowed you to bent the rules a little.

 

for the tau player for example, he fielded shadowsun. she is usually not allowed to be played till the army is at least 1,500 points. where you told this or did they just get away with it by relying on peoples missinformation? (i hate that!)

 

and the second... in the blood angles game you deep striked your GK squad. dosen't this usualyl force them to be a fast attack choice if you chose to do this? thereby forcing you out of the force organisation minimum?

 

again... just some things i want to clarify for the sake of my confusion.

 

other than that, really well played ;)

 

i also have another question. you seem to like using Orbital Bombardments alot, and real success stories with them that made them worth the points, or just a cool mechanic that you enjoy playing?

 

 

 

Someone correct me if I'm wrong but all special character point cost limitations were removed in the 5th edition big rule book. You can include special characters as normal HQ choices now AFAIK

Nah, there's nothing in the main rulebook that states that, and anyway codex overides the main book.

 

Sucks. I'd like to ally in Karamzov to my GK list. :)

 

As for the Depstriking, I belive they were playing Planetstrike, which has it's own deployment rules, and one of them is that everything can DS. Those that are naturally able to get the ability to Assault from that DS.

Ok yes the rules were skewed:

 

-Force organisation is 1troop 1 hq minimum

-My second list does have Fast Attack Grey Knights

-Any infantry/monsters can capture objective

-The tau player was new so I am not to sure about shadowsun rulling there

-Attackers get the bonus deepstrike rules.

-Fully Painted and based armies get +1 ld, if ld at 10 they get re-roll of all ld tests (I got this =D )

 

 

Finaly I enjoy the Orb bombardment, because in the past it has done some realy funny things. But now because of the loosing streak I am undertaking, I have dropped the 'fun gun'.

 

Had another battle at the store after work. Played a slight variation of my infantry list (LRC is at dads...)

 

Dropped the Lance for Upgrading the BC to a GM and buying a Hood and Holowcaust.

 

Defence against Tyranids!!!

Trying a new nastry trick I took two objectives. 1 was a landing pad in the dead centre other was a small bit of terrain almost touching the landing pad. All 3 squads deployed on the landing pad 1 flamer in each GK of 6. Then I purchased the Void shield and slapped it on the pad. No other terrain, Nids are NOT getting cover saves.

 

His primary firestorm did no damage other than destroying the gun on my second objective. The rest bounced off my void shield. Then he droped a spaceship out the sky... 4 pieces, laied neatly coveirng all my troops. First two scatter, third hits and removes the void shield. Final piece scatters a bit but still hits. Killing two knights and causing a weapon destroy on the Landing Pad. No anti deepstrike guns for me.

 

Then his whole army came in from reserve. None landed on the pad luckily. But I not had to deal with 20 Devil gaunts in a Spore on my front left. 3 warriors and Prime on the front. And a tervigon on the right which spawned 10 gaunts. I was lucky he directed his devilgaunts at my Grek Knight squad, 1 was left standing, if he shot the Termies the out come could of been much worse. Warirors and spore targeted the Termies doing zilch

 

He attempted to give his 10 gaunts FNP, Psychic hood let the GM say no.

 

My turn to do damage. GKT droped down the hatch with the single GK killing about 3 devilgaunts with shooting (All psycannon kills). The second squad moved to the edge of the landing pad and wiped 7 gaunts from sight with their own shooting (incinerator helped). In assault the GKT joint charged the spore and gaunts. The GK jumped in too, killing 8 gaunts and leaving 9. hey did kill one GKT in retaliation but the points were fair. Passing a Ld test with 3d6 I droped hollowcaust on the remaining gaunts killing another 8. After 16 fearless tests both spore and Devil gaunts were no more. Consolidation allowed GKT to hop back onto the Landing Pad.

 

Tervigon spawned 10 more gaunts, yet rolled a double! These 10 killed the single GreyKnight and leaving the Warriors to again focus fire on the Termies doing zilch. Squad of 3 gaunts shot killing 1 then assaulted the Grey Knights. The outcome of that was Justicar, Incinerator and GK vs 3 gaunts quad 1's happend in both to wound rolls.

 

In my turn my termies opened fire on the warriors and managed to kill one off cleanly, The Grey knights won their combat and consolidated to stand on the trap door entrance the 10 gaunts were coming up. Which did nothing but was funny.

 

Warriros fired and got closer to the termies Landing Pad, doing Zilch. 10 Gaunts climbed up, shot the incinerator dead. Then with Furious Charge and Poision granted by the nearby tervigon wiped the Grey Knights into a tiny mush.

 

Next turn is turn 5 and he had 3 models to my 1. Defeat was in sight, it was close to taste. GM and his Termies lunged into the gaunts, finding they have counter attack from the Tervigon too. I kill 8 of the 10 but loose the Hammer Termie. Instead of hollowcaust I allow the fearless test to wipe out the rest. I then consolidate to between the pad objective and the tervigon.

 

He takes the bait chargeing the Tervigon into my termies and moving his warriors to take my small objective. 3 Cuts from the GM struck true, knowing the seriousness of his situation he reaches into the warp knowing the shadow is nearby, instant death is delt to the Tervigon but the GM takes a perils wound. (I decided to not re-roll as I may fail the test). I consolidated to within 12" of the Warriors!

 

For what obviously was the last turn, it became a make or break charge into the warriors. Psycannons brought one warrior to 1 wound the other to 2 wounds. In the assault fear hit me. The prime strikes first. It killed the final Terminator and put a wound on the GM with his twin boneswords. Confident in his emperor he again passes another ld test on 3d6. Now I get to attack back I put 2 wounds out. One hits the prime, the other hits his warrior with 2 wounds. Another make or break attempt and the GM succesfully Force Weapons the warrior that had 2 wounds. Removing it from touching the objective!!!!!

 

All was left was one set of warriors attacks. Even with toxin sacks he only got 1 to wound. GM rolels his 2+. Its a 1! GM looses his final wound. After killing almost everything in the Nid army, he was brought down and the Greay Knights suffer a thrid defeat.

 

Do they not understand the serious of this? These cluster of planetes are keeping the Deamons at bay!

 

Next battle might be agianst a guard player in my lunch hour again. I have got no other models with me so will take the same list most likely. Additionaly the Store owner kinda promised me a battle if I keep loosing, I dont want him to hand me a win. So if I can not get out of it, I would like you bolters to let me know if he was playing tactifuly stupid.

 

-Gib-

Well I did play steve and his blood angels. In another infantry duke out, this one where I outnumbered by 4 models did not give me confidence.

 

He was fielding a Jet Pack Priest with 5 assault marines. 5 Sanguine Guard. and of course Sanguines himself. He got to attack.

 

I created a ruined building out of 4 ruin corners, this was the only objective, we all knew violence is the only answer. GM and his termies sat in the second floor of one corner. GK Sat just outside the front behind a barricade. FAGK held in reserve to deep strike.

 

His storm failed, he had two in total and both scattered making more craters. This adding to the numerable difficult terrain pieces he could deep strike onto.

 

His priest and Assault marines came in they fell foul to my krak mines. 3+ and FnP means none die. They arrived a distance from my base as to close the gap when the rest turns up, they run to spread out.

 

FAGK deep strike in perfectly templating 4 yet shooting killed none. GK could not see them, he used Dawn assault Stratagem. But the Psycannons struck true killing 1.

 

Sanguines and his guard arrive neatly. The Guard and the Assault marines focus fire on the FAGK killing 3 then assaulting, he killed the remainding 3 in assault. I luckily brought down one guard though. He turns around and says "Look on the bright side he was 45pts alone" obviously his smirk droped when he realised the Justicar was 50pts alone. Sanguines assaulted the GK, killed all but 2 who failed to do anything back.

 

My termies were actualy left without LOS to anything. They prepared for the obvious next assault. Sanguiness slaughtered the remainder of the GK.

 

Everything charged the GM and his GKT, which is what I expected, just thought the GK would of made a better speed bump. Sanguiness attacked first, he dished out 5 Power weapon wounds. Normal Termie dies, Psycannon passes his invuln, hammer passes his invuln, GM passes both his invuln's. GM returns his attack killing 2 guard. The resulting Blood angel attacks kill Psycannon and reduce the GM to a single wound left. Hammer passed a lot of invuln saves.

 

I played my trump, Hollowcaust. By placing it on the GM (Physically centre over him) I hit the guard Sanguiness and the Assault Marines. I kill one assault marine. Hammer smushes another Guard.

 

Draw of combat, but I am low on wounds. Next turn Sanguines smeared whats left of the Grey Knights attempt to hold another planet.

 

4 Losses. He tried on shifty thing I know of, which was to try and award me a planet piece for loosing 4 times... I declined. The GK will not give up until they win.

 

Next battle I am going to attempt to bring inducted guard into the frey.

 

-Gib-

None of the BA characters can assault straight from Deep Strike

 

They all can.

 

As all Jump Pack Troops have the Deep Strike special rule as standard in Planetstrike, they all get the ability to Assault after DS.

 

Take that Vanguard.

 

With Dante's abilites to DS where he want's he can be a proper :cuss: in Planetstrike.

 

Now if Gib isn't using the Planetstriek rules, there's all sorts of stuff goign on with Viod Shields and Flamestorm Bombardments. ;)

Gib, if you're playing 750 points, my advice would be to drop the GKGM. He's too expensive.

 

If you're playing Planetstrike (personally I think PS sucks, the game is stupid. You need to take 3 objectives to get the strat to deny a board edge, otherwise your opponent can just walk on, next to you Bastions. /sigh), you have two choices when attacking. Go for Thunderhammers (I prefer Chainfists/Eviscerators) to pop bastions in CC, or Incinerators to melt the troops inside. Meltaguns are also pure win.

 

Try mixing up some GKT with TH/CF/Eviscerators and PAGK with Incinerators, with some IST with Meltaguns mixed in.

 

For defending. I'm outta suggestions. PS sucks for the defenders.

Planet Strike has to be played for a players first attempt at obtaining a planet piece. If both players are attacking a planet then they shall roll off to decide who is the attacker and defender.

 

I have been playing GK for bout 2 years, and am older to the store than the manager. Grey Knights get 4+ SS, instant stun TH, smoke that makes all hits glance, infin range Hood and GM can NFW eternal warriors. There has been no rules taking advantage of. In planet strike when you are the attacker models that can origionaly deep strike can assault the turn they arrive.

 

With the constant loosing it is because I usualy play with at least 250 more points and they get spent on a lot of ablative wounds (inducted guard with Al Rahem, 20blob and commisar, Autocannon HWT, Lascannon HWT) Without the meatshields my army tends to get whittled down. Also the last 3 battles I had to build lists from 4 Termies and 12 GK. When I pop round my dads ill pick up my Guard platoon and the LRC (No other tanks) I may try go troop IST with Termies and LRC, proxying an Inquisitor from the command squad...

 

Thanks for the advices with multiple objectives. If I have to defend again I will try multiple turrets, I can get them quad turrets a plenty then. The GKT do include one model with a TH/SS, and I can buy melta bombs for most characters.

 

-Gib-

inducted guard with Al Rahem

 

Unfortunately you can't induct any squad upgrade characters. :lol:

 

 

Guard FAQ, page 3 bottom right question

 

Not going into the store for a battle today, I have caught a nasty cold. Will have one during the week.

 

-Gib-

Well another lunchtime battle ensued today.

 

Me with

4 Termies, TH/SS x1 Psycanon x2 Hood

7 Knights, Incinerator x1

LRC Smoke, Lights

 

Nids containing

2x Zhonathropes

Prime on his own?!?!

Large group of stealers with Brood Lord

Trygon Prime (Which I forgot was even there)

 

He had one objective in the middle, I got to attack. Prime, Stealers and Zohn was all deployed but none in cover. My strategy was to come from the less terrain covered side with the tank Focus fire on the Prime Troops getting out to flame the genestealers and claiming objective. Termies to walk on too getting a pot shot at Zhons whilst moving to intercept the Trygon wherever he arrives.

 

He had the stratregem to make his Stealers counter assault or sumthing. This was fine I had no intention of charging them. Fire strike I targeted the Genestealer 3 times! 11 hits and 10 Died, he should of used cover.

 

Rolling for reserves I got the tank and Death Storm (My strategem) no Psycannon Termies... Tank did come on from edge and let loose all guns onto Prime instead of poping smoke... Death storm did amazing though, killing a Zhon! His turn had a trygon appear behind my tank, bad for me. But his Zhon failed to pass its LD for using its power!

 

On comes the termies who quickly pick off the last Zhon. Tank was now almost invincible. Tank pelted 7" forward and finished the Warrior Prime, Stealers in range for next turn.

 

All he had left was a squad of stealers and a Prime and it turned hunter hunted. Prime fleeted into tank, Stealers ran 6" far from the objective towards the knights. It became a chase around a building.

 

Terminators move closer to trygon shooting with their Psycannons, failing to wound. Tank moves 12" behind Stealers killing all but 2 and Broodlord. Trygon again fleet attacks the tank ripping off the assault cannon. Stelaers fleet the Termies and get in. It was close, not many rending attacks got through, killed the standard Termie but bounced of the Riot Shield of another. I killed two in return winning combat by one.

 

Tank now forced to target trygon, Moved 7" around terrain and unleashed the true firepower of the Hurricane bolters. 12 Twinlinked shoots all bounced harmlesly off the beast, the melta failed to hit too. Terminators were also facing bad luck as the TH/SS was cut down with 2 Rending hits and the Psycannon failed his 2+. BC flunked his attacks and when forced to take 2 fearless armour saves, rolls a 1.

 

His turn the trygon attacked again, doing nothing. Broodloord was too far from anything to contribute anymore. Looking at the time and realising I was 15mins late for work, and with nudges from other people in the shop to hit the trygon with EVERY shot I got. Tank again moves 7" turns about to face the monstrosity, dropping its payload to join the firefight too.

 

12 Storm bolter shots, Incinerator, 12 Hurricane bolter rounds and a Multi melta all failed to do any damage to the beast. A charge was all I had left. With 13 strength 6 Nemesis Force weapon attacks, 3 of them being the justicars and of course the standard 2 extra all failed to damage the beast. He chewed 4 up in return. 2 more were killed due to fearless.

 

The justicar being the only man left on the field, locked in a duel with the unhurt Trygon prime, began the ritual of sending. Ensuring that all the soles that were lost in this battle travel safely to the Emperor. Finishing just the the monster devourers him.

 

Now bringing up my campaign tally to 5 losses. Some of these losses now have me looking over my shoulder to see if Tzneentch is behind me cackling away.

 

Most of my battles are going to have me as the attacker from here on as most players now have already claimed a tile. Also the increase of 50points players get for each win could also bring swifter defeats to me. But I shall not falter, with every loss brings a lesson learned. Besides I am getting more battles in than any other player, its like they all want to me to attack them for some reason. Another battle tonight after work me thinks, will post results tommorow.

 

 

I have just realised being the last turn I could of tankshocked through the trygon and sat the LRC on the objective with its cargo still inside...

 

-Gib-

God damn I was almost biting nails at the first part. Crazy story.

I'll say you did the right thing with the monstrosity, suffer not the alien to live. That it survives everything you throw at it after that is another side of the story (which won't be recorded in imperial records :D)

 

Keep up your faith, my brother Knights!

 

Et Emperator Diabolus Invicato!

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