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Ragnar + Bloodclaw Pack


Capt. Kenaz

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I either ran him with 9 grey hunters, fist, melta, mark of the wulfen and standard in a rhino, or exactly the same but with an extra grey hunter with melta in a landraider redeemer, with an attached wg ofc.

 

While expensive, the 10 man squad with ragnar but without a wg caused 27 wounds on a ork squad in 1 round of combat, though ragnar then died to the powerclaw (made a slight mistake when i charged him in heh)

This is my Normal Set up

Ragnar with 2 Wolves

Wolf Priest

15 Blood Claws

-2x Flamer

-1x Plasma Pistol

1x Power Fist

 

On a charge you can get 60-70 Attacks with Re-rolls.

 

The other one I see alot is a Wolf Priest in a LRC with 14 Blood Claws, but i guess you could use Ragnar

I've used Ragnar with WG in TDA and bareboned PA WG. Mainly because of fluff reasons, because I think he will be surrounded by his veterans.

 

He is probably most effective with GH or PA WG.

 

Yes, Ragnar + 10 WG with frost blades in a land raider would put a world of hurt on any unit they assault (40-60 attacks, S6, I5, no armour saves just from the WG),

but you are looking at 800 points and they die as easily as a fully kitted out GH unit for 1/4 of the price.

 

Anyway, I'm digressing...

Ragnar with BC is not the most efficient combination, but if you are set on this I would probably go with something like this:

Ragnar

15 Blood Claws

Power Fist

2x Flamer

Land Raider Crusader

 

Alternatively (more points, but also more hurt):

Ragnar

Wolf Priest

14 Blood Claws

Power Fist

1x Flamer

Land Raider Crusader

 

I've used 15 BC plus a Wolf Priest in a LRC before. So far they haven't been decisive in any game. They are highly expensive and running 2-3 GH packs in Rhinos is much more effective for me. Nevertheless, they see some action once in a while when I feel like it. :HQ:

 

EDIT:

I should add that I always equip my LRC with a MM. Combined with the assault canon it is often enough to pop a vehicle and my BC can then attack whatever was hiding inside.

I like to put ragnar and 15 blood claws in an lrc. when they get out and charge, they get 1 regular attack, a +d3 bonus instead of the regular 1+ bonus for charging, a +1 bonus because blood claws get an extra attack, and +1 attack for the various models with 2 weapons. On a roll of 3 for the d3, they can get almost 75 attack
I like to put ragnar and 15 blood claws in an lrc. when they get out and charge, they get 1 regular attack, a +d3 bonus instead of the regular 1+ bonus for charging, a +1 bonus because blood claws get an extra attack, and +1 attack for the various models with 2 weapons. On a roll of 3 for the d3, they can get almost 75 attack

 

They get:

1 regular attack, +1 attack for two hand weapons and they either get +2 attacks for assaulting and being blood claws OR +3 attacks if you roll a 3 on a d3 for Ragnar's attack, but NOT both.

 

Or in the words of the FAQ:

Q. How does Ragnar Blackmane’s Insane

Bravado bonus interact with Berserk Charge?

A. The unit would gain +D3 Attacks when it

charges, with a minimum of +2 (as this is the

minimum bonus conferred by the Berserk

Charge ability) – these effects do not stack.

I would run him with 10 Wolf Guard wielding 2 powerfists and 1 frostblade ina landraider redeemer. Still expensive but has power to take on almost anything. I like the redeemer better than crusader since I wanna get close fast and when im up there the power of those flamers are insane.

 

Anyways i dont like going for all out powerweapons or adding wolf priest since this unit already kills just about anything and overkill gets you nothing.

Wolf Priest, 13 Blood Claws, Wolf Guard Pack Leader, Ragnar, Land Raider Crusader.

 

Math may say that Grey Hunters get more from the +D3 but you can't take as many casualties before your unit starts to lose killing potential. Its also cheaper than running the 10WG unit that dies to plasma, krak, and melta weapons due to having less wound soaks.

 

With afore mentioned unit that I prefer I can lose 4 Blood Claws before I start to actually lose attacks in cqc, with 10 Wolf Guard or 10 Grey Hunters as soon as you lose one model your losing attacks that may or may not make the difference.

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